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terrainLod
说明: 一个关于地形LOD渲染得例子,给出了渲染得全部代码(a rendering of the terrain in LOD examples given in all rendering code)
- 2006-03-22 20:45:51下载
- 积分:1
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3DSdonghuawenjianyueduqi
VisualC++实现3DS动画文件阅读器源代码(VisualC achieve 3DS document readers source code)
- 2006-12-22 22:55:38下载
- 积分:1
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VSP_SE
说明: 自己编写的一个VC++程序,打开可执行程序后可以读取wave文件,此时程序将在客户区绘制波形图;之后可以计算短时能量、短时过零率和自相关函数,并且在客户区依次显示函数图像。(own VC prepared by a procedure to open executable wave after reading documents, this process will draw customers District waveform diagram; after short-term energy can be calculated, short-term rates and zero autocorrelation function, District customers in the sequence of images function.)
- 2006-05-14 18:53:35下载
- 积分:1
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faction
利用分形和混沌理论,生成十分精美的2维图形。有多种参数可以对图形进行控制。(use fractal and chaos theory, generate very attractive two-dimensional graphics. A number of parameters can control graphics.)
- 2005-06-10 17:41:19下载
- 积分:1
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SphereMap
D3D创建球体并且加贴图的例子,可以用来做星球(Sphere, and add texture to create D3D example, can be used to make the planet)
- 2021-05-13 14:30:02下载
- 积分:1
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VCAD
适合于图形学的初学者学习的二维图形绘制包(Graphics for beginners to learn the two-dimensional graphics rendering package)
- 2011-12-18 16:19:25下载
- 积分:1
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3D-cubic-channel-LBM-simulation
三维方腔内流体流动的格子波尔茨曼方法模拟(Three-dimensional square cavity fluid flow simulation Lattice Boltzmann Method)
- 2016-09-06 21:01:47下载
- 积分:1
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project
说明: 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分:
1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求
场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。
2、通过3DS Loader 读取场景数据。。
3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。
4、提供用户界面,并实现场景的交互漫游功能。
选做部分:
1、在场景中添加了三维地形。
2、实现雾这种气象条件的实时绘制。
3、实现计算机动画技术,飞机在天空中飞,圆环在不停的运转。
4、阴影的绘制
5、在场景中添加了喷泉。
6、实现Billboard 绘制技术。
7、添加了美妙的背景音乐。
(The main content of curriculum design for the development of a real-time rendering system of procedures for large-scale three-dimensional scene (running
Interface, refer to Figure 1), including part and the election will be made part (where part of the requirements to achieve Optional
2 to 3
Or more than function).
Will be part of:
1, learning the basic functions of 3DS Max, and three-dimensional scene using 3DS Max for modeling, requirements
Scene includes buildings, roads, skies and other basic elements, to achieve the texture mapping function of the scene.
2, read the scene data by 3DS Loader. .
3, learn and use OpenGL or DirectX 3D real-time rendering the scene.
4, provide the user interface and interaction to achieve the scene roaming.
Optional parts:
1, in the three-dimensional terrain scenes added.
2, the fog that weather conditions to achieve real-time rendering.
3, the realization of computer animation technology, aircraft flying in the sky, circle in)
- 2011-04-16 21:32:57下载
- 积分:1
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COpenGL
说明: 结合MFC和opengl编程,可以显示网格,网格的格式为obj # 顶点数 面片数 v....f....(Combination of MFC and opengl programming, you can display the mesh, the mesh format obj# Vertices few patches v. ... f. ...)
- 2009-07-30 22:53:10下载
- 积分:1
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CAM_simulator_src
一个老外写的车削数控仿真程序,有g代码编辑的(a foreigner was turning the NC simulation program, code editors g)
- 2021-04-22 23:08:48下载
- 积分:1