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osgOcean
osg 海面上添加小船,有月亮,有风,有倒影(OSG adds boats to the sea, with the moon, the wind and the reflection)
- 2020-09-13 17:27:59下载
- 积分:1
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MarchingCubes
球体的Marching Cubes实现,运用OPENGL绘制图像(Marching Cubes sphere of the realization of the use of OPENGL rendering image)
- 2009-04-23 15:25:53下载
- 积分:1
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imageSNRPSNRMSE
图像的SNR,PSNR以及MSE的计算源代码(The image SNR, PSNR and the source code for the calculation of MSE)
- 2010-10-19 13:18:44下载
- 积分:1
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SMYAOJ14
实现三维对象的平移,旋转变换,以及投影变换,不错的(Realize 3 d object of translation, rotation transformation and projection transformation, good)
- 2017-05-07 15:52:59下载
- 积分:1
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exoosg
exercis on osg programing in visuel basic c++
- 2013-11-09 19:19:42下载
- 积分:1
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Direct_exp
说明: 在VC下利用directX9.0写的很好的3D图形编程的例子,包括.x文件的读取,纹理的加载!适合初学者练手!(in VC directX9.0 write using a good 3D graphics programming examples, including. X document read, texture loading! For beginners to practice hands!)
- 2006-03-22 20:57:16下载
- 积分:1
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ode-0.11.1
可以用于rigid body等动画的仿真open dynamic engine最新版本。本人已经创建工程的ODE,全国首发,SLN文件在ode-0.11.1uildvs2008下,打开为可以运行的sample程序。(Open dynamic engine, which is used to animation simulation, such as rigid body. It is called as physical engine. I have make the ODE to be a .Sln file. You guys can directly use it. Have fun!)
- 2009-11-25 12:01:24下载
- 积分:1
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COpenGL
说明: 结合MFC和opengl编程,可以显示网格,网格的格式为obj # 顶点数 面片数 v....f....(Combination of MFC and opengl programming, you can display the mesh, the mesh format obj# Vertices few patches v. ... f. ...)
- 2009-07-30 22:53:10下载
- 积分:1
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PCShow
说明: 三维点云的伪彩色显示示例。自带5片点云用于测试。可平移、旋转、缩放视图;可单色、伪彩色显示点云。(An example of pseudo-color display of three-dimensional point clouds. It has five point clouds for testing. It can translate, rotate and zoom views; it can display point clouds in monochrome and pseudo-color.)
- 2020-11-10 16:59:46下载
- 积分:1
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The_Magic_Of_Computer_Graphics
计算机图形学重要参考。对理解OpenGL和D3D的渲染过程有重要帮助。(Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.)
- 2015-01-28 12:30:23下载
- 积分:1