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labwindows-cvi-OpenGl

于 2020-10-14 发布 文件大小:1577KB
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下载积分: 1 下载次数: 1

代码说明:

说明:  实现了labwindows中三维模型的开发,并且附带了串口通讯代码!(Three-dimensional model to achieve the labwindows in the development and communication with the serial code!)

文件列表:

keyibiandong世界坐标系人体
..........................\cvibuild.kaifa
..........................\..............\build.ini,5452,2011-04-10
..........................\..............\Debug
..........................\..............\.....\kaifa_dbg.exe,650752,2011-04-07
..........................\..............\dependencies.bri,814,2011-04-07
..........................\..............\fuzhu.nidobj,1046476,2011-04-07
..........................\..............\kaifa.nidobj,999503,2011-04-07
..........................\..............\resources.res,298024,2011-04-07
..........................\cviogl.fp,158138,2005-10-18
..........................\cviogl.h,27916,2005-10-18
..........................\fuzhu.c,16304,2011-04-07
..........................\fuzhu.h,1570,2011-03-26
..........................\gl.h,69085,2011-03-23
..........................\glaux.h,12078,2011-03-24
..........................\glaux.lib,1323076,2006-11-06
..........................\glu.h,18284,2011-03-23
..........................\glu32.lib,12648,2006-11-06
..........................\glut.dll,169984,1998-08-18
..........................\glut.h,21440,1998-08-18
..........................\glut.lib,79654,1998-08-18
..........................\glut32.dll,169984,1998-08-18
..........................\glut32.lib,79898,1998-08-18
..........................\kaifa.c,5693,2011-04-06
..........................\kaifa.cws,5379,2011-04-10
..........................\kaifa.h,4311,2011-04-07
..........................\kaifa.prj,8016,2011-04-10
..........................\kaifa.uir,13564,2011-04-07
..........................\kaifa_dbg.cdb,2862831,2011-04-07
..........................\kaifa_dbg.exe,650752,2011-04-07
..........................\opengl32.lib,77112,2006-11-06
..........................\复件 car
..........................\........\car.c,2088,2011-03-30
..........................\........\car.cws,2814,2011-03-30
..........................\........\car.h,1594,2011-03-30
..........................\........\car.prj,3613,2011-03-20
..........................\........\car.uir,3372,2011-03-30
..........................\........\car_dbg.cdb,709445,2011-03-30
..........................\........\car_dbg.exe,220160,2011-03-30
..........................\........\cvibuild.car
..........................\........\............\build.ini,5279,2011-03-30
..........................\........\............\car.nidobj,81367,2011-03-30
..........................\........\............\dependencies.bri,4,2011-03-30
..........................\........\............\resources.res,1968,2011-03-30
..........................\........\测试录屏面板
..........................\........\............\ceshi.c,4346,2011-03-13
..........................\........\............\ceshi.cws,2473,2011-03-14
..........................\........\............\ceshi.h,1622,2011-03-14
..........................\........\............\ceshi.prj,3191,2011-03-13
..........................\........\............\ceshi.uir,3836,2011-03-14
..........................\........\............\ceshi_dbg.cdb,589859,2011-03-14
..........................\........\............\ceshi_dbg.exe,183296,2011-03-14
..........................\........\............\cvibuild.ceshi
..........................\........\............\..............\build.ini,3140,2011-03-14
..........................\........\............\..............\ceshi.nidobj,74241,2011-03-14
..........................\........\............\..............\dependencies.bri,4,2011-03-14
..........................\........\............\..............\resources.res,1988,2011-03-13

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    该例子演示的是使用OPENGL标准框架在游戏中建立菜单的方法,包括菜单的建立、鼠标指针的创建、菜单对鼠标的响应事件以及对贴图的处理和在菜单中对光线的应用。-demonstrated by the example of the use of OpenGL standard framework for the game to establish the menu, including the establishment of the menu, the mouse pointer"s founding, the menu right mouse events, as well as the response to the treatment and textures in light menu of the application.
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