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Particle-Swarm-Toolbox
关于粒子群算法的一个很好的程序。欢迎大家共同学习和探讨。(Particle swarm optimization on a good program. Welcome to learn and explore together.)
- 2010-08-07 10:15:24下载
- 积分:1
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waveletdecompose
局域波分解MATLAB代码,很全的,很好用(Local Wave Decomposition of MATLAB code)
- 2009-12-16 15:50:32下载
- 积分:1
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Introduction-to-Matlab-SVM
说明: Matlab支持向量机导论(中文版)
作者:【英】 Nello Cristianini , John Shawe-Taylor
译者:李国正,王猛,曾华军
出版社:电子工业出版社
版次:2004年3月第1次印刷(Introduction to Matlab Support Vector Machine (Chinese Edition) Author: n. Nello Cristianini, John Shawe-Taylor Translator: Li Guo-Zheng, Wang Meng, who Huajun Publisher: Electronic Industry Press Revision: March 2004 1st Printing)
- 2011-04-12 16:12:39下载
- 积分:1
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ScriptPA21
sliding mode control of 2 dof robotic arm
- 2011-06-07 03:33:05下载
- 积分:1
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matlabread-txt
matlab程序实现读取txt文本方法理论(the matlab realize read txt text theory)
- 2013-04-19 17:12:33下载
- 积分:1
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Radar-detection
radar detector to calculate the probability of detection
- 2016-02-25 06:58:20下载
- 积分:1
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0507
模拟信号线性调制系统设计,Simulink的使用方法,能熟练运用该软件设计并仿真通信系统dsb,vsb,ssb(Linear analog signal modulation system design, Simulink use can skilled use of the software design and simulation of communication systems dsb, vsb, ssb)
- 2008-12-28 12:03:39下载
- 积分:1
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An_BSS_Algorithm_Based_on_MaxSNR
实现多输入的线性混合信号的分离,具体使用方法见readme.txt,readme.txt中的部分程序因某些原因,不能上传,请见谅(Realize multi-input linear mixed-signal separation, the specific use, see readme.txt, readme.txt some procedures for certain reasons, they should not upload, please forgive me)
- 2008-07-09 14:06:08下载
- 积分:1
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clock
获取计算机中的时间信息,创建界面仿真时钟,动态显示时间。(Get the time information in the computer, create interface simulation clock, dynamic display time.)
- 2012-10-20 09:16:13下载
- 积分:1
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game-theory
We consider the scheduling of simple linear deteriorating jobs on parallel machines a new perspective based on game theory. In scheduling, jobs are often controlled by independent and selfish agents, in which each agent tries to a machine for processing that optimizes its own payoff while ignoring the others. We formalize this situation as a game in which the players are job owners, the strategies are machines, and a player’s utility is inversely proportional to the total completion time of the machine selected by the agent. The price of anarchy is the ratio between the worst-case equilibrium makespan and the optimal makespan. In this paper, we design a game theoretic approximation algorithm Aand prove that it converges to a pure-strategy Nash equilibrium in a linear number of rounds. We also derive the upper bound on the price of anarchy of Aand further show that the ratio obtained by Ais tight. Finally, we analyze the time complexity of the proposed algorithm
- 2015-03-23 14:25:30下载
- 积分:1