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osgriver
基于osg的河流显示,可以达到实时绘制效果。(Based osg rivers display, you can achieve real-time rendering results.)
- 2020-09-15 13:47:58下载
- 积分:1
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Graphic
用MFC开发的小的二维制图程序,可实现简单的图形绘制,并对图形进行放缩,旋转,镜像等变换。(DRAW MFC )
- 2020-06-30 23:40:02下载
- 积分:1
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HardwareShadowMap
NVIDIA实现硬件阴影贴图的源代码
需要硬件支持DX8.1的显卡。(NVIDIA hardware shadow mapping of the source code necessary hardware support 24x graphics.)
- 2006-07-06 15:02:58下载
- 积分:1
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312312
立方体动态隐线算法,mfc实现立方体的动态消隐(Cube dynamic hidden line algorithm)
- 2020-11-10 08:19:45下载
- 积分:1
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vbcadmath
说明: 用VB开发的简单二维绘图程序,特别推荐其中的关于图形几何算法,包括点、直线、圆、圆弧之间的距离、交点、切点。(VB development of simple two-dimensional mapping procedures, in particular the recommendation of the graphic geometric algorithms, including point, line, circle, arc gap between Nodal, the cut-off point.)
- 2006-04-09 13:30:42下载
- 积分:1
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openGl2
做课程设计的一个代码,是opengl工程,立方体旋转,每个立方体的面帖有不同的图。(The code to do the course design is a opengl project, cube rotation, the face of each cube posts have different plans.)
- 2012-06-24 09:23:59下载
- 积分:1
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MutilReDraw
访问最底层LOD模型路径,打开后获取顶点数据和PirmitiveSet,重绘模型的三角面片(Visit the bottom LOD model path, open it, get vertex Array and PirmitiveSet, and redraw the triangle of the model.)
- 2019-01-10 14:46:42下载
- 积分:1
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Facce
face重建程序.cpp,大家随便看看,没有makefile(face reconstruction procedure. cpp, you look around, there is no makefile)
- 2008-12-25 14:00:18下载
- 积分:1
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project
说明: 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分:
1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求
场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。
2、通过3DS Loader 读取场景数据。。
3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。
4、提供用户界面,并实现场景的交互漫游功能。
选做部分:
1、在场景中添加了三维地形。
2、实现雾这种气象条件的实时绘制。
3、实现计算机动画技术,飞机在天空中飞,圆环在不停的运转。
4、阴影的绘制
5、在场景中添加了喷泉。
6、实现Billboard 绘制技术。
7、添加了美妙的背景音乐。
(The main content of curriculum design for the development of a real-time rendering system of procedures for large-scale three-dimensional scene (running
Interface, refer to Figure 1), including part and the election will be made part (where part of the requirements to achieve Optional
2 to 3
Or more than function).
Will be part of:
1, learning the basic functions of 3DS Max, and three-dimensional scene using 3DS Max for modeling, requirements
Scene includes buildings, roads, skies and other basic elements, to achieve the texture mapping function of the scene.
2, read the scene data by 3DS Loader. .
3, learn and use OpenGL or DirectX 3D real-time rendering the scene.
4, provide the user interface and interaction to achieve the scene roaming.
Optional parts:
1, in the three-dimensional terrain scenes added.
2, the fog that weather conditions to achieve real-time rendering.
3, the realization of computer animation technology, aircraft flying in the sky, circle in)
- 2011-04-16 21:32:57下载
- 积分:1
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16Fog
使用VisualC++ Win32应用程序开发的一个OpenGL程序,实现雾的效果。(Using VisualC++ Win32 application development an OpenGL program to achieve the effect of fog.)
- 2010-01-05 12:26:46下载
- 积分:1