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AI.Game.Engine.Programming-code
《AI游戏引擎程序设计》配书盘,学写C++编写人工智能程序的好书,代码具有较好的重用性
(AI game engine programming, " with book plate, learn Write C++ write the good books of the artificial intelligence program, the code has better reusability)
- 2012-12-17 23:04:30下载
- 积分:1
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3k商业登录器源码
3KM2商业引擎登录器源码,2017年4月修正!(3KM2 commercial engine registry source!)
- 2020-06-29 23:00:01下载
- 积分:1
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hero1108
全套传奇引擎,功能齐全和不错的支持很多功能(A full set of the legendary engine, featured a lot of features and good support
)
- 2011-12-20 15:49:35下载
- 积分:1
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BLUE
BLUE源码全都是传奇私服的开源源码 都在开服或者还在卖钱的登录器之类的物品(BLUE source all the legendary Sifu open source source code in open service or still make money registrar like items)
- 2020-08-09 11:48:29下载
- 积分:1
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virtualbutton
基于vuforia的增强现实虚拟按钮功能及unity案例(Virtual button function of augmented reality based on vuforia)
- 2017-11-20 14:08:59下载
- 积分:1
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BumpMapping
实现了计算机图形学汇总凹凸贴图方式,使场景模拟更加逼真!(The realization of the computer graphics to summarize the concave and convex maps, so that the scene simulation more realistic!)
- 2017-12-27 21:53:01下载
- 积分:1
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GDISprite
Example of the game engine.
- 2009-05-25 07:00:26下载
- 积分:1
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rvxin
The title of the commercial is undergraduate course you Join repetitive control, Fiber Transmission wireless communication system performance.
- 2017-07-19 13:16:10下载
- 积分:1
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Game_MainFram_demo
说明: 游戏开发基础demo3_3 一个纯C++编写的基本程序,包含基本窗体,资源的使用方法等。(game basis demo3_3 a pure C to prepare the basic procedures, including basic forms, the use of methods.)
- 2006-03-25 20:13:21下载
- 积分:1
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game3dlod_080617
该源码为Thatcher Ulrich的游戏引擎测试器。是一个实验性和非实验性的面向游戏和图形的代码的混杂集合。可以利用该引擎LOD四叉树的算法。在大型3D游戏中,大规模室外地形真实感渲染是个室外渲染引擎的核心部分。而实现一个大规模的地形渲染系统的关键是怎么简化地形,抛弃不必要的渲染动作(如看渲染不见的三角形和不必要的细节)来加快渲染速度。
该代码支持3D网络游戏,有客户端和服务器端,语言使用C++,支持Linux, WIN32,可以参考demo程序。
编译可以在WIN32下,有Visual Studio 2005/2003工程。(The source code for Thatcher Ulrich' s game engine tester. Is an experimental and non-experimental graphics-oriented games and the mixed set of code. Can make use of the engine Quadtree LOD algorithms. In large-scale 3D games, realistic rendering of large-scale outdoor terrain is outside the core of the rendering engine. And the realization of a large-scale terrain rendering system, the key is how to simplify terrain, abandoned rendering unnecessary action (such as not playing up to see the details of the triangle and unnecessary) to speed up the rendering speed. The code to support the 3D online games, there are client and server-side language to use C++, support for Linux, WIN32, can refer to demo program. WIN32 can compile under Visual Studio 2005/2003 project.)
- 2009-04-10 01:53:15下载
- 积分:1