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FrontLine

于 2021-02-24 发布 文件大小:2832KB
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下载积分: 1 下载次数: 9

代码说明:

  一个魔塔游戏,功能强大,希望对你的开发有帮助(A magic tower games, powerful, you want to help the development of)

文件列表:

FrontLine
.........\.classpath,280,2010-02-07
.........\.project,845,2010-02-07
.........\AndroidManifest.xml,824,2010-02-23
.........\assets
.........\bin
.........\...\app
.........\...\...\game
.........\...\...\....\BinFileInput.class,1503,2010-04-26
.........\...\...\....\data
.........\...\...\....\....\Checkpoint.class,367,2010-06-05
.........\...\...\....\....\GameItemData.class,515,2010-04-26
.........\...\...\....\Gq.class,5917,2010-06-05
.........\...\...\....\Image$1.class,1084,2010-06-05
.........\...\...\....\Image.class,5605,2010-06-05
.........\...\...\....\mapsystem
.........\...\...\....\.........\bgUnit.class,744,2010-04-26
.........\...\...\....\.........\buiUnit.class,2200,2010-04-26
.........\...\...\....\.........\GameMap.class,9274,2010-06-05
.........\...\...\....\.........\objUnit.class,3833,2010-06-05
.........\...\...\....\.........\surUnit.class,3236,2010-05-07
.........\...\...\....\.........\Unit.class,482,2010-04-26
.........\...\...\....\MyCanvas.class,21365,2010-06-05
.........\...\...\....\obj
.........\...\...\....\...\enemy
.........\...\...\....\...\.....\BlueEnemy.class,967,2010-06-05
.........\...\...\....\...\.....\CoffeeEnemy.class,973,2010-06-05
.........\...\...\....\...\.....\Enemy.class,6877,2010-06-05
.........\...\...\....\...\.....\GreenEnemy.class,970,2010-06-05
.........\...\...\....\...\.....\RedEnemy.class,964,2010-06-05
.........\...\...\....\...\.....\YellowEnemy.class,973,2010-06-05
.........\...\...\....\...\missile
.........\...\...\....\...\.......\BioChemicalBomb.class,2422,2010-05-11
.........\...\...\....\...\.......\Common.class,1427,2010-05-11
.........\...\...\....\...\.......\IceBomb.class,2398,2010-05-11
.........\...\...\....\...\.......\Laser.class,3102,2010-05-06
.........\...\...\....\...\.......\Lightning.class,3352,2010-05-11
.........\...\...\....\...\Role.class,545,2010-06-05
.........\...\...\....\...\Sprite.class,3833,2010-04-26
.........\...\...\....\...\tower
.........\...\...\....\...\.....\BioChemicalTower.class,5696,2010-06-05
.........\...\...\....\...\.....\CapabilityTower.class,3515,2010-06-05
.........\...\...\....\...\.....\ElectroTower.class,4618,2010-06-05
.........\...\...\....\...\.....\IceTower.class,5656,2010-06-05
.........\...\...\....\...\.....\LaserTower.class,4801,2010-06-05
.........\...\...\....\...\.....\MachinegunTower.class,4159,2010-05-11
.........\...\...\....\...\.....\RadarTower.class,3274,2010-06-05
.........\...\...\....\...\.....\RiflemanTower.class,4154,2010-05-11
.........\...\...\....\...\.....\ShotgunTower.class,4151,2010-05-11
.........\...\...\....\...\.....\SniperTower.class,4150,2010-05-11
.........\...\...\....\...\.....\Tower.class,6044,2010-06-05
.........\...\...\....\start
.........\...\...\....\.....\GameMain$1.class,1399,2010-06-05
.........\...\...\....\.....\GameMain$2.class,1110,2010-06-05
.........\...\...\....\.....\GameMain$3.class,1320,2010-06-05
.........\...\...\....\.....\GameMain$4.class,1252,2010-06-05
.........\...\...\....\.....\GameMain.class,4657,2010-06-05
.........\...\...\....\.....\R$attr.class,328,2010-06-05
.........\...\...\....\.....\R$drawable.class,2127,2010-06-05
.........\...\...\....\.....\R$id.class,534,2010-06-05
.........\...\...\....\.....\R$layout.class,382,2010-06-05
.........\...\...\....\.....\R$string.class,551,2010-06-05
.........\...\...\....\.....\R.class,503,2010-06-05
.........\...\...\....\SupposedButton.class,561,2010-04-26
.........\...\...\....\SupposedButtonList.class,1779,2010-04-26
.........\...\...\....\SupposedButtonServiceModule.class,3892,2010-04-26
.........\...\...\....\tool
.........\...\...\....\....\ImageTool.class,4781,2010-04-26
.........\...\classes.dex,97980,2010-06-05
.........\...\FrontLine.apk,1025388,2010-06-05
.........\...\resources.ap_,981015,2010-06-05
.........\default.properties,449,2010-02-07
.........\gen
.........\...\app
.........\...\...\game
.........\...\...\....\start
.........\...\...\....\.....\R.java,4286,2010-06-05
.........\res
.........\...\drawable
.........\...\........\ad.bin,3553,2010-05-11
.........\...\........\arc1.bin,718,2010-02-09
.........\...\........\arc2.bin,5146,2010-02-09
.........\...\........\biochem.bin,2852,2010-04-29
.........\...\........\biochemical.bin,27418,2010-04-29
.........\...\........\brole.bin,10844,2010-03-14
.........\...\........\but1.bin,5039,2010-02-22
.........\...\........\but2.bin,5023,2010-02-22
.........\...\........\but3.bin,6522,2010-02-08
.........\...\........\caozuolan.bin,16475,2010-02-26
.........\...\........\capability.bin,7796,2010-05-06
.........\...\........\colordian.bin,3097,2010-02-23
.........\...\........\commona.bin,6322,2010-04-27
.........\...\........\commonb.bin,7544,2010-04-26
.........\...\........\dengji.bin,14203,2010-02-23
.........\...\........\dubuff.bin,4115,2010-04-29
.........\...\........\electro.bin,5959,2010-04-28
.........\...\........\fenshunob.bin,4683,2010-03-22
.........\...\........\gamenob.bin,202,2010-03-10
.........\...\........\gq.bin,602,2010-02-22
.........\...\........\gqbg.bin,91718,2010-02-08

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    找出只出现一次的数字,其他数字均出现了2次,时间空间尽量少(Identify only appears once, while other figures have appeared two times to minimize time and space)
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    积分:1
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    积分:1
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    2013-10-27 19:19:15下载
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    积分:1
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    VC++枣子穿纽游戏源码,类似扫雷游戏的界面,不过玩法有点不一样,游戏源代码在vc++6下编译通过,你应该通过源代码能看出些玩法来。   相关资料:在本游戏中,你将作为一名裁缝,将尽可能多的纽扣穿成一个闭合的路线。游戏初始有 15 个纽扣,随着时间的增加,纽扣数目也增加,当达到70个时游戏即结束。只能在有纽扣的点穿线,且只能在水平方向或竖直方向穿线。线可交叉,但有纽扣的点不能交叉连接。   透露点秘诀:要尽可能使连线长且该连线上的纽扣数多。(VC++ source code dates to wear new game, the game interface similar to mine, but a bit different from playing the game in the source code to compile under vc++6 passed through the source code you should be able to see more options. Relevant information: in this game, you will serve as a tailor, will be wearing buttons as much as possible into a closed line. Game initial 15 buttons, an increase over time, increase the number of buttons, when the 70 hours to reach the end of the game that is. Buttons can only point in the threading, and only in the horizontal direction or vertical direction of threading. Lines cross, but the buttons can not be cross-connect point. Point revealed the secret: To the extent possible, so long and the connection to connect on a few more buttons.)
    2009-07-16 21:48:30下载
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    2005-08-22 17:24:01下载
    积分:1
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