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Varbl
for Generating Random Number
- 2010-12-16 19:14:09下载
- 积分:1
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Heibai
黑白棋,又叫反棋(Reversi)、奥赛罗棋(Othello)、苹果棋或翻转棋。黑白棋在西方和日本很流行。游戏通过相互翻转对方的棋子,最后以棋盘上谁的棋子多来判断胜负。它的游戏规则简单,因此上手很容易,但是它的变化又非常复杂。有一种说法是:只需要几分钟学会它,却需要一生的时间去精通它。 本程序由matlab开发,作者为realghost,如果要转载,请保留此信息。(Reversi, also known as anti-chess (Reversi), Othello (Othello), flipped Apple chess or chess. Othello is very popular in the West and Japan. Flip through each other' s game pieces with each other, and finally to the board to determine who is more than a pawn in the outcome. Its rules of the game is simple, so it is easy to get started, but it changes and very complex. There is a saying: It takes only minutes to learn, it takes a lifetime to be proficient in it. The program developed by matlab, author realghost, if you want to reprint, please retain this information.)
- 2014-10-29 00:14:59下载
- 积分:1
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LOF
计算Local outlier factor的matlab实现,附带有例子。(Local outlier factor calculation matlab realize, comes with examples.)
- 2021-04-14 14:38:55下载
- 积分:1
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123
matlab的高阶谱工具箱 内有说明 有兴趣的朋友可以参考(matlab toolbox containing high-level spectrum shows friends who are interested can refer to the)
- 2010-03-15 16:38:42下载
- 积分:1
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WuSPT
This is WuSPT Matlab code This is WuSPT Matlab code
- 2014-03-09 21:10:02下载
- 积分:1
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FENGE
matlab裂缝图像分割,先进行二值化,后边缘检测,最后用ostu类方间法阀值分割。(crack matlab image segmentation, binarization first, after edge detection, and finally between ostu class threshold segmentation method.)
- 2021-03-25 13:09:13下载
- 积分:1
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MOEAD-M2M_Matlab
matlab实现moead-M2M算法,基于角度的多目标算法(Implementation of moead-M2M algorithm in MATLAB)
- 2020-11-23 17:29:33下载
- 积分:1
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MultiObjectSearch
多个目标提取,原始帧和背景帧相减,提取目标(Multiple target detection, the original frame and background frame subtraction, extraction of target)
- 2010-10-06 15:04:57下载
- 积分:1
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welchPowerSpectrumC
Welch法功率谱估计的C语言程序 相关人员可以参考(Welch method of power spectrum estimation of the C language program)
- 2010-10-27 20:16:56下载
- 积分:1
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two_ray_model
Modelo de dos rayos de Andrea Goldsmith (figura 2.5, según expresión
2.12)
f = 0.9 frecuencia en GHz
landa = 0.3/f en m
R = -1 coeficiente de reflexión en tierra
ht = 10 altura del transmisor en m
hr = 2 altura del receptor en m
Gt = 1
Gr = 1
Pt = 1
d=10:.1:100000
phase_diff = 4*pi*ht*hr./(landa*d) aproximación
Pr = Pt*((landa/(4*pi))^2)*((abs((sqrt(Gt)./d) + (R*sqrt(Gr).*(exp(-sqrt(-1)*phase_diff)))./d)).^2)
Pr = Pt*((landa/(4*pi))^2)*(1./d).*((abs((sqrt(Gt)) + (R*sqrt(Gr).*(exp(-sqrt(-1)*phase_diff))))).^2)
figure(1), clf,
plot((d),10*log10(Pr/max(abs(Pr))))
grid
xlabel( log_1_0(d) )
ylabel( Potencia recibida (dBm) )
- 2010-02-08 06:31:54下载
- 积分:1