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Game_MainFram_demo
说明: 游戏开发基础demo3_3 一个纯C++编写的基本程序,包含基本窗体,资源的使用方法等。(game basis demo3_3 a pure C to prepare the basic procedures, including basic forms, the use of methods.)
- 2006-03-25 20:13:21下载
- 积分:1
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11.16
使用外部程序来控制Flightgear的一种方法,非常值得学习。共两个压缩包,一个是获取数据的程序,一个是设置的程序。(Use an external program to control a method of Flightgear well worth learning. Total of two compression package, a program to get the data, and a set program.)
- 2021-04-22 12:48:48下载
- 积分:1
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FLASHWEBGame
说明: 服务端SGS RPG地图 多人同步
加上网络多人同步功能
服务端SGS 0.9.5,要求JDK1.5
FLASH+php WEBGame 45度地图切换 多人游戏社区 FLASH人物行走 FLASH人物8方向寻路 在线聊天 (源码+fms服务端)开源项目(FLASH+php WEBGame )
- 2009-08-06 19:42:13下载
- 积分:1
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jME3_materials
jME (jMonkey Engine)是一个基于图形api的高性能的场景图,基本知识来源于David Eberly的3D game engine Design;jME使用java编写,是一个全特性的图形引擎,使用抽象层,可以使用多个图形系统进行渲染,现在LWJGL
和JOGL都可以实现了。jME为开源,可以在任何授权下使用,商业的或者非商业的都包括。(jME (jMonkey Engine) is a high-performance graphics-based scene graph api, basic knowledge comes from David Eberly s 3D game engine Design jME use java prepared, is a full-featured graphics engine, the use of abstraction layer, you can use multiple graphics system for rendering, now LWJGL
And JOGL can be achieved. jME is open source, you can use any license, commercial or non-commercial are included.)
- 2013-09-26 09:44:31下载
- 积分:1
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MirClient
飘飘的客户端源码,可完整编译无错。网上很少有飘飘的客户端源码。(Fluttering client source code, can compile a complete error-free.)
- 2009-11-26 14:14:02下载
- 积分:1
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3Dmen
别人写的模仿3D游戏人物走路的功能,仅供学习使用,(Written by someone else imitate 3D game characters walk, only to learn to use,)
- 2012-08-27 08:45:36下载
- 积分:1
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vcmap
编游戏-地图编辑器 VC写得一个地图编辑器 用于游戏引擎的开发(Code Game- map editor)
- 2010-08-12 10:39:15下载
- 积分:1
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BubblesGame
用游戏引擎模仿flash做得小型游戏,可以自动记录分数,有自己得关卡(Flash game engine used to do small-scale imitation game, you can automatically record scores have have their own points)
- 2009-04-10 18:03:16下载
- 积分:1
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0329
GOM引擎插件源码.........................................(GOM engine plugin source............................)
- 2021-03-02 15:59:33下载
- 积分:1
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jME3_materials
jME (jMonkey Engine)是一个基于图形api的高性能的场景图,基本知识来源于David Eberly的3D game engine Design;jME使用java编写,是一个全特性的图形引擎,使用抽象层,可以使用多个图形系统进行渲染,现在LWJGL
和JOGL都可以实现了。jME为开源,可以在任何授权下使用,商业的或者非商业的都包括。(jME (jMonkey Engine) is a high-performance graphics-based scene graph api, basic knowledge comes from David Eberly s 3D game engine Design jME use java prepared, is a full-featured graphics engine, the use of abstraction layer, you can use multiple graphics system for rendering, now LWJGL
And JOGL can be achieved. jME is open source, you can use any license, commercial or non-commercial are included.)
- 2013-09-26 09:44:31下载
- 积分:1