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4_02
给出了迭代函数系统生成Julia集的代码(In this paper, a iterative function system redraw Julia program source code)
- 2013-05-08 09:37:10下载
- 积分:1
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matlab
受阻力的球体运动轨迹程序,阻力与运动方向相反,满足阻力方程(By the resistance of the ball trajectory program, drag, and opposite to the direction of movement, and to meet the resistance equation)
- 2012-10-25 15:48:04下载
- 积分:1
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EffectShow
通过对图象实现各种扫描显示,了解图象的绘图过程,便于实现对图象处理的编程显示。(of images of various scanning, image understanding of the mapping process to facilitate the achievement of the image processing program shows.)
- 2005-06-08 12:55:46下载
- 积分:1
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边沿检测与提取轮廓跟踪的图象算法
边沿检测与提取轮廓跟踪,来自于源码中国 www.Cn700.com(edge detection and extraction of contour tracking, source from China www.Cn700.com)
- 2005-05-30 08:07:38下载
- 积分:1
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CuraEngine-master
3D打印源码,引擎源码,包括头文件和库文件(3D print source code)
- 2020-11-05 15:29:50下载
- 积分:1
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scanalyze-1.0.3_source_code
斯坦福大学开发的一个三维点云重构生成网格,进一步生成NURBS曲面并加光照效果的系统。可以实现对生成的三维图形旋转,移动和多个角度图形的拼接(Stanford University in the development of a 3D point cloud generation reconfigurable mesh, NURBS surface generation further increases and the effect of illumination system. Generation can be achieved on the 3D graphics rotation, movement and different angles graphics Mosaic)
- 2007-03-21 20:44:34下载
- 积分:1
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PersProjDemo
Teach you the pipeline of 3D object, especially the perpective project
- 2013-09-01 12:46:11下载
- 积分:1
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3d
说明: 3d制作动画人物详解教程.docDetailed 3d character animation tutorial. Doc(Detailed 3d character animation tutorial. DocDetailed 3d character animation tutorial. Doc)
- 2013-06-09 11:06:24下载
- 积分:1
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SMYAOJ14
实现三维对象的平移,旋转变换,以及投影变换,不错的(Realize 3 d object of translation, rotation transformation and projection transformation, good)
- 2017-05-07 15:52:59下载
- 积分:1
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project
说明: 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分:
1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求
场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。
2、通过3DS Loader 读取场景数据。。
3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。
4、提供用户界面,并实现场景的交互漫游功能。
选做部分:
1、在场景中添加了三维地形。
2、实现雾这种气象条件的实时绘制。
3、实现计算机动画技术,飞机在天空中飞,圆环在不停的运转。
4、阴影的绘制
5、在场景中添加了喷泉。
6、实现Billboard 绘制技术。
7、添加了美妙的背景音乐。
(The main content of curriculum design for the development of a real-time rendering system of procedures for large-scale three-dimensional scene (running
Interface, refer to Figure 1), including part and the election will be made part (where part of the requirements to achieve Optional
2 to 3
Or more than function).
Will be part of:
1, learning the basic functions of 3DS Max, and three-dimensional scene using 3DS Max for modeling, requirements
Scene includes buildings, roads, skies and other basic elements, to achieve the texture mapping function of the scene.
2, read the scene data by 3DS Loader. .
3, learn and use OpenGL or DirectX 3D real-time rendering the scene.
4, provide the user interface and interaction to achieve the scene roaming.
Optional parts:
1, in the three-dimensional terrain scenes added.
2, the fog that weather conditions to achieve real-time rendering.
3, the realization of computer animation technology, aircraft flying in the sky, circle in)
- 2011-04-16 21:32:57下载
- 积分:1