登录
首页 » C# » openfile3

openfile3

于 2015-01-30 发布 文件大小:1332KB
0 208
下载积分: 1 下载次数: 53

代码说明:

  利用unity3d读取三维点云获取点云的模型,然后可以再unity3d中进行显示(Using unity3d read 3 d point cloud point cloud model, and then can display in unity3d)

文件列表:

openfile3
.........\Assembly-CSharp-firstpass-vs.csproj,4490,2015-01-29
.........\Assembly-CSharp-firstpass.csproj,4490,2015-01-29
.........\Assembly-CSharp-vs.csproj,3847,2015-01-30
.........\Assembly-CSharp.csproj,3841,2015-01-30
.........\Assembly-UnityScript-Editor-vs.unityproj,4243,2015-01-29
.........\Assembly-UnityScript-Editor.unityproj,4252,2015-01-29
.........\Assembly-UnityScript-vs.unityproj,6411,2015-01-29
.........\Assembly-UnityScript.unityproj,6405,2015-01-29
.........\Assets
.........\......\Editor
.........\......\......\Vectrosity
.........\......\......\..........\LineMaker.js,17756,2012-04-22
.........\......\MyScripts
.........\......\.........\sence
.........\......\.........\.....\main_scene01.cs,1936,2015-01-30
.........\......\.........\Sence02
.........\......\.........\.......\main2.cs,1269,2015-01-29
.........\......\.........\.......\mouseDown.cs,298,2015-01-30
.........\......\Mysences
.........\......\........\sence01.unity,15756,2015-01-29
.........\......\........\sence02.unity,15620,2015-01-29
.........\......\Prefabs
.........\......\.......\sphere.mat,4220,2015-01-29
.........\......\.......\Sphere.prefab,9216,2015-01-30
.........\......\Pro Standard Assets
.........\......\...................\Image Based
.........\......\...................\...........\GlowEffect.cs,7048,2009-08-26
.........\......\...................\...........\GlowEffectDownsample.shader,2669,2011-12-02
.........\......\...................\...........\ImageEffectBase.cs,889,2009-02-09
.........\......\...................\...........\ImageEffects.cs,5891,2009-08-26
.........\......\Resources
.........\......\.........\htm" target=_blank>huoqu2,3059,2015-01-26
.........\......\Standard Assets
.........\......\...............\Light Flares
.........\......\...............\............\Sources
.........\......\...............\............\.......\Materials
.........\......\...............\............\.......\.........\flare mat.mat,3374,2010-05-28
.........\......\...............\............\.......\Textures
.........\......\...............\............\.......\........\50mmflare.psd,330753,2010-03-07
.........\......\...............\............\Sun.flare,2477,2010-06-28
.........\......\...............\MultiDim.cs,577,2011-02-11
.........\......\...............\VectorScripts
.........\......\...............\.............\BrightnessControl.cs,1465,2012-04-19
.........\......\...............\.............\LineManager.cs,2642,2012-04-21
.........\......\...............\.............\RefInt.cs,201,2012-04-15
.........\......\...............\.............\VectorChar.cs,15214,2011-05-12
.........\......\...............\.............\VectorLine.cs,93107,2012-04-24
.........\......\...............\.............\VectorManager.cs,11538,2012-04-22
.........\......\...............\.............\VisibilityControl.cs,1111,2012-04-20
.........\......\...............\.............\VisibilityControlAlways.cs,781,2012-04-19
.........\......\...............\.............\VisibilityControlStatic.cs,2075,2012-04-19
.........\......\Vectrosity
.........\......\..........\Materials
.........\......\..........\.........\Bouncy.physicMaterial,1869,2011-07-03
.........\......\..........\.........\DashLine.mat,3421,2010-09-15
.........\......\..........\.........\DepthMask.mat,3312,2010-05-26
.........\......\..........\.........\DotLine.mat,3420,2010-09-15
.........\......\..........\.........\DotLine2.mat,3459,2011-06-22
.........\......\..........\.........\Line.mat,3437,2010-11-19
.........\......\..........\.........\Metal.mat,3357,2010-05-26
.........\......\..........\.........\Metal2.mat,3384,2010-11-29
.........\......\..........\.........\Particles.mat,3391,2010-05-16
.........\......\..........\.........\Room.mat,3349,2010-06-06
.........\......\..........\.........\Sand.mat,3436,2010-05-27
.........\......\..........\.........\Stars.mat,3403,2010-05-29
.........\......\..........\.........\Sun.mat,3451,2011-05-28
.........\......\..........\.........\VectorDot.mat,3585,2011-06-22
.........\......\..........\.........\VectorLine.mat,3375,2010-06-08
.........\......\..........\.........\VectorLineBasic.mat,3445,2010-09-30
.........\......\..........\.........\VectorLineColors.mat,3485,2011-06-10
.........\......\..........\.........\VectorLineGlow.mat,3566,2010-05-29
.........\......\..........\.........\Wood.mat,3348,2010-05-26
.........\......\..........\.........\Wood2.mat,3452,2010-10-04
.........\......\..........\Meshes
.........\......\..........\......\LetterGrid.obj,2123,2011-01-09
.........\......\..........\......\LowresSphere.obj,4287,2010-12-18
.........\......\..........\......\Plane.obj,229,2010-12-18
.........\......\..........\......\Room.obj,1402,2010-12-18
.........\......\..........\Prefabs
.........\......\..........\.......\AnchorPoint.prefab,7132,2010-09-14
.........\......\..........\.......\ControlPoint.prefab,7133,2010-09-14
.........\......\..........\.......\Sphere.prefab,8116,2010-09-14
.........\......\..........\Scripts
.........\......\..........\.......\Curve
.........\......\..........\.......\.....\CurvePointControl.js,271,2010-09-14
.........\......\..........\.......\.....\DrawCurve.js,8899,2012-04-16
.........\......\..........\.......\.....\SimpleCurve.js,912,2012-04-16
.........\......\..........\.......\DrawLines
.........\......\..........\.......\.........\DrawLines.js,4205,2012-04-20
.........\......\..........\.......\.........\DrawLinesMouse.js,1186,2015-01-29
.........\......\..........\.......\.........\DrawLinesMouse.js.bak,1188,2015-01-29
.........\......\..........\.......\.........\DrawLinesTouch.js,1278,2012-04-16
.........\......\..........\.......\Ellipse
.........\......\..........\.......\.......\Ellipse1.js,932,2012-04-17
.........\......\..........\.......\.......\Ellipse2.js,1003,2012-04-17
.........\......\..........\.......\Grid
.........\......\..........\.......\....\DrawGrid.js,847,2012-04-16
.........\......\..........\.......\Highlight
.........\......\..........\.......\.........\Highlight.js,5486,2012-04-16

下载说明:请别用迅雷下载,失败请重下,重下不扣分!

发表评论

0 个回复

  • 用VC#.net和SQLSEVER开发的进销寸管理系统
    用VC#.net和SQLSEVER开发的进销寸管理系统-VC#. Net SQLSEVER development and the progress of sales inch Management System
    2023-05-12 21:25:04下载
    积分:1
  • 05-DMA
    在KEIL开发的ARM之Cortex-M3核例程 LPC1788之DMA例程(KEIL development of the ARM Cortex-M3 core routines LPC1788 DMA routines)
    2012-07-14 00:56:15下载
    积分:1
  • PPM-system
    生产计划管理系统是用于为工业工程综合实验室中的混流生产模拟生产线制订生产计划和采购计划的软件。 该软件的输入为客户订单,基础数据包括产品的物料清单、库存记录、产能信息等,通过计算主生产计划、物料需求计划、能力计划,最终生成生产订单和采购订单,供车间和采购部门使用。 该软件根据的主要功能分为生产计划制订、库存查询和更新、BOM信息查询、产能查询和更新以及工艺查询和更新五个功能 (Production planning management system for industrial engineering is a comprehensive laboratory simulation of mixed flow production line production plan and purchasing plan of the software. Based data input of the software for customer orders, including product bom, inventory records, information capacity, etc., by calculating the main production planning, material requirements planning, capacity planning, the resulting production orders and purchase orders, for the use of workshop and purchasing department. The main function of the software according to the divided into production plan, inventory query and update, BOM information query, query and update capacity and process query and update functions.)
    2013-07-27 18:50:35下载
    积分:1
  • RegexTester
    该程序可进行正则表达式的测试,方便开发人员在进行正则表达式书写时,可对正确与否。并能输出Csharp代码。(The program can test regular expressions to facilitate the development of staff during the time of writing regular expressions may be correct or not. And can output CSharp code.)
    2008-01-30 15:21:44下载
    积分:1
  • erfc_function
    采用 c++编写的互补误差函数erfc,直接调用即可计算互补误差函数值(C++ prepared using the complementary error function erfc, direct calls to the complementary error function value is calculated)
    2021-01-21 09:38:42下载
    积分:1
  • 06
    说明:  超市进销存管理系统 Visual C++6.0+Oracle 9i数据库实现(The supermarket enters sells saves the management system)
    2015-02-14 22:08:43下载
    积分:1
  • 二叉树
    二叉树的问题 帕斯卡三角和第 n 行
    2022-08-11 21:05:47下载
    积分:1
  • Scada
    这个源码是用来对c#winform的图形美化,供使用的同学学习(This source code is used to visualize the graphics of c#winform for students to use.)
    2019-05-30 14:22:32下载
    积分:1
  • Vis
    Supermarket cashier system .doc(Supermarket cashier system )
    2014-01-08 22:59:33下载
    积分:1
  • 基于单片机超声波液位控制器设计
    本设计中液晶显示有4个字母,分别为 H------容器的最高水位设定值(不能高于实际高度) L------容器的最低水位设定值 D-----容器实际高度(可以设置) C-----容器内液体的高度(在实际演示中,障碍物离探头越近,液晶C显示越大,因为障碍物好比液面,离探头近了说明水位高了)   特别提醒:如果容器实际高度D你设置为1米,那么C液体的高度最高能测到98cm,因为探头的盲区在2cm左右。如果D设为2米,那么最高能测到1.98m.   按键功能分别为:设置键 增加键 减小键 复位键   三个指示灯的分别功能为
    2023-03-11 14:30:09下载
    积分:1
  • 696518资源总数
  • 106215会员总数
  • 5今日下载