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exoosg
exercis on osg programing in visuel basic c++
- 2013-11-09 19:19:42下载
- 积分:1
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VB_3Dstarfield
VB实现屏幕上显示3D star,研究VB对3D图形的处理性能。(VB to achieve the screen 3D star, of VB on the 3D graphics processing performance.)
- 2008-07-21 09:56:09下载
- 积分:1
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Contour
说明: c++的绘制二维等值线源码。有示例数据,可以运行。(c++ two-dimensional contour map of the source。c++ code for contour map)
- 2009-07-29 11:44:20下载
- 积分:1
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Seabed-Terrain
基于LOD技术的3D海底地形仿真系统。主要讲述海底地形的绘制及仿真系统的组成。(Based on the LOD 3D seafloor topography simulation system. Focuses on the composition of the seabed topography mapping and simulation system.)
- 2012-03-08 09:35:35下载
- 积分:1
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abysse
Opengl camera class. Shows how to handle camera movements by usin mouse or keyboard inputs.
- 2010-01-04 01:35:47下载
- 积分:1
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GameFrame
说明: 三维人物绘制,使用DirectX的ID3DXAnimationController接口实现三维人物绘制,其中包括骨骼蒙皮技术。注意:编译时一定要将Resource文件夹拷贝到Debug或Release目录下。(Drawing three-dimensional characters, the use of the DirectX interface ID3DXAnimationController drawing three-dimensional figures, including skinned mesh technology. Note: When the compiler must Resource folder are copied to the Debug or Release directory.)
- 2008-12-08 20:26:32下载
- 积分:1
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3
说明: 利用VTK实现的一个可以不停旋转的球体,不需要交互(VTK can be used to achieve a continuously rotating sphere, does not require interactivity)
- 2009-12-26 15:35:47下载
- 积分:1
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3D
三维均匀介质的高阶交错网格弹性波方程数值模拟(未加PML吸收边界条件),模拟结果以切边形式显示(Numerical simulation of three-dimensional homogeneous medium of high-order staggered elastic wave equation (not PML absorbing boundary conditions), the simulation results are displayed in the form of trimming)
- 2013-11-25 18:17:06下载
- 积分:1
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DEM三维可视化的简单程序
DEM三维可视化的简单程序,利用Open GL实现。(DEM visualization of simple procedures, the use of Open GL implementation.)
- 2016-02-26 20:33:48下载
- 积分:1
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project
说明: 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分:
1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求
场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。
2、通过3DS Loader 读取场景数据。。
3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。
4、提供用户界面,并实现场景的交互漫游功能。
选做部分:
1、在场景中添加了三维地形。
2、实现雾这种气象条件的实时绘制。
3、实现计算机动画技术,飞机在天空中飞,圆环在不停的运转。
4、阴影的绘制
5、在场景中添加了喷泉。
6、实现Billboard 绘制技术。
7、添加了美妙的背景音乐。
(The main content of curriculum design for the development of a real-time rendering system of procedures for large-scale three-dimensional scene (running
Interface, refer to Figure 1), including part and the election will be made part (where part of the requirements to achieve Optional
2 to 3
Or more than function).
Will be part of:
1, learning the basic functions of 3DS Max, and three-dimensional scene using 3DS Max for modeling, requirements
Scene includes buildings, roads, skies and other basic elements, to achieve the texture mapping function of the scene.
2, read the scene data by 3DS Loader. .
3, learn and use OpenGL or DirectX 3D real-time rendering the scene.
4, provide the user interface and interaction to achieve the scene roaming.
Optional parts:
1, in the three-dimensional terrain scenes added.
2, the fog that weather conditions to achieve real-time rendering.
3, the realization of computer animation technology, aircraft flying in the sky, circle in)
- 2011-04-16 21:32:57下载
- 积分:1