登录
首页 » Visual C++ » Lesson47

Lesson47

于 2014-02-08 发布 文件大小:360KB
0 120
下载积分: 1 下载次数: 4

代码说明:

  NeHe OpenGL教程对应的第47课的单独程序(NeHe OpenGL Tutorial Lesson 47 corresponds to a separate program)

下载说明:请别用迅雷下载,失败请重下,重下不扣分!

发表评论

0 个回复

  • dandaofangzhen
    c++ 通用弹道仿真计算程序(经典版)lalalalla(C dandaofangzhenchengxudfdfdfdfdf)
    2013-09-08 13:55:54下载
    积分:1
  • panda-ea
    超级头皮EA用于E/U 1分钟 一个非常好的外汇软件(Super Scalp EA for E/U 1 分钟)
    2013-11-17 16:05:24下载
    积分:1
  • Test02
    读取DXF文件(2000,2002版本),包括了分层管理数据的思想,供大家参考(read DXF files (version 2000, 2002), including a hierarchical data management thinking, for your reference)
    2007-06-08 11:16:22下载
    积分:1
  • luckyProgram
    自用的摇号软件,C++实现的,有很多不足之处。大家一起改进吧,亲们(my test program for lucky)
    2016-11-04 13:21:45下载
    积分:1
  • vc ping命令实现
    学习widows下命令的实现,完成了一个ping命令。是widows socket 编程下的实例。
    2022-02-01 07:15:46下载
    积分:1
  • ailvlv
    mydate.dat为字库 先点击file, 点open,读入字库 学习时字库自动保存 已有键盘字符,字母,数字 和简单汉字 如要识别复杂汉字,请先用学习功能 (mydate.dat Click on the first character of the file, open spots, Reading into the character study of character has been preserved automatic keyboard characters, letters, numbers and Chinese characters as simple to identify the complex Chinese characters. Please use a learning function)
    2007-05-28 09:27:47下载
    积分:1
  • linearlist
    线性表的创建 删除 查找 插入 输出等功能(linearlist create delete find insert print)
    2013-11-30 10:14:28下载
    积分:1
  • project
    说明:  课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分: 1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求 场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。 2、通过3DS Loader 读取场景数据。。 3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。 4、提供用户界面,并实现场景的交互漫游功能。 选做部分: 1、在场景中添加了三维地形。 2、实现雾这种气象条件的实时绘制。 3、实现计算机动画技术,飞机在天空中飞,圆环在不停的运转。 4、阴影的绘制 5、在场景中添加了喷泉。 6、实现Billboard 绘制技术。 7、添加了美妙的背景音乐。 (The main content of curriculum design for the development of a real-time rendering system of procedures for large-scale three-dimensional scene (running Interface, refer to Figure 1), including part and the election will be made part (where part of the requirements to achieve Optional 2 to 3 Or more than function). Will be part of: 1, learning the basic functions of 3DS Max, and three-dimensional scene using 3DS Max for modeling, requirements Scene includes buildings, roads, skies and other basic elements, to achieve the texture mapping function of the scene. 2, read the scene data by 3DS Loader. . 3, learn and use OpenGL or DirectX 3D real-time rendering the scene. 4, provide the user interface and interaction to achieve the scene roaming. Optional parts: 1, in the three-dimensional terrain scenes added. 2, the fog that weather conditions to achieve real-time rendering. 3, the realization of computer animation technology, aircraft flying in the sky, circle in)
    2011-04-16 21:32:57下载
    积分:1
  • gdal153-vc9
    以编译的GDAL库 v1.53 (For VC9)(In order to compile the GDAL library v1.53 (For VC9))
    2010-02-26 10:05:15下载
    积分:1
  • A01_OpenGL的程序框架
    这个文件(项目文件)包含在项目一级的信息是用来建立一个单一的项目或子项目。其他用户可以共享项目(DSP)文件,但他们应该出口makefiles当地(This file (the project file) contains information at the project level and is used to build a single project or subproject. Other users can share the project (.dsp) file, but they should export the makefiles locally.)
    2017-07-28 14:27:38下载
    积分:1
  • 696518资源总数
  • 105885会员总数
  • 31今日下载