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gls
gsl具有强大的矩阵运算,信号分析功能,使用gsl提供的库文件能加速vc开发复杂的数学运算,摆脱对MATLAB的依赖(gsl own powerful function of matrix operations and signal analysis , use the gsl provided library files,you can speed up the development of complex mathematical operations vc, get rid of dependence on the MATLAB)
- 2010-07-25 20:26:23下载
- 积分:1
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caijian
实现了直线和矩形框的裁剪功能,是用编码裁剪原理实现的(Achieved a straight line and cut features a rectangular box is the use of coding theory to achieve cutting)
- 2010-01-06 14:20:59下载
- 积分:1
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qichezulin
汽车租赁的管理系统,挺经典的小程序哦!!!(Car rental)
- 2012-10-27 20:00:27下载
- 积分:1
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01205skin-source
用VC写的关于皮肤的程序框架,很好用,可以直接修改.(Written with the VC on the skin of the procedural framework, useful, can be directly modified.)
- 2010-07-22 23:34:06下载
- 积分:1
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30
说明: 30章51单片机入门教程,让你轻松学会单片机,不用老师,自学也能学会(30 Chapter 51 MCU introductory tutorial, allow you to easily learn the microcontroller without the teacher, can learn to self-)
- 2012-12-06 21:23:50下载
- 积分:1
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lightPrimitive
Directx 3D编程中灯光是生命,本程序充分展示了D3D中灯光的艺术,当你看到程序的运行结果时你会再次的感叹:这么简单的场景竟然渲染得这样漂亮!(Directx 3D programming in light of life, the process has fully demonstrated the D3D in the art of lighting, when you see the results of the procedure you will run the sighs again: such a simple scene was so beautiful rendering!)
- 2008-03-17 11:52:15下载
- 积分:1
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bpnnet_156
在实际应用中,原始的BP算法很难胜任,因此出现了很多的改进算法。BP算法的改进主要有两种途径,一种是采用启发式学习方法,另一种则是采用更有效的优化算法。本例采用动量BP算法,来实现对网络的训练过程,动量法降低了网络对于误差曲面局部细节的敏感性,有效地抑制网络陷于局部极小。
(In practical applications, the original BP algorithm very difficult to do, so there were a lot of the improved algorithm. BP Algorithm There are two main channels, a heuristic learning method is adopted, another is the introduction of more efficient optimization algorithm. In this case the use of momentum BP algorithm to realize the network training process, momentum method to reduce the network error surface for the local details of the sensitivity of the network effectively inhibited in a local minimum.)
- 2008-06-16 20:29:09下载
- 积分:1
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IntelMMx
想做高效的程序吗?mmx指令集,及常用c程序优化,等你来学(want efficient procedure? Mmx instruction set, and common procedures c optimization, you have to learn)
- 2007-05-16 15:28:15下载
- 积分:1
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Boundary-demarcation
- 2022-03-24 01:54:28下载
- 积分:1
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01
说明: 3.实验原理:
示范代码原理参见教材直线光栅化一节中的DDA算法。下面介绍下OpenGL画线的一些基础知识和glutReshapeFunc()函数。
(1)数学上的直线没有宽度,但OpenGL的直线则是有宽度的。同时,OpenGL的直线必须是有限长度,而不是像数学概念那样是无限的。可以认为,OpenGL的“直线”概念与数学上的“线段”接近,它可以由两个端点来确定。这里的线由一系列顶点顺次连结而成,有闭合和不闭合两种。
前面的实验已经知道如何绘“点”,那么OpenGL是如何知道拿这些顶点来做什么呢?是一个一个的画出来,还是连成线?或者构成一个多边形?或是做其它事情呢?为了解决这一问题,OpenGL要求:指定顶点的命令必须包含在glBegin函数之后,glEnd函数之前(否则指定的顶点将被忽略),并由glBegin来指明如何使用这些点。
(DDAsuanfa)
- 2009-06-21 09:28:44下载
- 积分:1