登录
首页 » VHDL » MemoryGame-master

MemoryGame-master

于 2020-12-19 发布 文件大小:3633KB
0 384
下载积分: 1 下载次数: 46

代码说明:

  在开发板EGO1上实现的图形记忆游戏,白块按下确认建,黑色块不按确认键(memory game in verilog)

文件列表:

MemoryGame-master
.................\project_4.cache
.................\...............\compile_simlib
.................\...............\..............\activehdl
.................\...............\..............\ies
.................\...............\..............\modelsim
.................\...............\..............\questa
.................\...............\..............\riviera
.................\...............\..............\vcs
.................\...............\wt
.................\...............\..\java_command_handlers.wdf,291,2017-04-10
.................\...............\..\project.wpc,62,2017-04-10
.................\...............\..\synthesis.wdf,3749,2017-04-06
.................\...............\..\synthesis_details.wdf,100,2017-04-06
.................\...............\..\webtalk_pa.xml,1486,2017-04-10
.................\...............\..\xsim.wdf,256,2017-03-30
.................\project_4.hw
.................\............\hw_1
.................\............\....\hw.xml,678,2017-04-10
.................\............\....\wave
.................\............\project_4.lpr,343,2017-04-04
.................\project_4.ip_user_files
.................\.......................\ipstatic
.................\.......................\README.txt,130,2017-03-30
.................\project_4.runs
.................\..............\impl_1
.................\..............\......\.init_design.begin.rst,181,2017-04-06
.................\..............\......\.init_design.end.rst,0,2017-04-06
.................\..............\......\.opt_design.begin.rst,181,2017-04-06
.................\..............\......\.opt_design.end.rst,0,2017-04-06
.................\..............\......\.place_design.begin.rst,181,2017-04-06
.................\..............\......\.place_design.end.rst,0,2017-04-06
.................\..............\......\.route_design.begin.rst,181,2017-04-06
.................\..............\......\.route_design.end.rst,0,2017-04-06
.................\..............\......\.vivado.begin.rst,179,2017-04-06
.................\..............\......\.vivado.end.rst,0,2017-04-06
.................\..............\......\.Vivado_Implementation.queue.rst,0,2017-04-06
.................\..............\......\.write_bitstream.begin.rst,181,2017-04-06
.................\..............\......\.write_bitstream.end.rst,0,2017-04-06
.................\..............\......\gen_run.xml,9265,2017-04-06
.................\..............\......\htr.txt,389,2017-04-06
.................\..............\......\init_design.pb,1886,2017-04-06
.................\..............\......\ISEWrap.js,7308,2017-04-06
.................\..............\......\ISEWrap.sh,1622,2017-04-06
.................\..............\......\opt_design.pb,5366,2017-04-06
.................\..............\......\place_design.pb,22485,2017-04-06
.................\..............\......\project.wdf,1953,2017-04-06
.................\..............\......\route_design.pb,10657,2017-04-06
.................\..............\......\rundef.js,1332,2017-04-06
.................\..............\......\runme.bat,229,2017-04-06
.................\..............\......\runme.log,24295,2017-04-06
.................\..............\......\runme.sh,1204,2017-04-06
.................\..............\......\top_module.bit,2192120,2017-04-06
.................\..............\......\top_module.tcl,4374,2017-04-06
.................\..............\......\top_module.vdi,24151,2017-04-06
.................\..............\......\top_module_4524.backup.vdi,21070,2017-03-30
.................\..............\......\top_module_6620.backup.vdi,20678,2017-03-31
.................\..............\......\top_module_clock_utilization_routed.rpt,14337,2017-04-06
.................\..............\......\top_module_control_sets_placed.rpt,5983,2017-04-06
.................\..............\......\top_module_drc_opted.rpt,1647,2017-04-06
.................\..............\......\top_module_drc_routed.pb,37,2017-04-06
.................\..............\......\top_module_drc_routed.rpt,3409,2017-04-06
.................\..............\......\top_module_io_placed.rpt,82357,2017-04-06
.................\..............\......\top_module_opt.dcp,600754,2017-04-06
.................\..............\......\top_module_placed.dcp,989827,2017-04-06
.................\..............\......\top_module_power_routed.rpt,7784,2017-04-06
.................\..............\......\top_module_power_summary_routed.pb,676,2017-04-06
.................\..............\......\top_module_routed.dcp,1218853,2017-04-06
.................\..............\......\top_module_route_status.pb,44,2017-04-06
.................\..............\......\top_module_route_status.rpt,588,2017-04-06
.................\..............\......\top_module_timing_summary_routed.rpt,105760,2017-04-06
.................\..............\......\top_module_timing_summary_routed.rpx,100420,2017-04-06
.................\..............\......\top_module_utilization_placed.pb,233,2017-04-06
.................\..............\......\top_module_utilization_placed.rpt,9199,2017-04-06
.................\..............\......\vivado.jou,734,2017-04-06
.................\..............\......\vivado.pb,149,2017-04-06
.................\..............\......\vivado_4524.backup.jou,710,2017-03-30
.................\..............\......\vivado_6620.backup.jou,734,2017-03-31
.................\..............\......\write_bitstream.pb,4809,2017-04-06
.................\..............\synth_1
.................\..............\.......\.vivado.begin.rst,180,2017-04-06
.................\..............\.......\.vivado.end.rst,0,2017-04-06
.................\..............\.......\.Vivado_Synthesis.queue.rst,0,2017-04-06
.................\..............\.......\fsm_encoding.os,1790,2017-04-06
.................\..............\.......\gen_run.xml,6041,2017-04-06
.................\..............\.......\htr.txt,381,2017-04-06
.................\..............\.......\ISEWrap.js,7308,2017-04-06
.................\..............\.......\ISEWrap.sh,1622,2017-04-06
.................\..............\.......\rundef.js,1261,2017-04-06
.................\..............\.......\runme.bat,229,2017-04-06
.................\..............\.......\runme.log,56357,2017-04-06
.................\..............\.......\runme.sh,1141,2017-04-06
.................\..............\.......\top_module.dcp,733118,2017-04-06
.................\..............\.......\top_module.tcl,2635,2017-04-06
.................\..............\.......\top_module.vds,55929,2017-04-06
.................\..............\.......\top_module_utilization_synth.pb,233,2017-04-06
.................\..............\.......\top_module_utilization_synth.rpt,7100,2017-04-06
.................\..............\.......\vivado.jou,730,2017-04-06
.................\..............\.......\vivado.pb,98121,2017-04-06
.................\project_4.sim

下载说明:请别用迅雷下载,失败请重下,重下不扣分!

发表评论

0 个回复

  • tetris
    俄罗斯方块.本程序包含最基本设计框架,可以实现消格子(Tetris eluosfangkuai)
    2013-06-29 19:39:43下载
    积分:1
  • java
    java 课程设计五子棋游戏 (1) 实现具有图形用户界面的五子棋游戏,界面美观。 (2) 可以实现人-人对战或者简单算法的人-机对战。(java course design welcome to play (1) implementation with a graphical user interface welcome to play beautiful interface. (2) can be achieving- Skirmish or a simple algorithm of people- Machine Battle.)
    2009-12-07 09:17:45下载
    积分:1
  • shuziyouxi
     在数独高手的规则是要将9个数字填入一个9个小九宫格组成的9×9格子里。使得每一行,每一列和每个小九宫格里都有1-9的数字,并且每个数字在它所在的行、列以及每个小九宫格里面都只出现唯一一次。(Sudoku expert in the rules is to fill a 9 digit composed of nine small squares 9 × 9 grid yard. So that each row, each column and each have 1-9 small squares in the figures, and each figure in its row, column, and each small squares appear only inside the only time.)
    2013-11-13 13:54:04下载
    积分:1
  • TETRIS
    此文档为visual c++平台实现俄罗斯方块的部分参考代码。已经通过调试通过。(This document is visual c++ platform Tetris part reference code. Has passed through debugging.)
    2013-10-23 21:46:26下载
    积分:1
  • rf
    说明:  c#俄罗斯方块 功能比较简单 但是代码也很少(c# Tetris function is relatively simple but the code is rarely)
    2013-06-15 00:27:27下载
    积分:1
  • stone_choice
    很小很经典的一个游戏——取石子,一次只允许取1到3的整数,最后取走石子的一方失败。(A small classic games- from stone, to allow only take a 1-3 integer, and finally took away the stones of one loser.)
    2008-12-26 15:22:54下载
    积分:1
  • sanlianqi-
    用c++编写的可以进行人人交战和人机交战的三连棋简洁版游戏(Can be prepared using c++ all three warring warring and human concise version of the game with chess)
    2013-07-15 18:47:34下载
    积分:1
  • clock
    贪吃蛇 通过汇编语言来做贪吃蛇 其中有这各种不同的调用(Snake Snake by which assembly language to do a variety of calls that)
    2011-05-29 11:19:48下载
    积分:1
  • e
    说明:  基于python的俄罗斯方块小游戏,有详细的代码解释,是用pyqt写的。(A little game of Tetris based on Python,There is a detailed code explanation, which is written in pyqt.)
    2020-06-08 16:53:03下载
    积分:1
  • e
    基于c++编程的俄罗斯方块源程序代码 请多多支持 (Please support Tetris based c++ programming source code)
    2013-05-13 20:44:12下载
    积分:1
  • 696516资源总数
  • 106457会员总数
  • 15今日下载