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Chap07

于 2009-03-28 发布 文件大小:6873KB
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  《3D游戏编程》随书光盘 第7章 外部地形处理:三维世界的处理技巧, 有详细源代码, 包括3D地形生成技巧, 控制摄像机实现地形上的移动,裁剪多余多边形,给引擎减重,四叉树:有效管理较大地形的方法, 四叉树的剔除:速度优化技巧, LOD:使用LOD进行地形处理,防止龟裂:龟裂问题的解决。(" 3D Game Programming" book with CD-ROM Chapter 7 deal with the external landscape: the world of three-dimensional treatment techniques, there is a detailed source code, including 3D terrain generation techniques, to control the terrain on implementation of the camera movement, cutting redundant polygon, to the engine weight, Quadtree: the effective management of a larger method of terrain, the four-tree removed: the speed of optimization techniques, LOD: the use of LOD terrain to deal with and prevent cracking: cracking problem.)

文件列表:

Chap07
......\01.HeightMap%2BTList
......\..................\BasicFrame.dsp
......\..................\BasicFrame.dsw
......\..................\BasicFrame.exe
......\..................\define.h


......\..................\HeightMap.cpp

......\..................\tile2.tga
......\..................\ZFLog.cpp
......\..................\ZFLog.h
......\02.HeightMap%2BCamera
......\...................\BasicFrame.dsp
......\...................\BasicFrame.dsw
......\...................\BasicFrame.exe
......\...................\define.h


......\...................\HeightMap.cpp

......\...................\tile2.tga
......\...................\ZCamera.cpp
......\...................\ZCamera.h
......\...................\ZFLog.cpp
......\...................\ZFLog.h
......\03.HeightMap%2BFrustum
......\....................\BasicFrame.dsp
......\....................\BasicFrame.dsw
......\....................\BasicFrame.exe
......\....................\define.h


......\....................\HeightMap.cpp

......\....................\tile2.tga
......\....................\ZCamera.cpp
......\....................\ZCamera.h
......\....................\ZFLog.cpp
......\....................\ZFLog.h
......\....................\ZFrustum.cpp
......\....................\ZFrustum.h
......\04.QuadTree
......\...........\BasicFrame.dsp
......\...........\BasicFrame.dsw
......\...........\BasicFrame.exe
......\...........\define.h
......\...........\Dib.cpp
......\...........\Dib.h


......\...........\HeightMap.cpp

......\...........\tile2.tga
......\...........\ZCamera.cpp
......\...........\ZCamera.h
......\...........\ZFLog.cpp
......\...........\ZFLog.h
......\...........\ZFrustum.cpp
......\...........\ZFrustum.h
......\...........\ZQuadTree.cpp
......\...........\ZQuadTree.h
......\...........\ZTerrain.cpp
......\...........\ZTerrain.h
......\05.QuadTree%2BFrustum
......\...................\BasicFrame.dsp
......\...................\BasicFrame.dsw
......\...................\BasicFrame.exe
......\...................\define.h
......\...................\Dib.cpp
......\...................\Dib.h


......\...................\HeightMap.cpp

......\...................\tile2.tga
......\...................\ZCamera.cpp
......\...................\ZCamera.h
......\...................\ZFLog.cpp
......\...................\ZFLog.h
......\...................\ZFrustum.cpp
......\...................\ZFrustum.h
......\...................\ZQuadTree.cpp
......\...................\ZQuadTree.h
......\...................\ZTerrain.cpp
......\...................\ZTerrain.h
......\06.QuadTree%2BLOD
......\...............\BasicFrame.dsp
......\...............\BasicFrame.dsw
......\...............\BasicFrame.exe
......\...............\define.h
......\...............\Dib.cpp
......\...............\Dib.h


......\...............\HeightMap.cpp

......\...............\tile2.tga
......\...............\ZCamera.cpp

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