登录
首页 » LabView » 3D-Rubix-Cube-vi

3D-Rubix-Cube-vi

于 2016-08-21 发布 文件大小:1301KB
0 193
下载积分: 1 下载次数: 9

代码说明:

  使用labview控制3D魔方的选择运动,实现三维仿真(Use labview control gyroscopes choice movement, to achieve three-dimensional simulation)

文件列表:

3D魔方
......\Add texture.vi,18271,2016-05-09
......\change direction of travel.vi,9008,2016-05-09
......\Clear Specific Error.vi,11100,2016-05-09
......\Command Interpreter.vi,18879,2016-05-09
......\create face names.vi,18953,2016-05-09
......\create face names2.vi,31752,2016-05-09
......\Create New Rubix Cube.vi,15177,2016-05-09
......\Create Rubix Cube in 3D Pic Control.vi,24647,2016-05-09
......\Cube Data Ops.ctl,4514,2016-05-09
......\down arrow.ctl,13539,2016-05-09

......\error module commands.ctl,4274,2016-05-09
......\error module.vi,24204,2016-05-09
......\facet and axis.ctl,7332,2016-05-09
......\facet and command.ctl,5346,2016-05-09


......\global test.vi,12780,2016-05-09
......\Ignore Specific Errors.vi,11226,2016-05-09
......\Init.vi,32128,2016-05-09
......\left arrow.ctl,10931,2016-05-09

......\main queue data type.ctl,5209,2016-05-09
......\Main VI references.ctl,7347,2016-05-09

......\Play timing module commands.ctl,4308,2016-05-09
......\Play Timing Module.vi,42678,2016-05-09
......\preform rotate op -numeric.vi,14714,2016-05-09
......\preform rotate op-poly.vi,5310,2016-05-09
......\preform rotate op.vi,15757,2016-05-09
......\Randomizer.vi,42338,2016-05-09
......\Rearrange elements in 2 darray.vi,11762,2016-05-09
......\rename facets after rotation-for testing.vi,22092,2016-05-09
......\reset image texture.vi,20768,2016-05-09
......\right arrow.ctl,12904,2016-05-09
......\right arrow.JPG,3736,2016-05-09
......\Robot
......\.....\Command decoder.vi,37084,2016-05-09
......\.....\Robot main typedef.ctl,4772,2016-05-09
......\.....\TCP send commands robot.ctl,4652,2016-05-09
......\.....\test rcv.vi,79336,2016-05-09
......\Robot Movement Command Interpreter - to robot.vi,17489,2016-05-09
......\Robot Movement Command Interpreter - to rubix.vi,18989,2016-05-09
......\Robot Movement Command Interpreter-poly.vi,5563,2016-05-09
......\rotate 2d array up.vi,9806,2016-05-09
......\Rotate array command.ctl,4209,2016-05-09
......\Rotate Face 1.vi,18233,2016-05-09
......\Rotate Face 2.vi,18217,2016-05-09
......\Rotate Face 3.vi,18217,2016-05-09
......\Rotate Face 4.vi,18233,2016-05-09
......\Rotate Face 5.vi,17469,2016-05-09
......\Rotate Face 6.vi,17473,2016-05-09
......\rotate face.vi,12043,2016-05-09
......\rotate in x top.vi,12256,2016-05-09
......\rotate left.ctl,11928,2016-05-09
......\rotate left.jpg,3172,2016-05-09
......\rotate right.ctl,11353,2016-05-09
......\rotate right.jpg,3127,2016-05-09
......\rotate section.vi,14202,2016-05-09
......\Rubik's Solver.dll,118784,2016-05-09
......\Rubik's solver.vi,28318,2016-05-09
......\Rubix Array data type.ctl,4618,2016-05-09
......\Rubix controller.ctl,4616,2016-05-09
......\Rubix Cube Array.vi,77128,2016-05-09
......\Rubix Cube Main.vi,180031,2016-05-09
......\Rubix Cube.aliases,91,2016-05-09
......\Rubix Cube.lvlps,167,2016-05-09
......\Rubix Cube.lvproj,14377,2016-05-09
......\Rubix Global data type.ctl,9099,2016-05-09
......\Rubix Number Array to Text Array.vi,16692,2016-05-09
......\Scene Commands.ctl,4363,2016-05-09
......\scene func global data.ctl,9607,2016-05-09
......\Scene func global.vi,41973,2016-05-09
......\section movement.ctl,4181,2016-05-09
......\six.JPG,2740,2016-05-09
......\Stop Timing Module commands.vi,4299,2016-05-09
......\Stop Timing Module.vi,14026,2016-05-09
......\swap elements in 2 darray.vi,13028,2016-05-09
......\TCP Error Handler.vi,11917,2016-05-09
......\TCP send commands.ctl,4238,2016-05-09
......\TCP send.vi,10412,2016-05-09
......\Tetris Library_Tetris Data.vi,12386,2016-05-09
......\text to texture.vi,22571,2016-05-09
......\THE BOARD.JPG,92251,2016-05-09
......\three.JPG,2394,2016-05-09
......\Timing Module.vi,100616,2016-05-09
......\top level commands.ctl,4347,2016-05-09
......\TRANSFORM.vi,11908,2016-05-09
......\two.JPG,2218,2016-05-09
......\UI Mode.ctl,4208,2016-05-09
......\UI queue.ctl,7876,2016-05-09
......\Untitled 6.vi,45088,2016-05-09
......\up arrow.ctl,11977,2016-05-09
......\up arrow.JPG,3127,2016-05-09
......\X middle row transform.vi,16606,2016-05-09
......\Y middle colum transform.vi,16612,2016-05-09
......\Z middle row transform.vi,16622,2016-05-09
......\未命名 1.vi,4456,2016-05-09

下载说明:请别用迅雷下载,失败请重下,重下不扣分!

发表评论

0 个回复

  • 三位地形的模拟。由于地形的模拟通常需要大量的数据,在满足视觉效果的前提下,使用LOD技术提高程序速度...
    三位地形的模拟。由于地形的模拟通常需要大量的数据,在满足视觉效果的前提下,使用LOD技术提高程序速度-three terrain simulation. Because of the topography simulation usually require large amounts of data to meet the visual effects on the premise that the use of technology to improve procedures LOD speed
    2022-11-30 11:00:03下载
    积分:1
  • 利用OPENGL构建海洋三维景观的方法研究
    利用OPENGL构建海洋三维景观的方法研究-use OpenGL 3D Landscape Construction Methods
    2022-07-20 04:00:55下载
    积分:1
  • 基于open GL 的3d DEM 高程数据显示
    基于open GL 的3d DEM 高程数据显示, 游览代码,(based on open GL 3d DEM elevation data show, Tour code)
    2007-05-25 15:01:00下载
    积分:1
  • random terrain generation source code used VC.net2003
    基于opengl的随机地形生成源代码 用VC.net2003-random terrain generation source code used VC.net2003
    2022-07-21 18:13:19下载
    积分:1
  • 串口助手
    在嵌入式开发和单片机开发,串口是必不可少是外设设备,串口可以用于调试程序的正确性,同样他可以运用于你的整个开发平台,因而知道如何利用串口调试助手是十分重要的。(In embedded development and MCU development, serial port is essential peripheral equipment, serial port can be used to debug the correctness of the program, also he can be used in your entire development platform, so know how to use the serial port debugging assistant is very important.)
    2020-06-22 03:40:02下载
    积分:1
  • 关于图形学大作业的字符(FONT)
    关于图形学大作业的字符(FONT)-big on graphics operations of the characters (font)
    2022-02-25 05:09:26下载
    积分:1
  • MyCS-VGE
    运用OpenGL实现的一个虚拟场景,里面有山体的渲染、水的渲染、旗帜的渲染、房屋的渲染、下雪场景的渲染、3ds的载入、数据库链接以及路径算法等。 使用方法: P键:在房屋附近的路径上(一定要站在道路上才有效)按P键后,系统自动随机生成一个喜洋洋在地图上,并搜索你目前位置到它的最短路径,并在地面上显示。 空格键:系统只允许人在平地上行走,要实现全方位自由漫游需按空格键。 G键:天气的变化,可以切换下雪天和晴天。 鼠标左键:射击,把出现的喜洋洋射死后,它就自动消失了。 鼠标滑轮:控制移动速度。 其他键的功能自己根据代码探索吧。(Use OpenGL a virtual scene, there are mountains of rendering, rendering the water, the flag rendering, house rendering, snow scene rendering, 3ds loading, database links, and path algorithm. Usage: P key: the path near the house (must stand on the road to be effective) Press the P key, the system automatically generates a random radiant on the map, and search for your current location to its shortest path, and in the is displayed on the ground. Spacebar: The system only allows people to walk on flat ground, to achieve full freedom to roam basis having the spacebar. G key: the weather changes, you can switch snow days and sunny. Mouse button: shooting, shot after the emergence of the radiant, it automatically disappears. Mouse wheel: control movement speed. Other key features to explore their own right under the code.)
    2013-07-31 11:35:39下载
    积分:1
  • obj模型解析
    使用OpenGL和freeglut库加载OBJ模型并显示。(Use OpenGL and freeglut library to load OBJ model and display.)
    2018-05-07 01:54:15下载
    积分:1
  • Lambert
    卫星雷曼过度程序,主要用于卫星雷曼过度轨道的计算,程序包括动力学建模、轨道生成等部分(lambert transfer)
    2013-09-15 14:28:32下载
    积分:1
  • USRPPacketTxRx
    USRP收发文字包,包括不同调制方式。有频谱图显示,即时收发。(USRP send and receive text package, including different modulation schemes. There spectrogram display, send and receive instant.)
    2021-05-14 22:30:03下载
    积分:1
  • 696518资源总数
  • 106215会员总数
  • 5今日下载