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1000y可编译

于 2020-06-22 发布
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下载积分: 1 下载次数: 7

代码说明:

说明:  网游《千年》的源码,可供学习之用,delphi的(The Source Code of Millennium Online Games)

文件列表:

1000y可编译\1000ydef\deftype.dcu, 37649 , 2013-08-06
1000y可编译\1000ydef\deftype.pas, 56802 , 2001-10-09
1000y可编译\1000ydef\deftype.~pas, 56802 , 2001-10-09
1000y可编译\1000ydef\FSSockM.dfm, 1005 , 2001-10-09
1000y可编译\1000ydef\FSSockM.pas, 27385 , 2001-10-09
1000y可编译\1000ydef\FSUdpM.dfm, 478 , 2001-10-09
1000y可编译\1000ydef\FSUdpM.pas, 6587 , 2001-10-09
1000y可编译\1000ydef\Log.dcu, 3449 , 2013-08-06
1000y可编译\1000ydef\Log.pas, 2275 , 2001-10-09
1000y可编译\1000ydef\SubUtil.dcu, 5429 , 2013-08-06
1000y可编译\1000ydef\SubUtil.pas, 8333 , 2001-10-09
1000y可编译\1000ydef\uGramerId.dcu, 1767 , 2013-08-06
1000y可编译\1000ydef\uGramerId.pas, 2251 , 2001-10-09
1000y可编译\1000ydef\uGramerId.~pas, 2251 , 2001-10-09
1000y可编译\1000ydef\vssver.scc, 160 , 2001-10-09
1000y可编译\A2DxWindows\A2Form.dcu, 112403 , 2010-02-21
1000y可编译\A2DxWindows\A2Form.pas, 131908 , 2009-12-29
1000y可编译\A2DxWindows\A2Img.dcu, 62171 , 2010-02-21
1000y可编译\A2DxWindows\A2Img.pas, 122410 , 2009-12-29
1000y可编译\A2DxWindows\A2Util.pas, 11535 , 2009-10-07
1000y可编译\A2DxWindows\ABC.bpl, 94208 , 2009-10-07
1000y可编译\A2DxWindows\ABC.cfg, 442 , 2010-02-21
1000y可编译\A2DxWindows\ABC.dcp, 95927 , 2009-10-07
1000y可编译\A2DxWindows\ABC.dcu, 3728 , 2010-02-26
1000y可编译\A2DxWindows\ABC.dof, 2014 , 2010-02-21
1000y可编译\A2DxWindows\ABC.dpk, 673 , 2009-12-29
1000y可编译\A2DxWindows\ABC.res, 1536 , 2009-12-29
1000y可编译\A2DxWindows\BmpUtil.dcu, 9475 , 2010-02-21
1000y可编译\A2DxWindows\BmpUtil.pas, 15760 , 2009-10-07
1000y可编译\A2DxWindows\PaintLabel.dcu, 2939 , 2010-02-21
1000y可编译\A2DxWindows\PaintLabel.pas, 831 , 2009-10-07
1000y可编译\A2DxWindows\vssver2.scc, 338 , 2009-12-16
1000y可编译\alib\Acibfile.dcu, 6766 , 2013-08-06
1000y可编译\alib\Acibfile.pas, 7248 , 2009-10-07
1000y可编译\alib\ADbUnit.pas, 4244 , 2009-10-07
1000y可编译\alib\aiunit.dcu, 2780 , 2013-08-06
1000y可编译\alib\AiUnit.pas, 3952 , 2009-10-07
1000y可编译\alib\AnsImg2.dcu, 21164 , 2013-08-06
1000y可编译\alib\AnsImg2.pas, 33552 , 2009-10-07
1000y可编译\alib\ansunit.dcu, 26282 , 2013-08-06
1000y可编译\alib\ansunit.pas, 34899 , 2009-10-07
1000y可编译\alib\autil32.dcu, 14472 , 2013-08-06
1000y可编译\alib\AUtil32.pas, 25502 , 2009-10-10
1000y可编译\alib\Barutil.dcu, 14188 , 2013-08-07
1000y可编译\alib\Barutil.pas, 21985 , 2013-08-07
1000y可编译\alib\Barutil.~pas, 21976 , 2013-08-07
1000y可编译\alib\FBottom.dfm, 328 , 2009-11-30
1000y可编译\alib\FBottom.pas, 494 , 2009-11-30
1000y可编译\alib\fMapSdb.ddp, 51 , 2009-12-28
1000y可编译\alib\fMapSdb.dfm, 1305 , 2009-12-28
1000y可编译\alib\fMapSdb.pas, 3165 , 2009-12-28
1000y可编译\alib\StrDb.dcu, 17445 , 2010-02-21
1000y可编译\alib\StrDb.pas, 18734 , 2009-10-07
1000y可编译\alib\uAnsTick.dcu, 1285 , 2013-08-06
1000y可编译\alib\uAnsTick.pas, 3882 , 2009-10-07
1000y可编译\alib\Usersdb.dcu, 27126 , 2013-08-06
1000y可编译\alib\Usersdb.pas, 29235 , 2009-12-03
1000y可编译\alib\vssver2.scc, 327 , 2009-12-16
1000y可编译\Balance\Balance.cfg, 442 , 2013-08-06
1000y可编译\Balance\Balance.dof, 2347 , 2013-08-06
1000y可编译\Balance\Balance.dpr, 386 , 2001-10-09
1000y可编译\Balance\Balance.exe, 435200 , 2013-08-10
1000y可编译\Balance\BALANCE.INI, 49 , 2013-08-06
1000y可编译\Balance\Balance.res, 876 , 2013-08-06
1000y可编译\Balance\FMain.dcu, 15484 , 2013-08-10
1000y可编译\Balance\FMain.ddp, 51 , 2013-08-10
1000y可编译\Balance\FMain.dfm, 3491 , 2013-08-01
1000y可编译\Balance\FMain.pas, 13359 , 2013-08-10
1000y可编译\Balance\FMain.~ddp, 51 , 2013-08-10
1000y可编译\Balance\FMain.~dfm, 3491 , 2013-08-01
1000y可编译\Balance\FMain.~pas, 13284 , 2013-08-10
1000y可编译\Balance\vssver.scc, 128 , 2001-10-09
1000y可编译\BattleDb\BattleDB.cfg, 490 , 2013-08-06
1000y可编译\BattleDb\BattleDB.dof, 2454 , 2013-08-06
1000y可编译\BattleDb\BattleDB.dpr, 677 , 2001-10-09
1000y可编译\BattleDb\BattleDB.dproj, 5517 , 2009-12-18
1000y可编译\BattleDb\BattleDB.dproj.local, 62 , 2009-12-18
1000y可编译\BattleDb\BattleDB.exe, 468480 , 2013-08-06
1000y可编译\BattleDb\BattleDB.identcache, 884 , 2009-12-18
1000y可编译\BattleDb\BattleDB.res, 876 , 2013-08-06
1000y可编译\BattleDb\FMain.dcu, 13260 , 2013-08-06
1000y可编译\BattleDb\FMain.ddp, 51 , 2013-08-06
1000y可编译\BattleDb\FMain.dfm, 3298 , 2013-08-01
1000y可编译\BattleDb\FMain.pas, 8690 , 2013-08-06
1000y可编译\BattleDb\FMain.~ddp, 51 , 2013-08-06
1000y可编译\BattleDb\FMain.~dfm, 3298 , 2013-08-01
1000y可编译\BattleDb\FMain.~pas, 8689 , 2013-08-06
1000y可编译\BattleDb\Setting\BattleDB.exe, 468480 , 2013-08-06
1000y可编译\BattleDb\Setting\battledb.ini, 532 , 2001-10-09
1000y可编译\BattleDb\Setting\Data\BATTLECALTABLE.SDB, 325 , 2001-10-09
1000y可编译\BattleDb\Setting\Data\BATTLEDATA.SDB, 695359 , 2013-08-07
1000y可编译\BattleDb\Setting\Data\BATTLEMAGICDATA.SDB, 51 , 2001-10-09
1000y可编译\BattleDb\Setting\Data\BATTLESERVERDATA.SDB, 88 , 2013-08-07
1000y可编译\BattleDb\Setting\Data\vssver.scc, 96 , 2001-10-09
1000y可编译\BattleDb\Setting\vssver.scc, 48 , 2001-10-09
1000y可编译\BattleDb\uBattleDB.dcu, 14176 , 2013-08-06
1000y可编译\BattleDb\uBattleDB.pas, 17729 , 2001-10-09
1000y可编译\BattleDb\uBattleDB.~pas, 17729 , 2001-10-09
1000y可编译\BattleDb\uBattleTable.dcu, 5485 , 2013-08-06
1000y可编译\BattleDb\uBattleTable.pas, 5321 , 2001-10-09

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0 个回复

  • game3dlod_080617
    该源码为Thatcher Ulrich的游戏引擎测试器。是一个实验性和非实验性的面向游戏和图形的代码的混杂集合。可以利用该引擎LOD四叉树的算法。在大型3D游戏中,大规模室外地形真实感渲染是个室外渲染引擎的核心部分。而实现一个大规模的地形渲染系统的关键是怎么简化地形,抛弃不必要的渲染动作(如看渲染不见的三角形和不必要的细节)来加快渲染速度。 该代码支持3D网络游戏,有客户端和服务器端,语言使用C++,支持Linux, WIN32,可以参考demo程序。 编译可以在WIN32下,有Visual Studio 2005/2003工程。(The source code for Thatcher Ulrich' s game engine tester. Is an experimental and non-experimental graphics-oriented games and the mixed set of code. Can make use of the engine Quadtree LOD algorithms. In large-scale 3D games, realistic rendering of large-scale outdoor terrain is outside the core of the rendering engine. And the realization of a large-scale terrain rendering system, the key is how to simplify terrain, abandoned rendering unnecessary action (such as not playing up to see the details of the triangle and unnecessary) to speed up the rendering speed. The code to support the 3D online games, there are client and server-side language to use C++, support for Linux, WIN32, can refer to demo program. WIN32 can compile under Visual Studio 2005/2003 project.)
    2009-04-10 01:53:15下载
    积分:1
  • dengluqi
    这是一个0.97奇迹登陆器 是仿三剑客写出来的 跟三剑客登陆器一样 功能一样 登陆器上注册 加点洗红 等等。(It is one of the 0.97 miracle landers is like the Three Musketeers to write out With the Three Musketeers landers landers as functional as registered with washed red etc.. )
    2021-03-19 15:29:19下载
    积分:1
  • 熊族OL完整端
    我是一个delphi程序员,也是老千年玩家,熊族OL基于神武新章修改,自2012年8月左右开始修改源码,至今已经修改了超过90个版本,目前特色如下:(I am a Delphi programmer, also a millennium player, bear family OL based on the new chapter modification, since August 2012 began to modify the source code, so far has changed more than 90 versions, the current features are as follows:)
    2018-07-03 17:37:18下载
    积分:1
  • GMorder
    开传世私服GM命令大集合,开传世私服必学(Large collection of GM order handed down, the school will be handed down)
    2009-07-03 13:19:47下载
    积分:1
  • OgreVideoPlayer
    使用三维开源引擎OGRE 播放视频的源代码 游戏编程粉可以给自己的游戏加上过场动画啦!(Use the source code of the open source 3D engine OGRE play video game programming powder can give their own game with cut scenes it!)
    2013-01-16 09:46:02下载
    积分:1
  • MirClient
    飘飘的客户端源码,可完整编译无错。网上很少有飘飘的客户端源码。(Fluttering client source code, can compile a complete error-free.)
    2009-11-26 14:14:02下载
    积分:1
  • OGRE-MODEL
    说明:  ogre教程之模型绘制,讲的很详细,对大家肯定有用,尤其是初学者(ogre tutorial draw the model, said very detailed, we certainly useful, especially for beginners)
    2011-04-16 10:42:27下载
    积分:1
  • cqsjaa
    淡漠夕阳传奇服务器C++源码,可以完整编译 (Indifferent legendary sunset server C++ source code)
    2020-10-01 13:27:42下载
    积分:1
  • wow_winwin_source
    directx版本的wow客户端源码,是国人写的哦(directx version of the wow client source code is written by people oh)
    2008-06-12 09:03:35下载
    积分:1
  • 盛大传奇外挂原代码
    一个盛大传奇外挂原代码,可以编译执行的!好东东!(a grand legend external source, the implementation of the compiler! Wanton good!)
    2005-07-13 14:22:36下载
    积分:1
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