android短信功能
android短信功能 核心代码:package cn.edu.siso;import java.util.ArrayList;import java.util.HashMap;import java.util.Iterator;import java.util.List;import javax.xml.parsers.SAXParserFactory;import org.xml.sax.InputSource;import org.xml.sax.XMLReader;import android.app.ListActivity;import android.content.Intent;import android.os.Bundle;import android.view.KeyEvent;import android.view.View;import android.view.Window;import android.widget.Button;import android.widget.ListView;import android.widget.SimpleAdapter;import cn.edu.ContentProvide.Diary.DiaryColumns;import cn.edu.Info.MyInfo;import cn.edu.MyContentHandler.MyContentHandler;import cn.edu.siso.WareHouselistview.SMSBsharpturn;import cn.edu.siso.WareHouselistview.SMSFriendTab;import cn.edu.siso.WareHouselistview.SMSHavefanTab;import cn.edu.siso.WareHouselistview.SMSLoverTab;import cn.edu.siso.WareHouselistview.SMSSchooljoke;import cn.edu.siso.WareHouselistview.SMSapologize;import cn.edu.siso.WareHouselistview.SMShumorjokes;import cn.edu.siso.WareHouselistview.SMSlovewords;import cn.edu.siso.WareHouselistview.SMSmylove;import cn.edu.siso.WareHouselistview.SMSplayful;public class WareHouseActivity extends ListActivity { /** Called when the activity is first created. */ private List mp3Infos=null; private ListView listview; private Button back,updata; public static final String[] PROJECTION = new String[] { DiaryColumns._ID,DiaryColumns.TITLE, DiaryColumns.CREATED }; private Touch touch=new Touch(); @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.warehouse); listview=(ListView) findViewById(android.R.id.list); listview.setScrollingCacheEnabled(false); ShowListView(); back=(Button) findViewById(R.id.back); updata=(Button) findViewById(R.id.updata); back.setOnClickListener(new backlistener()); updata.setOnClickListener(new updatalistener()); back.setOnTouchListener(touch); updata.setOnTouchListener(touch); } private SimpleAdapter budildSimpleAdapter(List mp3Infos){ List list=new ArrayList(); for (Iterator iterator = mp3Infos.iterator(); iterator.hasNext();) { MyInfo mp3Info = (MyInfo) iterator.next(); HashMap map=new HashMap(); map.put("name", mp3Info.getName()); map.put("listimageview", R.drawable.image); list.add(map); } SimpleAdapter listadapter=new SimpleAdapter(this, list, R.layout.textview, new String[]{"name","listimageview"}, new int[]{R.id.houseText,R.id.listimageview}); return listadapter ; } private void ShowListView(){ mp3Infos=pares(R.raw.information); SimpleAdapter listadapter= budildSimpleAdapter(mp3Infos); setListAdapter(listadapter); } public List pares(Object xmlname){ List info=new ArrayList(); try { SAXParserFactory factory=SAXParserFactory.newInstance(); XMLReader reader=factory.newSAXParser().getXMLReader(); MyContentHandler mycontenthandler=new MyContentHandler(info); reader.setContentHandler(mycontenthandler); reader.parse(new InputSource(getResources().openRawResource((Integer) xmlname))); } catch (Exception e) { e.printStackTrace(); } return info; } @Override protected void onListItemClick(ListView l, View v, int position, long id) { // TODO Auto-generated method stub //MyInfo myinfo=mp3Infos.get(position); //System.out.println("myinfo-------" myinfo); Intent intent =new Intent(); switch(position){ case 0: intent.setClass(WareHouseActivity.this, SMSapologize.class); startActivity(intent); break; case 1: intent.setClass(WareHouseActivity.this, SMSmylove.class); startActivity(intent); break; case 2: intent.setClass(WareHouseActivity.this, SMSlovewords.class); startActivity(intent); break; case 3: intent.setClass(WareHouseActivity.this, SMSHavefanTab.class); startActivity(intent); break; case 4: intent.setClass(WareHouseActivity.this, SMSLoverTab.class); startActivity(intent); break; case 5: intent.setClass(WareHouseActivity.this, SMSplayful.class); startActivity(intent); break; case 6: intent.setClass(WareHouseActivity.this, SMSBsharpturn.class); startActivity(intent); break; case 7: intent.setClass(WareHouseActivity.this, SMShumorjokes.class); startActivity(intent); break; case 8: intent.setClass(WareHouseActivity.this, SMSFriendTab.class); startActivity(intent); break; case 9: intent.setClass(WareHouseActivity.this, SMSSchooljoke.class); startActivity(intent); break; case 10: intent.setClass(WareHouseActivity.this, SMSSchooljoke.class); startActivity(intent); break; case 11: intent.setClass(WareHouseActivity.this, SMSSchooljoke.class); startActivity(intent); break; case 12: intent.setClass(WareHouseActivity.this, SMSSchooljoke.class); startActivity(intent); break; case 13: intent.setClass(WareHouseActivity.this, SMSSchooljoke.class); startActivity(intent); break; case 14: intent.setClass(WareHouseActivity.this, SMSSchooljoke.class); startActivity(intent); break; case 15: intent.setClass(WareHouseActivity.this, SMSSchooljoke.class); startActivity(intent); break; case 16: intent.setClass(WareHouseActivity.this, SMSSchooljoke.class); startActivity(intent); break; } super.onListItemClick(l, v, position, id); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { // TODO Auto-generated method stub if(keyCode==KeyEvent.KEYCODE_BACK&&event.getRepeatCount()==0){ //需要处理 Intent intent =new Intent(); intent.setClass(WareHouseActivity.this, InformationActivityActivity.class); startActivity(intent); finish(); } return false; } class backlistener implements Button.OnClickListener{ @Override public void onClick(View arg0) { // TODO Auto-generated method stub Intent intent = new Intent(); intent.setClass(WareHouseActivity.this,InformationActivityActivity.class); startActivity(intent); finish(); }} class updatalistener implements Button.OnClickListener{ @Override public void onClick(View v) { ShowListView(); }}}
- 2014-11-09下载
- 积分:1
android canvas详解
Android中使用图形处理引擎,2D部分是android SDK内部自己提供,3D部分是用Open GL ES 1.0。今天我们主要要了解的是2D相关的,如果你想看3D的话那么可以跳过这篇文章。 大部分2D使用的api都在android.graphics和android.graphics.drawable包中。他们提供了图形处理相关的: Canvas、ColorFilter、Point(点)和RetcF(矩形)等,还有一些动画相关的:AnimationDrawable、 BitmapDrawable和TransitionDrawable等。以图形处理来说,我们最常用到的就是在一个View上画一些图片、形状或者自定义的文本内容,这里我们都是使用Canvas来实现的。你可以获取View中的Canvas对象,绘制一些自定义形状,然后调用View. invalidate方法让View重新刷新,然后绘制一个新的形状,这样达到2D动画效果。下面我们就主要来了解下Canvas的使用方法。 Canvas对象的获取方式有两种:一种我们通过重写View.onDraw方法,View中的Canvas对象会被当做参数传递过来,我们操作这个Canvas,效果会直接反应在View中。另一种就是当你想创建一个Canvas对象时使用的方法: 1 2 Bitmap b = Bitmap.createBitmap(100, 100, Bitmap.Config.ARGB_8888); Canvas c =newCanvas(b); 上面代码创建了一个尺寸是100*100的Bitmap,使用它作为Canvas操作的对象,这时候的Canvas就是使用创建的方式。当你使用创建的Canvas在bitmap上执行绘制方法后,你还可以将绘制的结果提交给另外一个Canvas,这样就可以达到两个Canvas协作完成的效果,简化逻辑。但是android SDK建议使用View.onDraw参数里提供的Canvas就好,没必要自己创建一个新的Canvas对象。接下来我们看看Canvas提供我们哪些绘制图形的方法。我们创建一个自定义View对象,使用onDraw方法提供的Canvas进行绘制图形。 CanvasDemoActivity.java: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 package com.android777.demo.uicontroller.graphics; import android.app.Activity; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.os.Bundle; import android.view.View; public class CanvasDemoActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(newCustomView1(this)); } /** * 使用内部类 自定义一个简单的View * @author Administrator * */ class CustomView1 extends View{ Paint paint; public CustomView1(Context context) { super(context); paint =newPaint();//设置一个笔刷大小是3的黄色的画笔 paint.setColor(Color.YELLOW); paint.setStrokeJoin(Paint.Join.ROUND); paint.setStrokeCap(Paint.Cap.ROUND); paint.setStrokeWidth(3); } //在这里我们将测试canvas提供的绘制图形方法 @Override protected void onDraw(Canvas canvas) { } } } 执行结果是一片黑色的区域,因为在自定义的CustomView1中,我们没有做任何的绘制操作。canvas提供的绘制图形的方法都是以draw开头的,我们可以查看api: 从上面方法的名字看来我们可以知道Canvas可以绘制的对象有:弧线(arcs)、填充颜色(argb和color)、 Bitmap、圆(circle和oval)、点(point)、线(line)、矩形(Rect)、图片(Picture)、圆角矩形 (RoundRect)、文本(text)、顶点(Vertices)、路径(path)。通过组合这些对象我们可以画出一些简单有趣的界面出来,但是光有这些功能还是不够的,如果我要画一个仪表盘(数字围绕显示在一个圆圈中)呢? 幸好Android还提供了一些对Canvas位置转换的方法:rorate、scale、translate、skew(扭曲)等,而且它允许你通过获得它的转换矩阵对象(getMatrix方法,不知道什么是转换矩阵?看这里) 直接操作它。这些操作就像是虽然你的笔还是原来的地方画,但是画纸旋转或者移动了,所以你画的东西的方位就产生变化。为了方便一些转换操作,Canvas 还提供了保存和回滚属性的方法(save和restore),比如你可以先保存目前画纸的位置(save),然后旋转90度,向下移动100像素后画一些图形,画完后调用restore方法返回到刚才保存的位置。下面我们就演示下canvas的一些简单用法: 1 2 3 4 protected void onDraw(Canvas canvas) { canvas.drawCircle(100, 100, 90, paint); } 效果是: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 @Override protected void onDraw(Canvas canvas) { //绘制弧线区域 RectF rect =newRectF(0, 0, 100, 100); canvas.drawArc(rect,//弧线所使用的矩形区域大小 0, //开始角度 90,//扫过的角度 false,//是否使用中心 paint); } 使用下面的代码: 1 2 3 4 5 6 7 8 9 10 11 12 13 protected void onDraw(Canvas canvas) { //绘制弧线区域 RectF rect =newRectF(0, 0, 100, 100); canvas.drawArc(rect,//弧线所使用的矩形区域大小 0, //开始角度 90,//扫过的角度 true,//是否使用中心 paint); } 两图对比我们可以发现,当 drawArcs(rect,startAngel,sweepAngel,useCenter,paint)中的useCenter为false时,弧线区域是用弧线开始角度和结束角度直接连接起来的,当useCenter为true时,是弧线开始角度和结束角度都与中心点连接,形成一个扇形。 1 2 3 4 5 protected void onDraw(Canvas canvas) { canvas.drawColor(Color.BLUE); } canvas.drawColor是直接将View显示区域用某个颜色填充满。 1 2 3 4 5 6 7 @Override protected void onDraw(Canvas canvas) { //画一条线 canvas.drawLine(10, 10, 100, 100, paint); } Canvas.drawOval: 1 2 3 4 5 6 7 8 9 @Override protected void onDraw(Canvas canvas) { //定义一个矩形区域 RectF oval =newRectF(0,0,200,300); //矩形区域内切椭圆 canvas.drawOval(oval, paint); } canvas.drawPosText: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 @Override protected void onDraw(Canvas canvas) { //按照既定点 绘制文本内容 canvas.drawPosText("Android777",newfloat[]{ 10,10,//第一个字母在坐标10,10 20,20,//第二个字母在坐标20,20 30,30,//.... 40,40, 50,50, 60,60, 70,70, 80,80, 90,90, 100,100 }, paint); } canvas.drawRect: 1 2 3 4 5 6 7 8 9 10 @Override protected void onDraw(Canvas canvas) { RectF rect =newRectF(50, 50, 200, 200); canvas.drawRect(rect, paint); } } canvas.drawRoundRect: 1 2 3 4 5 6 7 8 9 10 11 @Override protected void onDraw(Canvas canvas) { RectF rect =newRectF(50, 50, 200, 200); canvas.drawRoundRect(rect, 30,//x轴的半径 30,//y轴的半径 paint); } canvas.drawPath: 1 2 3 4 5 6 7 8 9 10 11 12 @Override protected void onDraw(Canvas canvas) { Path path =newPath();//定义一条路径 path.moveTo(10, 10);//移动到 坐标10,10 path.lineTo(50, 60); path.lineTo(200,80); path.lineTo(10, 10); canvas.drawPath(path, paint); } canvas.drawTextOnPath: 1 2 3 4 5 6 7 8 9 10 11 12 13 @Override protected void onDraw(Canvas canvas) { Path path =newPath();//定义一条路径 path.moveTo(10, 10);//移动到 坐标10,10 path.lineTo(50, 60); path.lineTo(200,80); path.lineTo(10, 10); // canvas.drawPath(path, paint); canvas.drawTextOnPath("Android777开发者博客", path, 10, 10, paint); } 位置转换方法,canvas.rorate和canvas.translate: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 @Override protected void onDraw(Canvas canvas) { paint.setAntiAlias(true); paint.setStyle(Style.STROKE); canvas.translate(canvas.getWidth()/2, 200);//将位置移动画纸的坐标点:150,150 canvas.drawCircle(0, 0, 100, paint);//画圆圈 //使用path绘制路径文字 canvas.save(); canvas.translate(-75, -75); Path path =newPath(); path.addArc(newRectF(0,0,150,150), -180, 180); Paint citePaint =newPaint(paint); citePaint.setTextSize(14); citePaint.setStrokeWidth(1); canvas.drawTextOnPath("http://www.android777.com", path, 28, 0, citePaint); canvas.restore(); Paint tmpPaint =newPaint(paint);//小刻度画笔对象 tmpPaint.setStrokeWidth(1); float y=100; int count = 60;//总刻度数 for(int i=0 ; i
- 2015-12-03下载
- 积分:1