mPicsSize){mPicsSize=picSize;mImgDir=parentFile;}}mCursor.close();//扫描完成,辅助的HashSet也就可以释放内存了mDirPaths=null;//通知Handler扫描图片完成mHandler.sendEmptyMessage(0x110);}}).start();}/***初始化View*/privatevoidinitView(){mGirdView=(GridView)findViewById(R.id.id_gridView);mChooseDir=(TextView)findViewById(R.id.id_choose_dir);mImageCount=(TextView)findViewById(R.id.id_total_count);mBottomLy=(RelativeLayout)findViewById(R.id.id_bottom_ly);}privatevoidinitEvent(){/***为底部的布局设置点击事件,弹出popupWindow*/mBottomLy.setOnClickListener(newOnClickListener(){@OverridepublicvoidonClick(Viewv){mListImageDirPopupWindow.setAnimationStyle(R.style.anim_popup_dir);mListImageDirPopupWindow.showAsDropDown(mBottomLy,0,0);//设置背景颜色变暗WindowManager.LayoutParamslp=getWindow().getAttributes();lp.alpha=.3f;getWindow().setAttributes(lp);}});}@Overridepublicvoidselected(ImageFloderfloder){mImgDir=newFile(floder.getDir());mImgs=Arrays.asList(mImgDir.list(newFilenameFilter(){@Overridepublicbooleanaccept(Filedir,Stringfilename){if(filename.endsWith(".jpg")||filename.endsWith(".png")||filename.endsWith(".jpeg"))returntrue;returnfalse;}}));/***可以看到文件夹的路径和图片的路径分开保存,极大的减少了内存的消耗;*/mAdapter=newMyAdapter(getApplicationContext(),mImgs,R.layout.grid_item,mImgDir.getAbsolutePath());mGirdView.setAdapter(mAdapter);//mAdapter.notifyDataSetChanged();mImageCount.setText(floder.getCount()"张");mChooseDir.setText(floder.getName());mListImageDirPopupWindow.dismiss();}}-IMDN开发者社群-imdn.cn"> mPicsSize){mPicsSize=picSize;mImgDir=parentFile;}}mCursor.close();//扫描完成,辅助的HashSet也就可以释放内存了mDirPaths=null;//通知Handler扫描图片完成mHandler.sendEmptyMessage(0x110);}}).start();}/***初始化View*/privatevoidinitView(){mGirdView=(GridView)findViewById(R.id.id_gridView);mChooseDir=(TextView)findViewById(R.id.id_choose_dir);mImageCount=(TextView)findViewById(R.id.id_total_count);mBottomLy=(RelativeLayout)findViewById(R.id.id_bottom_ly);}privatevoidinitEvent(){/***为底部的布局设置点击事件,弹出popupWindow*/mBottomLy.setOnClickListener(newOnClickListener(){@OverridepublicvoidonClick(Viewv){mListImageDirPopupWindow.setAnimationStyle(R.style.anim_popup_dir);mListImageDirPopupWindow.showAsDropDown(mBottomLy,0,0);//设置背景颜色变暗WindowManager.LayoutParamslp=getWindow().getAttributes();lp.alpha=.3f;getWindow().setAttributes(lp);}});}@Overridepublicvoidselected(ImageFloderfloder){mImgDir=newFile(floder.getDir());mImgs=Arrays.asList(mImgDir.list(newFilenameFilter(){@Overridepublicbooleanaccept(Filedir,Stringfilename){if(filename.endsWith(".jpg")||filename.endsWith(".png")||filename.endsWith(".jpeg"))returntrue;returnfalse;}}));/***可以看到文件夹的路径和图片的路径分开保存,极大的减少了内存的消耗;*/mAdapter=newMyAdapter(getApplicationContext(),mImgs,R.layout.grid_item,mImgDir.getAbsolutePath());mGirdView.setAdapter(mAdapter);//mAdapter.notifyDataSetChanged();mImageCount.setText(floder.getCount()"张");mChooseDir.setText(floder.getName());mListImageDirPopupWindow.dismiss();}} - IMDN开发者社群-imdn.cn">
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首页 » Java » android 仿微信浏览相册图片例子源码下载

android 仿微信浏览相册图片例子源码下载

于 2015-04-08 发布
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[实例简介] 仿微信浏览相册图片, 相册浏览 [实例截图] [核心代码]import java.io.File;import java.io.FilenameFilter;import java.util.ArrayList;import java.util.Arrays;import java.util.HashSet;import java.util.List;import android.app.Activity;import android.app.ProgressDialog;import android.content.ContentResolver;import android.database.Cursor;import android.net.Uri;import android.os.Bundle;import android.os.Environment;import android.os.Handler;import android.provider.MediaStore;import android.util.DisplayMetrics;import android.util.Log;import android.view.LayoutInflater;import android.view.View;import android.view.View.OnClickListener;import android.view.ViewGroup.LayoutParams;import android.view.WindowManager;import android.widget.GridView;import android.widget.PopupWindow.OnDismissListener;import android.widget.RelativeLayout;import android.widget.TextView;import android.widget.Toast;import com.zhy.bean.ImageFloder;import com.zhy.imageloader.ListImageDirPopupWindow.OnImageDirSelected;public class MainActivity extends Activity implements OnImageDirSelected{ private ProgressDialog mProgressDialog; /** * 存储文件夹中的图片数量 */ private int mPicsSize; /** * 图片数量最多的文件夹 */ private File mImgDir; /** * 所有的图片 */ private List mImgs; private GridView mGirdView; private MyAdapter mAdapter; /** * 临时的辅助类,用于防止同一个文件夹的多次扫描 */ private HashSet mDirPaths = new HashSet(); /** * 扫描拿到所有的图片文件夹 */ private List mImageFloders = new ArrayList(); private RelativeLayout mBottomLy; private TextView mChooseDir; private TextView mImageCount; int totalCount = 0; private int mScreenHeight; private ListImageDirPopupWindow mListImageDirPopupWindow; private Handler mHandler = new Handler() { public void handleMessage(android.os.Message msg) { mProgressDialog.dismiss(); // 为View绑定数据 data2View(); // 初始化展示文件夹的popupWindw initListDirPopupWindw(); } }; /** * 为View绑定数据 */ private void data2View() { if (mImgDir == null) { Toast.makeText(getApplicationContext(), "擦,一张图片没扫描到", Toast.LENGTH_SHORT).show(); return; } mImgs = Arrays.asList(mImgDir.list()); /** * 可以看到文件夹的路径和图片的路径分开保存,极大的减少了内存的消耗; */ mAdapter = new MyAdapter(getApplicationContext(), mImgs, R.layout.grid_item, mImgDir.getAbsolutePath()); mGirdView.setAdapter(mAdapter); mImageCount.setText(totalCount "张"); }; /** * 初始化展示文件夹的popupWindw */ private void initListDirPopupWindw() { mListImageDirPopupWindow = new ListImageDirPopupWindow( LayoutParams.MATCH_PARENT, (int) (mScreenHeight * 0.7), mImageFloders, LayoutInflater.from(getApplicationContext()) .inflate(R.layout.list_dir, null)); mListImageDirPopupWindow.setOnDismissListener(new OnDismissListener() { @Override public void onDismiss() { // 设置背景颜色变暗 WindowManager.LayoutParams lp = getWindow().getAttributes(); lp.alpha = 1.0f; getWindow().setAttributes(lp); } }); // 设置选择文件夹的回调 mListImageDirPopupWindow.setOnImageDirSelected(this); } @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); DisplayMetrics outMetrics = new DisplayMetrics(); getWindowManager().getDefaultDisplay().getMetrics(outMetrics); mScreenHeight = outMetrics.heightPixels; initView(); getImages(); initEvent(); } /** * 利用ContentProvider扫描手机中的图片,此方法在运行在子线程中 完成图片的扫描,最终获得jpg最多的那个文件夹 */ private void getImages() { if (!Environment.getExternalStorageState().equals( Environment.MEDIA_MOUNTED)) { Toast.makeText(this, "暂无外部存储", Toast.LENGTH_SHORT).show(); return; } // 显示进度条 mProgressDialog = ProgressDialog.show(this, null, "正在加载..."); new Thread(new Runnable() { @Override public void run() { String firstImage = null; Uri mImageUri = MediaStore.Images.Media.EXTERNAL_CONTENT_URI; ContentResolver mContentResolver = MainActivity.this .getContentResolver(); // 只查询jpeg和png的图片 Cursor mCursor = mContentResolver.query(mImageUri, null, MediaStore.Images.Media.MIME_TYPE "=? or " MediaStore.Images.Media.MIME_TYPE "=?", new String[] { "image/jpeg", "image/png" }, MediaStore.Images.Media.DATE_MODIFIED); Log.e("TAG", mCursor.getCount() ""); while (mCursor.moveToNext()) { // 获取图片的路径 String path = mCursor.getString(mCursor .getColumnIndex(MediaStore.Images.Media.DATA)); Log.e("TAG", path); // 拿到第一张图片的路径 if (firstImage == null) firstImage = path; // 获取该图片的父路径名 File parentFile = new File(path).getParentFile(); if (parentFile == null) continue; String dirPath = parentFile.getAbsolutePath(); ImageFloder imageFloder = null; // 利用一个HashSet防止多次扫描同一个文件夹(不加这个判断,图片多起来还是相当恐怖的~~) if (mDirPaths.contains(dirPath)) { continue; } else { mDirPaths.add(dirPath); // 初始化imageFloder imageFloder = new ImageFloder(); imageFloder.setDir(dirPath); imageFloder.setFirstImagePath(path); } int picSize = parentFile.list(new FilenameFilter() { @Override public boolean accept(File dir, String filename) { if (filename.endsWith(".jpg") || filename.endsWith(".png") || filename.endsWith(".jpeg")) return true; return false; } }).length; totalCount = picSize; imageFloder.setCount(picSize); mImageFloders.add(imageFloder); if (picSize > mPicsSize) { mPicsSize = picSize; mImgDir = parentFile; } } mCursor.close(); // 扫描完成,辅助的HashSet也就可以释放内存了 mDirPaths = null; // 通知Handler扫描图片完成 mHandler.sendEmptyMessage(0x110); } }).start(); } /** * 初始化View */ private void initView() { mGirdView = (GridView) findViewById(R.id.id_gridView); mChooseDir = (TextView) findViewById(R.id.id_choose_dir); mImageCount = (TextView) findViewById(R.id.id_total_count); mBottomLy = (RelativeLayout) findViewById(R.id.id_bottom_ly); } private void initEvent() { /** * 为底部的布局设置点击事件,弹出popupWindow */ mBottomLy.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { mListImageDirPopupWindow .setAnimationStyle(R.style.anim_popup_dir); mListImageDirPopupWindow.showAsDropDown(mBottomLy, 0, 0); // 设置背景颜色变暗 WindowManager.LayoutParams lp = getWindow().getAttributes(); lp.alpha = .3f; getWindow().setAttributes(lp); } }); } @Override public void selected(ImageFloder floder) { mImgDir = new File(floder.getDir()); mImgs = Arrays.asList(mImgDir.list(new FilenameFilter() { @Override public boolean accept(File dir, String filename) { if (filename.endsWith(".jpg") || filename.endsWith(".png") || filename.endsWith(".jpeg")) return true; return false; } })); /** * 可以看到文件夹的路径和图片的路径分开保存,极大的减少了内存的消耗; */ mAdapter = new MyAdapter(getApplicationContext(), mImgs, R.layout.grid_item, mImgDir.getAbsolutePath()); mGirdView.setAdapter(mAdapter); // mAdapter.notifyDataSetChanged(); mImageCount.setText(floder.getCount() "张"); mChooseDir.setText(floder.getName()); mListImageDirPopupWindow.dismiss(); }}

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  • android 打飞机游戏 源码下载
    import com.pic.SpriteCmd.MainState;import android.app.Activity;import android.content.Context;import android.graphics.Bitmap;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.graphics.Rect;import android.graphics.drawable.BitmapDrawable;import android.hardware.Sensor;import android.hardware.SensorEvent;import android.hardware.SensorEventListener;import android.hardware.SensorManager;import android.media.MediaPlayer;import android.os.Bundle;import android.view.MotionEvent;import android.view.View;import android.widget.Button;import android.widget.EditText;import android.widget.TextView;public class PictureView extends View implements Runnable,SensorEventListener{private Context context;private  int scrWidth;//屏幕的宽度private  int scrHeight;//屏幕的高度private  int MainTime = 0; //主计时器private  Bitmap imgBackground = null;//背景图片private  Bitmap imgBackground2 = null;private ButtonUtil ButtonStart = null;//开始按钮private ButtonUtil ButtonHelp = null;//帮助按钮private ButtonUtil ButtonScore = null;private ButtonUtil ButtonDetail = null;private  Bitmap imgStart = null;//开始按钮对应的图片private  Bitmap imgHelp = null;//帮助按钮对应的图片private  Bitmap imgScore = null;private  Bitmap imgDetail = null;private ButtonUtil ButtonFirst = null;//选关界面第一关对应按钮private ButtonUtil ButtonSecond = null;//选关界面第二关对应按钮private Bitmap imgFirst = null;//第一关对应图片private Bitmap imgSecond = null;//第二关对应图片private Bitmap imgHelpDisplay = null;//帮助图片private Bitmap imgScoreDisplay = null;//高分图片private Bitmap imgDetailDisplay = null;private ButtonUtil ButtonReturn = null;//返回按钮private Bitmap imgReturn = null;//返回按钮对应图片private ButtonUtil ButtonSound = null;//声音开关按钮private Bitmap imgSoundOn = null;//开声音对应图片private Bitmap imgSoundOff = null;//关声音对应图片private Boolean is_SoundOn = true;//声音是否开private Boolean is_LeverUp = false;//是否过关private int DeadEnemyCnt = 0;//敌人死亡计数器     当死亡敌人个数达到某个数时   过关private int LeverCnt = 0;//过关界面的计数器private static MediaPlayer mediaPlayer = null;//声音播放对象public enum GameState//游戏状态{GAMESTATE_MENU, //菜单GAMESTATE_LEVELGUIDE, //关数提示,显示第一关,第二关 。。GAMESTATE_HELP, GAMESTATE_SCORE,GAMESTATE_DETAIL,GAMESTATE_GAME, //游戏}public  GameState GameState; // 游戏状态public static final int STAR_NUM = 30;public SpriteCmd rgSpriteCmd = new SpriteCmd();////主角SpriteCmd类对象实例化public SpriteCmd rgCmdStar[] = new SpriteCmd[30];//星星对象public SpriteCmd rgBulletCmd[] = new SpriteCmd[20];//主角子弹对象public SpriteCmd rgEnemy1Cmd = new SpriteCmd();//敌人1的SpriteCmd类对象public SpriteCmd rgEnemy2Cmd = new SpriteCmd();//敌人2对象public SpriteCmd rgEnemy3Cmd = new SpriteCmd();//敌人3对象public SpriteCmd rgEnemy4Cmd = new SpriteCmd();public SpriteCmd rgEnemy5Cmd = new SpriteCmd();public SpriteCmd rgBombCmds[] = new SpriteCmd[5];//敌人死亡时候爆炸的对象private int LeverNum;//关数计数器public Bitmap imgPlane;//主角飞机对应图片public Bitmap imgStar;//星星对应图片public Bitmap imgBullet;//子弹图片public Bitmap imgEnemy1;//敌人1对应图片public Bitmap imgEnemy2;//敌人2对象图片public Bitmap imgEnemy3;public Bitmap imgEnemy4;public Bitmap imgEnemy5;public Bitmap imgBomb; //炸弹对应图片public Bitmap imgPassLerver;//过关图片public SpriteCmd rgGameover = new SpriteCmd();public Bitmap imgBloodBg;//血量框图片public Bitmap imgBlood;//血量图片public boolean IsRightKeyRealess = true;//右键是否释放public boolean IsLeftKeyRealess = true;//左键是否释放public boolean IsUpKeyRealess = true;//上键是否释放public boolean IsDownKeyRealess = true;//下键是否释放private SensorManager sm;//传感器管理器private Sensor sensor;//重力传感器对象public float x_sensor = 0;//重力传感器x方向的位置偏移public float y_sensor = 0;//重力传感器y方向的位置偏移public float z_sensor = 0;//重力传感器z方向的位置偏移public SpriteCmd rgBackground1 = new SpriteCmd();//背景对象1public SpriteCmd rgBackground2 = new SpriteCmd();//背景对象2public SpriteCmd rgLerver = new SpriteCmd();//“恭喜过关”对象public SpriteCmd rgBloodBg = new SpriteCmd();//“血量框”对象public SpriteCmd rgBlood = new SpriteCmd();//“血量”对象public boolean  Is_exit = false;//是否退出游戏public PictureView(Context context){      super(context);//调用父类的构造方法      MainTime = 0; // 主计时清零      sm = (SensorManager) context.getSystemService(Context.SENSOR_SERVICE);  sensor = sm.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);// 得到一个重力传感器实例  sm.registerListener(this, sensor, SensorManager.SENSOR_DELAY_GAME);      new Thread(this).start(); //启动线程    通过start()方法找到run()方法      this.context = context;      Is_exit = false;      }public void TurnToMenu()//进入菜单{imgBackground =((BitmapDrawable)getResources().getDrawable(R.drawable.bg1)).getBitmap();//背景图片if (imgStart == null){imgStart = ((BitmapDrawable)getResources().getDrawable(R.drawable.start)).getBitmap();//“开始游戏”的图片}if (imgHelp == null){imgHelp = ((BitmapDrawable)getResources().getDrawable(R.drawable.help)).getBitmap();//“游戏帮助”的图片}if (imgScore == null){imgScore = ((BitmapDrawable)getResources().getDrawable(R.drawable.score)).getBitmap();//“高分”的图}if (imgDetail == null){imgDetail = ((BitmapDrawable)getResources().getDrawable(R.drawable.detail)).getBitmap();//“信息”的图}if (imgReturn == null){imgReturn = ((BitmapDrawable)getResources().getDrawable(R.drawable.back)).getBitmap();//“返回”的图片}ButtonStart = new ButtonUtil(imgStart,(scrWidth - imgStart.getWidth())/2,100);//把“开始游戏”的图片与按钮绑定ButtonHelp = new ButtonUtil(imgHelp,(scrWidth - imgHelp.getWidth())/2,200);ButtonScore = new ButtonUtil(imgScore,(scrWidth - imgScore.getWidth())/2,300);ButtonDetail = new ButtonUtil(imgDetail,(scrWidth - imgDetail.getWidth())/2,400);ButtonReturn = new ButtonUtil(imgReturn,scrWidth - imgReturn.getWidth() - 10,scrHeight - 50);//把“返回”的图片与按钮绑定GameState = GameState.GAMESTATE_MENU; //状态转换成菜单状态}public void TurnToLeverGuide()//进入选关{ReleaseImage(imgBackground);imgBackground =((BitmapDrawable)getResources().getDrawable(R.drawable.bg2)).getBitmap();//背景图片if (imgFirst == null){imgFirst = ((BitmapDrawable)getResources().getDrawable(R.drawable.firstlever)).getBitmap();//“第1关”的图片}if (imgSecond == null){imgSecond = ((BitmapDrawable)getResources().getDrawable(R.drawable.secondlever)).getBitmap();//“第2关”的图片}ButtonFirst = new ButtonUtil(imgFirst,(scrWidth - imgFirst.getWidth())/2,150);ButtonSecond = new ButtonUtil(imgSecond,(scrWidth - imgSecond.getWidth())/2,300);GameState = GameState.GAMESTATE_LEVELGUIDE;}public void TurnToHelp()//进入帮助{if (imgHelpDisplay == null){imgHelpDisplay = ((BitmapDrawable)getResources().getDrawable(R.drawable.helpdisplay)).getBitmap();}GameState = GameState.GAMESTATE_HELP;}public void TurnToScore()//进入高分榜{if (imgScoreDisplay == null){TextView a=new TextView(context);a.setText("a");//imgScoreDisplay = ((BitmapDrawable)getResources().getDrawable(R.drawable.scoredisplay)).getBitmap();}GameState = GameState.GAMESTATE_SCORE;}public void TurnToDetail()//进入信息{if (imgDetailDisplay == null){imgDetailDisplay = ((BitmapDrawable)getResources().getDrawable(R.drawable.detaildisplay)).getBitmap();}GameState = GameState.GAMESTATE_DETAIL;}public void TurnToGame()//进入游戏{   LoadResource();InitLever();//GameState = GameState.GAMESTATE_GAME;//////////为背景图定义了SpriteCmd类的两个对象,为背景图设定两个位置同时画出来//// rgBackground1.x = 0;rgBackground1.y = -scrHeight;rgBackground1.unLayer = 0;rgBackground1.unWidth = scrWidth;  //背景图的宽度设为全屏rgBackground1.unHeight = scrHeight;//背景图的宽度设为全屏rgBackground2.x = 0;rgBackground2.y = 0;rgBackground2.unLayer = 0;rgBackground2.unWidth = scrWidth;//背景图的宽度设为全屏rgBackground2.unHeight = scrHeight; //背景图的宽度设为全屏///////////////////////////////////////////////////////////// imgSoundOn =((BitmapDrawable)getResources().getDrawable(R.drawable.bgsoundon)).getBitmap();imgSoundOff =((BitmapDrawable)getResources().getDrawable(R.drawable.bgsoundoff)).getBitmap();ButtonSound = new ButtonUtil(imgSoundOn,10,scrHeight - 20);rgLerver.unWidth = 200;rgLerver.unHeight = 40;rgLerver.unLayer = 255;rgGameover.unWidth = 200;rgGameover.unHeight = 40;rgGameover.unLayer = 255;rgBloodBg.unWidth = 100;rgBloodBg.unHeight = 32;rgBloodBg.unLayer = 0;rgBloodBg.x = 0;rgBloodBg.y = 0;rgBlood.unWidth = 96;rgBlood.unHeight = 14;rgBlood.unLayer = 0;rgBlood.x = rgBloodBg.x;rgBlood.y = rgBloodBg.y   10;mediaPlayer = MediaPlayer.create(context, R.raw.game);    mediaPlayer.start();    mediaPlayer.setLooping(true);is_LeverUp = false;}void InitLever(){int i;switch (LeverNum) {case 1:   //第一关rgSpriteCmd.unWidth = 36;rgSpriteCmd.unHeight = 34;rgSpriteCmd.x = (scrWidth - rgSpriteCmd.unWidth)/2;rgSpriteCmd.y = scrHeight - rgSpriteCmd.unHeight;rgSpriteCmd.unLayer = 0;rgSpriteCmd.unSpriteIndex = 0;rgSpriteCmd.CurrentState = MainState.enSTAND;rgSpriteCmd.WalkCount = 0;rgSpriteCmd.IsHurt = false;rgSpriteCmd.IsLeftStop = false;rgSpriteCmd.IsRight = false;rgSpriteCmd.IsTopStop = false;rgSpriteCmd.IsDownStop = false;//敌人初始化rgEnemy1Cmd.unWidth = 35;rgEnemy1Cmd.unHeight = 30;rgEnemy1Cmd.unLayer = 255;rgEnemy3Cmd.unWidth = 35;rgEnemy3Cmd.unHeight = 30;rgEnemy3Cmd.unLayer = 255;rgEnemy3Cmd.IsRight = false;rgEnemy4Cmd.unWidth = 35;rgEnemy4Cmd.unHeight = 30;rgEnemy4Cmd.unLayer = 255;rgEnemy4Cmd.IsRight = false;break;case 2:  //第二关rgSpriteCmd.unWidth = 36;rgSpriteCmd.unHeight = 34;rgSpriteCmd.x = (scrWidth - rgSpriteCmd.unWidth)/4;rgSpriteCmd.y = scrHeight - rgSpriteCmd.unHeight;rgSpriteCmd.unLayer = 0;rgSpriteCmd.unSpriteIndex = 0;rgSpriteCmd.CurrentState = MainState.enSTAND;rgSpriteCmd.WalkCount = 0;rgSpriteCmd.IsHurt = false;rgSpriteCmd.IsLeftStop = false;rgSpriteCmd.IsRight = false;rgSpriteCmd.IsTopStop = false;rgSpriteCmd.IsDownStop = false;//敌人初始化rgEnemy1Cmd.unWidth = 35;rgEnemy1Cmd.unHeight = 30;rgEnemy1Cmd.unLayer = 255;rgEnemy2Cmd.unWidth = 35;rgEnemy2Cmd.unHeight = 30;rgEnemy2Cmd.unLayer = 255;rgEnemy3Cmd.unWidth = 35;rgEnemy3Cmd.unHeight = 30;rgEnemy3Cmd.unLayer = 255;rgEnemy3Cmd.IsRight = false;rgEnemy4Cmd.unWidth = 35;rgEnemy4Cmd.unHeight = 30;rgEnemy4Cmd.unLayer = 255;rgEnemy5Cmd.unWidth = 35;rgEnemy5Cmd.unHeight = 30;rgEnemy5Cmd.unLayer = 255;rgEnemy5Cmd.IsRight = false;break;default:break;}////星星的初始化///////////////////////////////for (i = 0; i < STAR_NUM; i  = 1){rgCmdStar[i] = new SpriteCmd();//每颗星星都实例化SpriteCmd类对象}for (i = 0; i < STAR_NUM; i  = 2) //偶数个星星的图片索引值为0{rgCmdStar[i].unSpriteIndex = 0;}for (i = 1; i < STAR_NUM; i  = 2) //基数个星星的图片索引值为1{rgCmdStar[i].unSpriteIndex = 1;}for (i = 0; i < STAR_NUM; i   ){rgCmdStar[i].unWidth = 3; //每颗星星图片的宽度和高度rgCmdStar[i].unHeight = 3;rgCmdStar[i].x = scrWidth/STAR_NUM*i   10;//每颗星星图片绘制在屏幕上的位置rgCmdStar[i].y = scrHeight/STAR_NUM*i;} //////////////每颗子弹实例化SpriteCmd类对象,初始化////////for(i=0;i scrHeight) {//到达地图下边界rgSpriteCmd.IsDownStop = true;rgSpriteCmd.y = scrHeight - rgSpriteCmd.unHeight;}else {rgSpriteCmd.IsDownStop = false;}////主机与敌机的碰撞判断及处理///////////////////////////////if ((CheckHitEnemy(rgSpriteCmd, rgEnemy1Cmd) || CheckHitEnemy(rgSpriteCmd, rgEnemy2Cmd)|| CheckHitEnemy(rgSpriteCmd, rgEnemy3Cmd)) || CheckHitEnemy(rgSpriteCmd, rgEnemy4Cmd)|| CheckHitEnemy(rgSpriteCmd, rgEnemy5Cmd)&& !rgSpriteCmd.IsHurt) {rgSpriteCmd.CurrentState = MainState.enHURT;rgSpriteCmd.ProtectCount = 18;rgSpriteCmd.IsHurt = true;rgBlood.unWidth -= 19;if (rgBlood.unWidth < 0) {rgBlood.unWidth = 96;}}/////主机子弹与敌机1的碰撞////////////////////////////////for(i=0;i -1 && y_sensor < 1) {rgSpriteCmd.CurrentState = MainState.enSTAND;}else {rgSpriteCmd.unSpriteIndex = 0;rgSpriteCmd.y  = 10;}}else if (rgSpriteCmd.CurrentState == MainState.enHURT) {rgSpriteCmd.unSpriteIndex = MainTime%2 - 1; rgSpriteCmd.ProtectCount--;if (rgSpriteCmd.ProtectCount == 0) {rgSpriteCmd.CurrentState = MainState.enSTAND;rgSpriteCmd.IsHurt = false;}}}   ///////把图片画成全屏///////////////////////////////////////////public  void DisplayImage(Canvas canvas, Bitmap bitmap,int width, int height){    if(bitmap!=null)    {    Rect scrRect = new Rect(); //绘制区域在屏幕上的矩形范围        scrRect.left = 0; //绘制区域左上角顶点在屏幕上的x坐标        scrRect.top = 0; //绘制区域左上角顶点在屏幕上的y坐标        scrRect.right = scrWidth;//width; //绘制区域右下角顶点在屏幕上的x坐标        scrRect.bottom = scrHeight;//height; //绘制区域右下角顶点在屏幕上的y坐标        Rect imgRect = new Rect(); //绘制区域在图片上的矩形范围        imgRect.left = 0; //绘制区域左上角顶点距离图片左上角的x坐标        imgRect.top = 0; //绘制区域左上角顶点距离图片左上角的y坐标        imgRect.right = 0   width; //绘制区域右下角顶点距离图片左上角的x坐标        imgRect.bottom = 0   height; //绘制区域右下角顶点距离图片左上角的y坐标        canvas.drawBitmap(bitmap, imgRect, scrRect, null); //绘制图片    }    }///////////////////////////////////////////////////////////////////////////  ////////画精灵(相对于屏幕的相对位置)//////////////////////public   void DrawSprites(Canvas canvas, Bitmap bitmap, SpriteCmd spriteCmd){if (spriteCmd.unLayer != 255) {DisplayImage(canvas, bitmap, //要画的图片spriteCmd.x, //图片左上角画在屏幕上的x位置spriteCmd.y, //图片左上角画在屏幕上的y位置spriteCmd.unWidth, //图片的宽度spriteCmd.unHeight, //图片的高度0, //要画的图片在整个图片中的x方向位置spriteCmd.unSpriteIndex * spriteCmd.unHeight); //要画的图片在整个图片中的y方向位置}}//画图片//参数依次为画布Canvas对象,位图对象,在屏幕上的x坐标,在屏幕上的y坐标,//绘制的宽度,绘制的高度,在图片上的x坐标,在图片上的y坐标public  void DisplayImage(Canvas canvas, Bitmap bitmap, int scrX, int scrY, int width, int height, int imgX, int imgY){if(bitmap!=null){Rect scrRect = new Rect(); //绘制区域在屏幕上的矩形范围scrRect.left = scrX; //绘制区域左上角顶点在屏幕上的x坐标scrRect.top = scrY; //绘制区域左上角顶点在屏幕上的y坐标scrRect.right = scrX   width; //绘制区域右下角顶点在屏幕上的x坐标scrRect.bottom = scrY   height; //绘制区域右下角顶点在屏幕上的y坐标Rect imgRect = new Rect(); //绘制区域在图片上的矩形范围imgRect.left = imgX; //绘制区域左上角顶点距离图片左上角的x坐标imgRect.top = imgY; //绘制区域左上角顶点距离图片左上角的y坐标imgRect.right = imgX   width; //绘制区域右下角顶点距离图片左上角的x坐标imgRect.bottom = imgY   height; //绘制区域右下角顶点距离图片左上角的y坐标canvas.drawBitmap(bitmap, imgRect, scrRect, null); //绘制图片}}//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////触屏事件////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////public boolean onTouchEvent(MotionEvent event){switch (event.getAction()){case MotionEvent.ACTION_DOWN: // 当触摸到屏幕IsRightKeyRealess = false;IsLeftKeyRealess = false;IsUpKeyRealess = false;IsDownKeyRealess = false;switch (GameState){case GAMESTATE_MENU:onTouchEventInMenu(event); 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