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snr
计算语音、音频信号的信噪比程序(包含音频样本文件)(Calculation of voice, audio program signal to noise ratio (including the audio sample file))
- 2010-11-19 11:37:47下载
- 积分:1
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netlab-nn-for-pattern-nebley
this book very important
excellent
- 2012-01-12 17:00:34下载
- 积分:1
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sinwn
生成含有高斯噪声的正弦信号,C语言格式(Gaussian noise generated containing the sinusoidal signal, C language format)
- 2009-01-08 09:47:26下载
- 积分:1
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DTproTest
DTproTest滴水动态变形-飘功能例子.rar(DTproTest example DTproTest example)
- 2015-02-02 01:49:55下载
- 积分:1
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2010-12-12
可实现飞思卡尔比赛以及灭火机器人比赛的计时裁判器,(And can achieve Freescale game timing referee)
- 2012-10-29 15:15:26下载
- 积分:1
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shuangmushijue
双目视觉经验总结,希望后面的不要犯错误。(Binocular visual experience summary, make no mistake behind.)
- 2012-11-07 11:04:15下载
- 积分:1
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压力测试不死进程完整源码
压力测试不死进程完整源码,包含控制端,客户端,只需要导入XTP库到项目中,就可以完整编译。
- 2022-01-26 06:58:04下载
- 积分:1
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DSPandMATLAB
说明: 本人收集的一些关于DSP与matlab编程的资料,有用matlab产生DSP代码的实例,希望对大家有很大帮助(I collected some information on DSP and matlab programming information useful matlab generate DSP code examples, I hope everyone has a lot of help)
- 2008-08-31 18:44:26下载
- 积分:1
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国外程序员编写的基于OpenGL的3D地形引擎 terrainEngine
国外程序员编写的基于OpenGL的3D地形引擎。
errain Engine
I started working on a terrain engine around October 2000.
I was deeply moved by screenshots from black and white :)
My intention and main goal was to create something visually stunning.
This meant writing a terrain texture-generator, and working hard to find good textures and blending modes.
The outcome is an engine that hold a (supposedly) 1km by 1km piece of terrain with very high accuracy.
There is no triangle-cutting algorithm employed, simple brute-force. I use a large terrain texture and
a tiling detail texture. There s a skybox and the terrain reflects on the water.
I used OpenGL for this one, employing the OGLC skeleton to avoid most of the opengl-win32 business.
You can move through this world using descent keys (a,z, keypad). use w to switch to wire-frame and d to render without the detail texture.(foreign programmers prepared by the OpenGL-based 3D terrain engine. Errain Engine I started working on a terrain eng stimulant around October 2000. I was deeply moved by sc reenshots from black and white : ) My intention and main goal was to create someth ing visually stunning. This meant writing a ter rain texture-generator, and working hard to find good blend textures and ing modes. The outcome is an engine that hold a ('s upposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting al gorithm employed. simple brute-force. I use a large terrain textu 're a tiling detail and texture. There's a skybox a nd the terrain reflects on the water. I used Open GL for this one. employing the OGLC skeleton to avoid most of the opengl- win32 business. You )
- 2006-11-30 16:20:26下载
- 积分:1
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LineMarch
BMP图像边缘提取后 根据边缘点集直线拟合(BMP image edge extraction fitting a straight line)
- 2011-06-23 14:53:47下载
- 积分:1