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坦克战役 C# 项目-简单的新手
坦克战役 C# 项目-简单的新手玩家控制一辆坦克,必须摧毁敌人的坦克,在每个级别,从屏幕的顶部进入球场。敌人的坦克试图摧毁 player 基地 (表示为鸟、 鹰或凤凰城地图),以及人类的坦克本身。水平完成时播放机摧毁所有 20 敌人的坦克,但游戏的结束,如果 player 的基地被摧毁或玩家会失去所有的可用生命。战斗城市是早些时候允许两个玩家同时玩的游戏之一。这两名球员必须在一起,保卫基地,如果一名球员射对方,友军炮火受害者将无法移动一段时间 (但仍然可以拍摄)。
- 2022-03-22 09:07:10下载
- 积分:1
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有意思的动画
有意思的动画-眨动的眼睛_4学习.NET用的…-interesting animation- blinking eyes _4 learning.NET with the ...
- 2022-05-24 04:58:41下载
- 积分:1
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用函数模板求一维数组中的最大和最小值。
用函数模板求一维数组中的最大和最小值。
- 2022-06-16 14:49:14下载
- 积分:1
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ATM
自己练习的C语言小程序,ATM系统实现,无界面和数据库连接,用文件实现(Own practice C-applet, ATM system implementation, non-interface and database connection, use the file to achieve)
- 2010-03-08 09:32:16下载
- 积分:1
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Programming-MATLAB-and-VCP-P
简要介绍VC++与MATLAB联合编程技术(VC++ introduced the joint programming with MATLAB)
- 2011-01-22 15:49:03下载
- 积分:1
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1phase
single phase demo for power
- 2015-03-21 22:07:04下载
- 积分:1
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dan
求方程的根植,,仅供参考,仅供参考,仅供参考,仅供参考(Demand equation is rooted, for reference, reference, reference, reference)
- 2011-09-27 10:46:56下载
- 积分:1
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LCD1602
说明: LCD1602关于屏幕字符的显示以及其功能的初始化数据传输(LCD1602 Initial Data Transfer on Display of Screen Characters and Their Functions)
- 2020-06-22 23:20:01下载
- 积分:1
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微机原理单周期处理器verilog代码基于nexy4
用ise新建工程,添加verilog module,将源代码复制到该工程,再添加verilog testfixture 将测试代码复制到其中,另外需要用到irom,iram两个IP核。先创建文本文件,命名为xxx.coe,再将机器码复制到其中。添加irom的过程中,加入之前创建的coe文件。注意以上过程都要保证路径中没有中文。
- 2022-03-15 03:34:18下载
- 积分:1
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DM642EDMA
This program uses the timers to trigger EDMA events. These events in turn
* trigger linked EDMA parameter tables to fill a ping pong buffer structure.
* Set a breakpoint on swiProcessFunc(int arg). Then open two memory windows.
* Use ping as the address for one memory window and pong for the other. Then
* run the application. You ll note that the program bounces between the ping
* and pong buffers filling each with a value that comes from the source. The
* source in this case is the SDRAM timer control register and it simulates
* input data(This program uses the timers to trigger EDMA events. These events in turn* trigger linked EDMA parameter tables to fill a ping pong buffer structure.* Set a breakpoint on swiProcessFunc (int arg). Then open two memory windows.* Use ping as the address for one memory window and pong for the other. Then* run the application. You' ll note that the program bounces between the ping* and pong buffers filling each with a value that comes from the source. The* source in this case is the SDRAM timer control register and it simulates* input data)
- 2010-08-07 11:34:58下载
- 积分:1