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SequentialSfM
说明: 一个用sequntial SFM实现双目三维重建的简单实例(A simple example of sequntial SFM ( Structure From Motion ) 3D reconstruction.)
- 2021-11-04 00:30:03下载
- 积分:1
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3D数学基础:图形与游戏开发
说明: 一步步引导读者用C++实现计算机图形学中的各种基础数据结构(Lead reader to build the various data structrues of computer graphics step by step.)
- 2020-06-18 14:40:02下载
- 积分:1
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d3dx9_26
d3d dll文件,3dsmax9 必不可少的文件系统,有了它,你可以尽情的徜徉在3D的世界里(d3d dll file)
- 2014-06-29 16:39:23下载
- 积分:1
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Qube TextureMapping from scratch(Delpi)
The perfect texture mapping Algorithm example from scratch no DirectX, OpenGL etc ...
This source code working fine but not optimized and contains many artless ideas because it specific to training the beginners and the students ...
- 2020-06-23 23:00:01下载
- 积分:1
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3GPP-3D-TR36.873-c10
经典的标准3D信道建模-TR36.873,对研究信道非常有帮助.(The classical standard 3D channel model-TR36.873 which is very useful for doing research in channel model.)
- 2020-09-18 21:17:53下载
- 积分:1
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revovedoor
本例代码需要专门的vrml浏览器浏览,本例代码是一般酒店,公司等场所的旋转门,在建大型三维场景时可以直接链接此例插入场景(This case, the code requires specialized vrml browser browsing this case, the code is the revolving door of the place of the general hotel companies in the construction of large three-dimensional scene can link directly to this case, insert scene)
- 2012-09-13 10:42:44下载
- 积分:1
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3D-to-2D
这个程序是用来将三维坐标投影成二维的c++程序。(This program is a three-dimensional coordinate projection into two-dimensional C++ program. . .)
- 2021-01-20 14:48:41下载
- 积分:1
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gezhongsuanfa
四种压缩传感的重构算法,StOMP,BP,OMP,block_omp(Four kinds of compressed sensing reconstruction algorithm, StOMP, BP, OMP, block_omp)
- 2013-10-29 14:54:27下载
- 积分:1
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tuxiangzhenshiganshanweijianmo.pdf
形状和表面颜色是表征真实物体属性的两个要素.随着三维扫描技术的发展,获取精确稠密的三维数据已经
比较容易.通过对获取的三维数据做相关处理,就能够生成正确表达物体形状的几何模型,但仅仅如此还不足以精
确建模真实物体.为了建立照片真实感的三维模型,还需要将物体的表面颜色和几何模型融合.如果彩色相机和三
维扫描仪固定在一起,这个问题很容易解决.但是,这种固定采集方式在应用时很不方便,对采集数据限制很大,因
此需要将三维数据和彩色图片采集分开进行,通过后期合成方式来融合两种数据.(err)
- 2008-03-03 15:32:46下载
- 积分:1
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GameFrame
说明: 三维人物绘制,使用DirectX的ID3DXAnimationController接口实现三维人物绘制,其中包括骨骼蒙皮技术。注意:编译时一定要将Resource文件夹拷贝到Debug或Release目录下。(Drawing three-dimensional characters, the use of the DirectX interface ID3DXAnimationController drawing three-dimensional figures, including skinned mesh technology. Note: When the compiler must Resource folder are copied to the Debug or Release directory.)
- 2008-12-08 20:26:32下载
- 积分:1