SDK_D3DM_WINDOWSMOBILE5_POCKETPC_ARMV4I_FIXED_2
代码说明:
Direct3D Mobile SDK 需要PowerVR支持的平台(The PowerVR Direct3D Mobile SDK provides a set of documentation, source code and utilities that help developers create applications using the Direct3D Mobile graphics library on PowerVR platforms. The remainder of this document describes the contents of the SDK.)
文件列表:
SDKPackage
..........\Binaries
..........\........\Demos
..........\........\.....\EvilSkull
..........\........\.....\.........\D3DMEvilSkull.exe
..........\........\.....\FogHalo
..........\........\.....\.......\car.POD
..........\........\.....\.......\D3DMFogHalo.exe
..........\........\.....\.......\light.POD
..........\........\.....\.......\set.POD
..........\........\.....\Fur
..........\........\.....\...\D3DMFur.exe
..........\........\.....\Lighting
..........\........\.....\........\D3DMLighting.exe
..........\........\.....\PolyBump
..........\........\.....\........\D3DMPolyBump.exe
..........\........\.....\Vase
..........\........\.....\....\D3DMVase.exe
..........\........\TrainingCourse
..........\........\..............\AlphaBlend
..........\........\..............\..........\D3DMAlphaBlend.exe
..........\........\..............\BasicTnL
..........\........\..............\........\D3DMBasicTnL.exe
..........\........\..............\HelloTriangle
..........\........\..............\.............\D3DMHelloTriangle.exe
..........\........\..............\Initialization
..........\........\..............\..............\D3DMInitialization.exe
..........\........\..............\IntroducingPOD
..........\........\..............\..............\D3DMIntroducingPOD.exe
..........\........\..............\IntroducingPVRShell
..........\........\..............\...................\D3DMIntroducingPVRShell.exe
..........\........\..............\IntroducingPVRTools
..........\........\..............\...................\D3DMIntroducingPVRTools.exe
..........\........\..............\Multitexture
..........\........\..............\............\D3DMMultitexture.exe
..........\........\..............\RenderToTexture
..........\........\..............\...............\D3DMRenderToTexture.exe
..........\........\..............\Texturing
..........\........\..............\.........\D3DMTexturing.exe
..........\Builds
..........\......\sdkver.h
..........\......\Windows
..........\......\.......\resource.h
..........\......\.......\shared.rc
..........\Demos
..........\.....\EvilSkull
..........\.....\.........\D3DM
..........\.....\.........\....\Build
..........\.....\.........\....\.....\WindowsVC2005
..........\.....\.........\....\.....\.............\D3DMEvilSkull.sln
..........\.....\.........\....\.....\.............\D3DMEvilSkull.vcproj
..........\.....\.........\....\.....\.............\Fixed-PocketPC-ARMV4I-Release
..........\.....\.........\....\.....\.............\.............................\D3DMEvilSkull.exe
..........\.....\.........\....\D3DMEvilSkull.cpp
..........\.....\.........\....\D3DMEvilSkull_low.H
..........\.....\.........\....\Fire02.h
..........\.....\.........\....\Fire03.h
..........\.....\.........\....\Iris.h
..........\.....\.........\....\maketex.mak
..........\.....\.........\....\Metal.h
..........\.....\.........\D3DMEvilSkull.txt
..........\.....\.........\Media
..........\.....\.........\.....\EvilSkull.max
..........\.....\.........\.....\Fire02.tga
..........\.....\.........\.....\Fire03.tga
..........\.....\.........\.....\Iris.tga
..........\.....\.........\.....\Metal.tga
..........\.....\FogHalo
..........\.....\.......\D3DM
..........\.....\.......\....\Build
..........\.....\.......\....\.....\WindowsVC2005
..........\.....\.......\....\.....\.............\D3DMFogHalo.sln
..........\.....\.......\....\.....\.............\D3DMFogHalo.vcproj
..........\.....\.......\....\.....\.............\Fixed-PocketPC-ARMV4I-Release
..........\.....\.......\....\.....\.............\.............................\car.POD
..........\.....\.......\....\.....\.............\.............................\D3DMFogHalo.exe
..........\.....\.......\....\.....\.............\.............................\light.POD
..........\.....\.......\....\.....\.............\.............................\set.POD
..........\.....\.......\....\car.POD
..........\.....\.......\....\D3DMFogHalo.cpp
..........\.....\.......\....\light.POD
..........\.....\.......\....\maketex.mak
..........\.....\.......\....\set.POD
..........\.....\.......\....\tHalo.h
..........\.....\.......\....\tIron.h
..........\.....\.......\FogHalo.txt
..........\.....\.......\Media
..........\.....\.......\.....\car.max
..........\.....\.......\.....\light.max
..........\.....\.......\.....\set.max
..........\.....\Fur
..........\.....\...\D3DM
..........\.....\...\....\Build
..........\.....\...\....\.....\WindowsVC2005
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