登录
首页 » Java » Char_src

Char_src

于 2008-08-12 发布 文件大小:3KB
0 56
下载积分: 1 下载次数: 2

代码说明:

  布局管理器示例,设置不同面板网格包布局管理器(Layout manager example, set up different packages panel grid layout manager)

下载说明:请别用迅雷下载,失败请重下,重下不扣分!

发表评论

0 个回复

  • gobangCPP
    C++五子棋代码,有详细的算法注释,代AI算法...可直接运行(C++ gobang game code-with AI。it can work directly)
    2012-07-01 18:32:24下载
    积分:1
  • Checker
    经典的西洋跳棋程序。 运用机器学习方法实现人机对弈。 方便大家学习。(Classic checkers program. The use of machine learning methods to achieve human-computer chess. To facilitate them to learn.)
    2020-11-16 06:29:46下载
    积分:1
  • Ball3.0
    类似弹球的小程序,用MFC做的,小球的移动和柱子的控制已经做好(Billiard similar small program, using MFC to do the small ball movement and control of columns have been carried out)
    2008-04-07 23:28:13下载
    积分:1
  • shuziyouxi
     在数独高手的规则是要将9个数字填入一个9个小九宫格组成的9×9格子里。使得每一行,每一列和每个小九宫格里都有1-9的数字,并且每个数字在它所在的行、列以及每个小九宫格里面都只出现唯一一次。(Sudoku expert in the rules is to fill a 9 digit composed of nine small squares 9 × 9 grid yard. So that each row, each column and each have 1-9 small squares in the figures, and each figure in its row, column, and each small squares appear only inside the only time.)
    2013-11-13 13:54:04下载
    积分:1
  • MAZE_Q_LEARNING
    说明:  利用Q学习进行迷宫路径选择,完成简单的强化学习任务(use Q_learning to play maze game)
    2019-04-04 15:13:07下载
    积分:1
  • greedy-snake
    游戏-贪吃蛇vb2008 visual basic 2008(games-greedy snake)
    2012-08-03 22:23:51下载
    积分:1
  • 五子棋cc
    说明:  实验课实现的简易五子棋人机对弈系统。可以选择不同难度。(A simple man-machine game system of Gobang is realized in the experimental course. You can choose different difficulties.)
    2019-07-07 15:38:25下载
    积分:1
  • SMILEORCRY
    一个小游戏,通过方向键控制人物左右行走从而吃到笑脸或哭脸。吃到笑脸得10分,吃到哭脸失去10分。(A little game about walking through the arrow keys to control the character to eat smiley face or sad face. Eat smiley 10 points, eat sad to lose 10 points.)
    2012-04-03 14:28:48下载
    积分:1
  • 汉诺塔演示
    汉诺塔搬砖步骤动画演示,可选择砖块数量,有简单的 动画播放控制,windows api,带ui窗口,略显粗糙,仅供无聊娱乐参考使用~~~
    2022-05-13 16:41:48下载
    积分:1
  • 2
    Background Given a set of rectangles {R1, R2, …, Rn}, compute the area of their common intersection. i.e., Area(R1∩R2∩…∩Rn) The edges of the rectangles R1, R2, …, Rn, are either vertical or horizontal lines. For example, the intersection of 4 rectangles, R1, R2, R3, and R4, in the following figure is the shaded rectangle. Input The input contains (N + 1) lines. The first line specifies the number of rectangles N, where 1 < N < 1000. Since the sides of the rectangles are parallel to the x-axis and y-axis, each rectangle is bounded by the lines x = x1, x = x2, y = y1 and y = y2 and each subsequent line of the input file thus specifies one rectangle in the following format: x1 x2 y1 y2 such that 0 <= x1 < x2 <= 10000 and 0 <= y1 < y2 <= 10000, and x1, x2, y1 and y2 are integers. Output The output file contains the area of the intersection of all the rectangles.
    2013-11-15 02:58:38下载
    积分:1
  • 696522资源总数
  • 104029会员总数
  • 31今日下载