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MLS
MLS用於3D曲面變型,可算出較為準確的法向量(This method can be used to 3D surface deformation,can figure out more accurate normal vecter)
- 2020-07-28 22:08:38下载
- 积分:1
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principal_curvatures
基于PCL的三维点云模型表面主曲率估计的具体实现(estimation of the principal curvature)
- 2013-12-19 18:52:43下载
- 积分:1
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br
说明: 重叠文字避让程序及lisp源代码,地形图里重叠文字一次性解决问题。(Procedures and avoid overlapping text lisp source code, topographic maps in overlapping text disposable solve the problem.)
- 2013-06-13 07:21:58下载
- 积分:1
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3D-R2N2-master
单图像和多图像三维重建,基于theano包的一个重建代码,够20个子了吗(3d reconstruction from both single and muti image)
- 2021-05-01 11:01:52下载
- 积分:1
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earthquakeanalysis
对地震数据进行分析,并对它们进行三维重建,可用来对地震原因进行探索.(Analysis of seismic data, and their three-dimensional reconstruction, can be used to explore the causes of earthquakes.)
- 2009-03-23 11:43:22下载
- 积分:1
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DN3D1
洛斯阿拉莫斯实验室开发的显示动力有限元程序dyna3d,可处理碰撞,侵彻和接触等问题,有丰富的材料模型和状态方程,以及可扩展的二次开发能力。(dyna3d source code)
- 2020-09-27 19:37:46下载
- 积分:1
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07_BumpTexture
本例描述了在D3D中球形纹理的映射。高级纹理的映射(This example describes the D3D in spherical texture mapping. Advanced texture mapping)
- 2009-01-19 15:04:17下载
- 积分:1
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LODDuKai
LOD地形小演示 内容不多全是基本知识 用于学习事实地形 (Terrain LOD few small presentations for learning basic knowledge of all the fact that the terrain)
- 2010-11-01 00:15:38下载
- 积分:1
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BM3D
BM3D完整代码(不是.p文件),可以看到全部代码,供学习参考(BM3D complete code (not the .p file), you can see all the code, for study and reference)
- 2021-03-21 21:59:16下载
- 积分:1
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The_Magic_Of_Computer_Graphics
计算机图形学重要参考。对理解OpenGL和D3D的渲染过程有重要帮助。(Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.)
- 2015-01-28 12:30:23下载
- 积分:1