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shandong
帧循环事件,频率出现元件、清除,制造闪动效果(Frame cycle events, frequency components, clear, manufacturing flashing effect
)
- 2016-12-01 12:45:17下载
- 积分:1
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compute_homography
计算单应矩阵,输入为2D图像坐标点和3D世界坐标点,输出为3x3单应矩阵(Calculate homography)
- 2021-03-04 11:39:32下载
- 积分:1
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heterodyne_unwrap
包含用于条纹图像的旋转滤波、四步相移法程序和多频外差算法程序,用于光栅投影法的三维重建(Contains filter fringe image rotation, four-step phase shift method procedures and multi-frequency heterodyne algorithm for three-dimensional reconstruction of the grating projection)
- 2013-07-05 21:27:37下载
- 积分:1
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3DObjImport9
import o3d files in c4d editor
- 2013-02-27 10:00:13下载
- 积分:1
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vs
说明: 关于vs的基本使用方法,非常有用,可以轻松掌握常用技巧,取得事半功倍的效果。(VS on basic use, very useful, easy to master a variety of techniques commonly used to obtain a multiplier effect.)
- 2014-05-25 21:49:16下载
- 积分:1
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matlab-gui
matlab gui实现三维图形的旋转,平移及缩放(matlab gui to achieve rotation, translation and scaling of 3D graphics)
- 2012-11-02 20:10:59下载
- 积分:1
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3d
说明: 3d制作动画人物详解教程.docDetailed 3d character animation tutorial. Doc(Detailed 3d character animation tutorial. DocDetailed 3d character animation tutorial. Doc)
- 2013-06-09 11:06:24下载
- 积分:1
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coders
使用D3D编写的简单开车游戏,新手可以看看,做的比较简陋,但应有的功能还是有的,包含开始界面,赛车选择,有背景音乐,可切换视角(Using D3D write simple driving game, beginners can see, the more humble, but its function or some, contains the start interface, the car selection, background music, can switch perspective)
- 2020-09-14 14:27:57下载
- 积分:1
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trimesh_12-16_m
3d 图形变换相关的代码,借助现有的一些几何库,实现了如三角网格化简 参数化等的内容(3D model tranform code)
- 2015-12-16 10:00:44下载
- 积分:1
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The_Magic_Of_Computer_Graphics
计算机图形学重要参考。对理解OpenGL和D3D的渲染过程有重要帮助。(Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.)
- 2015-01-28 12:30:23下载
- 积分:1