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SequentialSfM
说明: 一个用sequntial SFM实现双目三维重建的简单实例(A simple example of sequntial SFM ( Structure From Motion ) 3D reconstruction.)
- 2021-11-04 00:30:03下载
- 积分:1
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Game_Demo
ogre的高级编程框架,适合对ogre深入学习者。(the ogre senior programming framework,suitable learners in depth ogre.)
- 2013-04-02 13:22:26下载
- 积分:1
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mnfcemm
对高光谱图像进行目标检测,首先滤波处理然后降维,利用输出能量最小原则用于探测亚像元的小目标。(In target detection of hyperspectral images, first filter processing and then dimensionality reduction are used to detect sub-pixel small targets by using the principle of minimum output energy.)
- 2020-06-19 17:20:02下载
- 积分:1
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zeus2d_v2.0.tar
二维磁流体计算程序,可根据问题干煸,已有改变成三维的版本(Two-dimensional MHD calculation program, according to the problem dry stir, has changed into a three-dimensional version of the)
- 2020-11-21 10:49:36下载
- 积分:1
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Gaussian_plume
说明: 经典高斯烟雨模型、固定点源、3d模拟、三维图、等高线图(Classic Gaussian smoke and rain model, fixed point source, 3d simulation, three-dimensional map, contour map)
- 2020-05-19 13:11:01下载
- 积分:1
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PV3D-Essentials(English)
介绍PV3D 原理,经典之作,英文原版,已源码为实例讲解(PV3D introduced the principle of classic, English original, has source code for the examples to explain)
- 2011-11-14 18:15:53下载
- 积分:1
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3d_data
一些三维点云的pcd文件,用于研究三维点云的(3D data)
- 2016-03-12 21:18:15下载
- 积分:1
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VB_3Dstarfield
VB实现屏幕上显示3D star,研究VB对3D图形的处理性能。(VB to achieve the screen 3D star, of VB on the 3D graphics processing performance.)
- 2008-07-21 09:56:09下载
- 积分:1
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The_Magic_Of_Computer_Graphics
计算机图形学重要参考。对理解OpenGL和D3D的渲染过程有重要帮助。(Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.)
- 2015-01-28 12:30:23下载
- 积分:1
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gltools
glTools oh god what i must wrote here?
- 2014-10-13 03:15:14下载
- 积分:1