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osgRecipes-master
osg cookbook 中的源代码,里面有OSG和CG的结合,OSG和CEGUI的结合,OSG与QT的结合以及PHYSX的结合。(the source code of OSGCOOKBOOK,include integration of OSG and CG,CEGUI,QT and physx)
- 2013-09-07 21:30:32下载
- 积分:1
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07_BumpTexture
本例描述了在D3D中球形纹理的映射。高级纹理的映射(This example describes the D3D in spherical texture mapping. Advanced texture mapping)
- 2009-01-19 15:04:17下载
- 积分:1
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BMP_ROTATE
自己按照网上的源码做的3D图形变化的修改,实现一个BMP图片的旋转,基本实现,但还没有完全完成(Your online source according to the 3D graphics make changes changes to implement a BMP image of the rotation, basically, but not entirely complete)
- 2010-08-20 10:53:56下载
- 积分:1
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rockf
Prewitte边缘算子法(Prewitte Edge Operators)
- 2005-01-20 14:58:44下载
- 积分:1
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voronoi
visual c++实现voronoi图生成函数的实现
voronoi图生成与构造(voronoi implements with visul c++)
- 2016-03-22 00:31:02下载
- 积分:1
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分割代码
本人最近正在研究三维点云库pcl,可以说三位点云图像处理未来的应用前景非常广阔,因此愿意与各位感兴趣的朋友一起探讨.此程序是本人最近最近感兴趣的三维点云分割程序,通过区域增长算法将三维点云实现较好分割。源程序来自POINT CLOUD LIBRARY外文官方网站,运行此程序需提前配置好pcl点云库。(I was recently on the 3D point cloud library PCL, it can be said that the three sites of cloud image processing application prospect is very broad, so are willing to share with you interested friends to explore. This program is a 3D point cloud I recently interested in the segmentation process, through the regional growth algorithm will achieve better segmentation of 3D point cloud. The source program comes from POINT CLOUD LIBRARY foreign language official website, running this program need to configure the PCL point cloud Library in advance)
- 2017-11-02 11:50:13下载
- 积分:1
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exoosg
exercis on osg programing in visuel basic c++
- 2013-11-09 19:19:42下载
- 积分:1
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mfc
通过MFC的操作进行图形的操作,可以让进行简单图形绘制(through MFC to realise some functions)
- 2014-03-17 12:14:08下载
- 积分:1
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CADInnovate12.23.1
Acis R15,hoops/mfc 12.0, xt12.0 写的一个 图形绘制软件的框架。Vc 2003 平台。
有基本的基于上面所述的组件组成的3D造型的演示。(Acis R15, hoops/mfc 12.0, xt12.0 to write a graphics rendering software framework. Vc 2003 platform. Based on the above basic components described in the presentation of 3D modeling.)
- 2008-12-28 01:03:39下载
- 积分:1
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tuxiangzhenshiganshanweijianmo.pdf
形状和表面颜色是表征真实物体属性的两个要素.随着三维扫描技术的发展,获取精确稠密的三维数据已经
比较容易.通过对获取的三维数据做相关处理,就能够生成正确表达物体形状的几何模型,但仅仅如此还不足以精
确建模真实物体.为了建立照片真实感的三维模型,还需要将物体的表面颜色和几何模型融合.如果彩色相机和三
维扫描仪固定在一起,这个问题很容易解决.但是,这种固定采集方式在应用时很不方便,对采集数据限制很大,因
此需要将三维数据和彩色图片采集分开进行,通过后期合成方式来融合两种数据.(err)
- 2008-03-03 15:32:46下载
- 积分:1