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GAMBIT1

于 2010-07-22 发布 文件大小:456KB
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  主要介绍了怎样创建三管相贯的几何体。在生成网格之前,对此三管几何体进行了分解,形成四部分:三根单管和位于相贯处的楔形体(八分之一球体)。然后,对这些分体分别运用GAMBIT中的Cooper和Tet Primitive网格化方法进行了网格划分。(Introduces how to create three intersecting geometry. Before generating the grid, this three geometry was decomposed to form four parts: three single-tube and in the Office of wedge intersection (one-eighth of the sphere). Then, these were split in the use of GAMBIT' s Cooper and Tet Primitive methods are grid mesh.)

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