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1
说明: 大规模地形渲染, 大规模地形渲染, (terra render)
- 2012-04-04 09:29:30下载
- 积分:1
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Graphics
运用Visual C++编译器实现的3D图像变成代码,主要实现图像绘制(Using Visual C++ compiler implements the 3D image into a code, the main image rendering)
- 2014-12-26 14:39:14下载
- 积分:1
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BeautyScene
DX写的水面效果模拟,折射反射fresnel源码(Real water effect with DirectX&HLSL,reflect refract & fesnel effect.)
- 2009-10-02 14:45:06下载
- 积分:1
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wave-ripper
水波纹 3d 采用mesh方法,通过定点z值的不用来模拟水波纹的效果(wave ripper)
- 2012-07-04 14:10:52下载
- 积分:1
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VSP_SE
说明: 自己编写的一个VC++程序,打开可执行程序后可以读取wave文件,此时程序将在客户区绘制波形图;之后可以计算短时能量、短时过零率和自相关函数,并且在客户区依次显示函数图像。(own VC prepared by a procedure to open executable wave after reading documents, this process will draw customers District waveform diagram; after short-term energy can be calculated, short-term rates and zero autocorrelation function, District customers in the sequence of images function.)
- 2006-05-14 18:53:35下载
- 积分:1
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Sun
opengl 实现太阳系的模拟 地球自转和公转(opengl sun earth moon)
- 2010-12-02 18:11:24下载
- 积分:1
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GameFrame
说明: 三维人物绘制,使用DirectX的ID3DXAnimationController接口实现三维人物绘制,其中包括骨骼蒙皮技术。注意:编译时一定要将Resource文件夹拷贝到Debug或Release目录下。(Drawing three-dimensional characters, the use of the DirectX interface ID3DXAnimationController drawing three-dimensional figures, including skinned mesh technology. Note: When the compiler must Resource folder are copied to the Debug or Release directory.)
- 2008-12-08 20:26:32下载
- 积分:1
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p2p_source_code.tar
实现双目立体视觉中深度图的获取,程序输出结果为深度图,该方法速度比较快。(Binocular stereo vision depth map acquisition, program output as a depth map, the faster the speed of the method.)
- 2012-12-14 20:09:02下载
- 积分:1
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RayAABBCollision_D3D
d3d写的aabb与射线碰撞检测的例子,vs 编写,功能完整(d3d written aabb collision detection and ray example, vs the preparation of functional integrity)
- 2020-12-31 21:48:58下载
- 积分:1
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Direct_exp
说明: 在VC下利用directX9.0写的很好的3D图形编程的例子,包括.x文件的读取,纹理的加载!适合初学者练手!(in VC directX9.0 write using a good 3D graphics programming examples, including. X document read, texture loading! For beginners to practice hands!)
- 2006-03-22 20:57:16下载
- 积分:1