登录
首页 » Visual C++ » scanalyze-1.0.3_source_code

scanalyze-1.0.3_source_code

于 2007-03-21 发布 文件大小:932KB
0 305
下载积分: 1 下载次数: 1604

代码说明:

  斯坦福大学开发的一个三维点云重构生成网格,进一步生成NURBS曲面并加光照效果的系统。可以实现对生成的三维图形旋转,移动和多个角度图形的拼接(Stanford University in the development of a 3D point cloud generation reconfigurable mesh, NURBS surface generation further increases and the effect of illumination system. Generation can be achieved on the 3D graphics rotation, movement and different angles graphics Mosaic)

文件列表:

scanalyze-1.0.3 source code
...........................\absorient.cc
...........................\absorient.h
...........................\accpersp.c
...........................\accpersp.h
...........................\alignmentbrowser.tcl
...........................\analyze.tcl
...........................\auto_a.tcl
...........................\auxlibs
...........................\.......\include
...........................\.......\.......\stl
...........................\.......\.......\...\algo.h
...........................\.......\.......\...\algobase.h
...........................\.......\.......\...\htm" target=_blank>algorithm
...........................\.......\.......\...\alloc.h
...........................\.......\.......\...\htm" target=_blank>bitset
...........................\.......\.......\...\bvector.h
...........................\.......\.......\...\char_traits.h
...........................\.......\.......\...\defalloc.h
...........................\.......\.......\...\htm" target=_blank>deque
...........................\.......\.......\...\deque.h
...........................\.......\.......\...\function.h
...........................\.......\.......\...\htm" target=_blank>functional
...........................\.......\.......\...\hashtable.h
...........................\.......\.......\...\htm" target=_blank>hash_map
...........................\.......\.......\...\hash_map.h
...........................\.......\.......\...\htm" target=_blank>hash_set
...........................\.......\.......\...\hash_set.h
...........................\.......\.......\...\heap.h
...........................\.......\.......\...\htm" target=_blank>iterator
...........................\.......\.......\...\iterator.h
...........................\.......\.......\...\htm" target=_blank>limits
...........................\.......\.......\...\htm" target=_blank>list
...........................\.......\.......\...\list.h
...........................\.......\.......\...\htm" target=_blank>map
...........................\.......\.......\...\map.h
...........................\.......\.......\...\htm" target=_blank>memory
...........................\.......\.......\...\multimap.h
...........................\.......\.......\...\multiset.h
...........................\.......\.......\...\htm" target=_blank>numeric
...........................\.......\.......\...\pair.h
...........................\.......\.......\...\htm" target=_blank>pthread_alloc
...........................\.......\.......\...\pthread_alloc.h
...........................\.......\.......\...\htm" target=_blank>queue
...........................\.......\.......\...\htm" target=_blank>rope
...........................\.......\.......\...\rope.h
...........................\.......\.......\...\ropeimpl.h
...........................\.......\.......\...\htm" target=_blank>set
...........................\.......\.......\...\set.h
...........................\.......\.......\...\htm" target=_blank>slist
...........................\.......\.......\...\slist.h
...........................\.......\.......\...\htm" target=_blank>stack
...........................\.......\.......\...\stack.h
...........................\.......\.......\...\htm" target=_blank>stdexcept
...........................\.......\.......\...\stdexcept.h
...........................\.......\.......\...\stl_algo.h
...........................\.......\.......\...\stl_algobase.h
...........................\.......\.......\...\stl_alloc.h
...........................\.......\.......\...\stl_bvector.h
...........................\.......\.......\...\stl_config.h
...........................\.......\.......\...\stl_construct.h
...........................\.......\.......\...\stl_deque.h
...........................\.......\.......\...\stl_function.h
...........................\.......\.......\...\stl_hashtable.h
...........................\.......\.......\...\stl_hash_fun.h
...........................\.......\.......\...\stl_hash_map.h
...........................\.......\.......\...\stl_hash_set.h
...........................\.......\.......\...\stl_heap.h
...........................\.......\.......\...\stl_iterator.h
...........................\.......\.......\...\stl_list.h
...........................\.......\.......\...\stl_map.h
...........................\.......\.......\...\stl_multimap.h
...........................\.......\.......\...\stl_multiset.h
...........................\.......\.......\...\stl_numeric.h
...........................\.......\.......\...\stl_pair.h
...........................\.......\.......\...\stl_queue.h
...........................\.......\.......\...\stl_raw_storage_iter.h
...........................\.......\.......\...\stl_relops.h
...........................\.......\.......\...\stl_rope.h
...........................\.......\.......\...\stl_set.h
...........................\.......\.......\...\stl_slist.h
...........................\.......\.......\...\stl_stack.h
...........................\.......\.......\...\stl_string_fwd.h
...........................\.......\.......\...\stl_tempbuf.h
...........................\.......\.......\...\stl_tree.h
...........................\.......\.......\...\stl_uninitialized.h
...........................\.......\.......\...\stl_vector.h
...........................\.......\.......\...\htm" target=_blank>string
...........................\.......\.......\...\tempbuf.h
...........................\.......\.......\...\tree.h
...........................\.......\.......\...\type_traits.h
...........................\.......\.......\...\htm" target=_blank>utility
...........................\.......\.......\...\htm" target=_blank>vector
...........................\.......\.......\...\vector.h
...........................\.......\.......\tnt
...........................\.......\.......\...\blas.h
...........................\.......\.......\...\cholesky.h
...........................\.......\.......\...\cmat.h
...........................\.......\.......\...\fcscmat.h
...........................\.......\.......\...\fmat.h

下载说明:请别用迅雷下载,失败请重下,重下不扣分!

发表评论

0 个回复

  • DEM三维可视化的简单
    DEM三维可视化的简单程序,利用Open GL实现。(DEM visualization of simple procedures, the use of Open GL implementation.)
    2016-02-26 20:33:48下载
    积分:1
  • stars
    opengl program for stars written in c.the points blink like stars in the sky.it was written in dev c++ platform.
    2014-11-10 21:35:19下载
    积分:1
  • delanay_all
    说明:  这时一个delaunay三角网的程序,功能强大,并里面有详细说明和程序及原代码。能创建二维和三维的,且能生成模拟的3D图。(then a triangular network nodes procedures, powerful, and there are detailed procedures and the original code. To be able to create two-dimensional and three-dimensional and can generate simulated 3D map.)
    2021-04-09 11:48:59下载
    积分:1
  • Flight3d
    一个用VC6++写的飞机模型,实现用键盘控制其方向,前进,是初学OPENGL的一个很好的例子(An to write with VC6++ aircraft model, use the keyboard to control the direction, forward, is the beginner the OPENGL of a good example)
    2013-03-19 14:34:59下载
    积分:1
  • ode-0.11.1
    可以用于rigid body等动画的仿真open dynamic engine最新版本。本人已经创建工程的ODE,全国首发,SLN文件在ode-0.11.1uildvs2008下,打开为可以运行的sample程序。(Open dynamic engine, which is used to animation simulation, such as rigid body. It is called as physical engine. I have make the ODE to be a .Sln file. You guys can directly use it. Have fun!)
    2009-11-25 12:01:24下载
    积分:1
  • Source-code
    detect object - 3d_full code
    2013-07-01 10:12:43下载
    积分:1
  • 5956434drxsdk
    OpenDwg的DRXSDK开发包,是DRX程序的二次开发包,有加强使用DRX的CAD用户可以下载(OpenDwg the DRXSDK development kit is the secondary development of DRX procedure package, enhancing the use of DRX have the CAD users can download)
    2008-05-29 09:48:16下载
    积分:1
  • rockf
    Prewitte边缘算子法(Prewitte Edge Operators)
    2005-01-20 14:58:44下载
    积分:1
  • osgRecipes-master
    osg cookbook 中的源代码,里面有OSG和CG的结合,OSG和CEGUI的结合,OSG与QT的结合以及PHYSX的结合。(the source code of OSGCOOKBOOK,include integration of OSG and CG,CEGUI,QT and physx)
    2013-09-07 21:30:32下载
    积分:1
  • Roamsteps20020818
    说明:  利用实时最优化自适应网格算法绘制大规模地形,算法经典,绝对可用,注释清楚。(optimize the use of real-time adaptive grid massive terrain mapping algorithm, the algorithm classics, and absolutely available Notes clear.)
    2005-12-02 10:46:46下载
    积分:1
  • 696516资源总数
  • 106913会员总数
  • 8今日下载