登录
首页 » Visual C++ » scanalyze-1.0.3_source_code

scanalyze-1.0.3_source_code

于 2007-03-21 发布 文件大小:932KB
0 285
下载积分: 1 下载次数: 1604

代码说明:

  斯坦福大学开发的一个三维点云重构生成网格,进一步生成NURBS曲面并加光照效果的系统。可以实现对生成的三维图形旋转,移动和多个角度图形的拼接(Stanford University in the development of a 3D point cloud generation reconfigurable mesh, NURBS surface generation further increases and the effect of illumination system. Generation can be achieved on the 3D graphics rotation, movement and different angles graphics Mosaic)

文件列表:

scanalyze-1.0.3 source code
...........................\absorient.cc
...........................\absorient.h
...........................\accpersp.c
...........................\accpersp.h
...........................\alignmentbrowser.tcl
...........................\analyze.tcl
...........................\auto_a.tcl
...........................\auxlibs
...........................\.......\include
...........................\.......\.......\stl
...........................\.......\.......\...\algo.h
...........................\.......\.......\...\algobase.h
...........................\.......\.......\...\htm" target=_blank>algorithm
...........................\.......\.......\...\alloc.h
...........................\.......\.......\...\htm" target=_blank>bitset
...........................\.......\.......\...\bvector.h
...........................\.......\.......\...\char_traits.h
...........................\.......\.......\...\defalloc.h
...........................\.......\.......\...\htm" target=_blank>deque
...........................\.......\.......\...\deque.h
...........................\.......\.......\...\function.h
...........................\.......\.......\...\htm" target=_blank>functional
...........................\.......\.......\...\hashtable.h
...........................\.......\.......\...\htm" target=_blank>hash_map
...........................\.......\.......\...\hash_map.h
...........................\.......\.......\...\htm" target=_blank>hash_set
...........................\.......\.......\...\hash_set.h
...........................\.......\.......\...\heap.h
...........................\.......\.......\...\htm" target=_blank>iterator
...........................\.......\.......\...\iterator.h
...........................\.......\.......\...\htm" target=_blank>limits
...........................\.......\.......\...\htm" target=_blank>list
...........................\.......\.......\...\list.h
...........................\.......\.......\...\htm" target=_blank>map
...........................\.......\.......\...\map.h
...........................\.......\.......\...\htm" target=_blank>memory
...........................\.......\.......\...\multimap.h
...........................\.......\.......\...\multiset.h
...........................\.......\.......\...\htm" target=_blank>numeric
...........................\.......\.......\...\pair.h
...........................\.......\.......\...\htm" target=_blank>pthread_alloc
...........................\.......\.......\...\pthread_alloc.h
...........................\.......\.......\...\htm" target=_blank>queue
...........................\.......\.......\...\htm" target=_blank>rope
...........................\.......\.......\...\rope.h
...........................\.......\.......\...\ropeimpl.h
...........................\.......\.......\...\htm" target=_blank>set
...........................\.......\.......\...\set.h
...........................\.......\.......\...\htm" target=_blank>slist
...........................\.......\.......\...\slist.h
...........................\.......\.......\...\htm" target=_blank>stack
...........................\.......\.......\...\stack.h
...........................\.......\.......\...\htm" target=_blank>stdexcept
...........................\.......\.......\...\stdexcept.h
...........................\.......\.......\...\stl_algo.h
...........................\.......\.......\...\stl_algobase.h
...........................\.......\.......\...\stl_alloc.h
...........................\.......\.......\...\stl_bvector.h
...........................\.......\.......\...\stl_config.h
...........................\.......\.......\...\stl_construct.h
...........................\.......\.......\...\stl_deque.h
...........................\.......\.......\...\stl_function.h
...........................\.......\.......\...\stl_hashtable.h
...........................\.......\.......\...\stl_hash_fun.h
...........................\.......\.......\...\stl_hash_map.h
...........................\.......\.......\...\stl_hash_set.h
...........................\.......\.......\...\stl_heap.h
...........................\.......\.......\...\stl_iterator.h
...........................\.......\.......\...\stl_list.h
...........................\.......\.......\...\stl_map.h
...........................\.......\.......\...\stl_multimap.h
...........................\.......\.......\...\stl_multiset.h
...........................\.......\.......\...\stl_numeric.h
...........................\.......\.......\...\stl_pair.h
...........................\.......\.......\...\stl_queue.h
...........................\.......\.......\...\stl_raw_storage_iter.h
...........................\.......\.......\...\stl_relops.h
...........................\.......\.......\...\stl_rope.h
...........................\.......\.......\...\stl_set.h
...........................\.......\.......\...\stl_slist.h
...........................\.......\.......\...\stl_stack.h
...........................\.......\.......\...\stl_string_fwd.h
...........................\.......\.......\...\stl_tempbuf.h
...........................\.......\.......\...\stl_tree.h
...........................\.......\.......\...\stl_uninitialized.h
...........................\.......\.......\...\stl_vector.h
...........................\.......\.......\...\htm" target=_blank>string
...........................\.......\.......\...\tempbuf.h
...........................\.......\.......\...\tree.h
...........................\.......\.......\...\type_traits.h
...........................\.......\.......\...\htm" target=_blank>utility
...........................\.......\.......\...\htm" target=_blank>vector
...........................\.......\.......\...\vector.h
...........................\.......\.......\tnt
...........................\.......\.......\...\blas.h
...........................\.......\.......\...\cholesky.h
...........................\.......\.......\...\cmat.h
...........................\.......\.......\...\fcscmat.h
...........................\.......\.......\...\fmat.h

下载说明:请别用迅雷下载,失败请重下,重下不扣分!

发表评论

0 个回复

  • 1
    说明:  大规模地形渲染, 大规模地形渲染, (terra render)
    2012-04-04 09:29:30下载
    积分:1
  • diablo-source
    说明:  用C++模拟实现了diablo的界面,任务可以在场景中自由移动,操作感和原作相差无几。压缩包中包括程序源码和执行文件。(Simulation using C++ interface to achieve the diablo, the task can move freely in the scene, the operation is almost the same sense of the original. Compressed package includes source code and executable programs.)
    2011-03-08 14:41:21下载
    积分:1
  • Scene
    Visual C++结合OpenGL做的一个3D场景。其中包含地形生成,场景漫游,碰撞检测,场景中模拟了河流,跳跃的鱼,喷泉,树木,水草,房屋,塔楼,楼梯,飘动的旗帜等等。第一人称视角,可以跳跃行走碰撞检测,模拟了白天黑夜等等!(Visual C++ with OpenGL to do a 3D scene. Which contains the terrain generation, scene roaming, collision detection, simulation of the river scene, jumping fish, fountains, trees, plants, houses, towers, stairs, waving flags and so on. First-person perspective, you can skip walking collision detection, simulation of the day and night, and more!)
    2021-01-25 22:18:38下载
    积分:1
  • SliceSTL
    三维切片:读取STL文件并进行按层切片的简单示例程序(Three-dimensional slices: Read STL file and layer slices by a simple example program)
    2007-11-24 11:39:28下载
    积分:1
  • 3DGame
    说明:  一个初学D3D的Demo,有望高手给点意见(D3D a beginner)
    2008-11-03 11:36:28下载
    积分:1
  • EffectShow
    通过对图象实现各种扫描显示,了解图象的绘图过程,便于实现对图象处理的编程显示。(of images of various scanning, image understanding of the mapping process to facilitate the achievement of the image processing program shows.)
    2005-06-08 12:55:46下载
    积分:1
  • 3dbiancheng
    GPU编程教程,三维编程 GPU编程教程,三维编程(The GPU programming tutorial, three-dimensional programming)
    2012-09-03 20:35:11下载
    积分:1
  • code
    program to compute 2d-maxima for a set of xy points. The xy data points are generated using a random number generator. The command to run the program at DOS prompt is: - compute 2d-maxima for 500 xy points .2dmaxima 500
    2012-05-19 04:38:55下载
    积分:1
  • D3D9Init
    说明:  D3D 的入门程序,包括初始化D3D编程环境和初始化窗口(D3D init program)
    2010-04-20 14:33:32下载
    积分:1
  • segmentation3D
    利用itk的区域增长算法,分割三维图像并用vtk进行重建显示(Regional growth in the use of the itk algorithm, segmentation and three-dimensional image reconstruction shows vtk)
    2009-06-01 17:15:55下载
    积分:1
  • 696516资源总数
  • 106409会员总数
  • 8今日下载