登录
首页 » Visual C++ » Seabed-Terrain

Seabed-Terrain

于 2012-03-08 发布 文件大小:359KB
0 320
下载积分: 1 下载次数: 12

代码说明:

  基于LOD技术的3D海底地形仿真系统。主要讲述海底地形的绘制及仿真系统的组成。(Based on the LOD 3D seafloor topography simulation system. Focuses on the composition of the seabed topography mapping and simulation system.)

文件列表:

A 3D Simulation System of Seabed Terrain Based on LOD Technology.pdf,486541,2012-01-08

下载说明:请别用迅雷下载,失败请重下,重下不扣分!

发表评论

0 个回复

  • Duncan
    flac3d中邓肯张自定义本构模型的源代码。(duncan self-defined model)
    2020-10-08 08:57:38下载
    积分:1
  • 基于VTK的三维重建提取骨骼和皮肤
    利用VTK三维重建软件与VS2010结合,读取系列图像,并能显示三维重建结果,并且可以分别提取皮肤和骨骼,里面包含相应图片,语言为C++语言(Using VTK 3D reconstruction software and VS2010 combination, read a series of images, and can display three-dimensional reconstruction results, and can extract skin and bones, which contains the corresponding picture, the language is C++ language)
    2021-05-08 14:58:35下载
    积分:1
  • mfc
    通过MFC的操作进行图形的操作,可以让进行简单图形绘制(through MFC to realise some functions)
    2014-03-17 12:14:08下载
    积分:1
  • Shadow-Mapping-of-Textured-Scene
    计算机图形学中的shadow mapping程序,与网上其他代码不同,作者实现了对带有纹理的场景的阴影绘制.(Shadow Mapping Code in Computer Graphics.And it s for textured scene.)
    2020-10-17 20:57:33下载
    积分:1
  • 3DGame
    说明:  一个初学D3D的Demo,有望高手给点意见(D3D a beginner)
    2008-11-03 11:36:28下载
    积分:1
  • BeautyScene
    DX写的水面效果模拟,折射反射fresnel源码(Real water effect with DirectX&HLSL,reflect refract & fesnel effect.)
    2009-10-02 14:45:06下载
    积分:1
  • osgriver
    基于osg的河流显示,可以达到实时绘制效果。(Based osg rivers display, you can achieve real-time rendering results.)
    2020-09-15 13:47:58下载
    积分:1
  • The_Magic_Of_Computer_Graphics
    计算机图形学重要参考。对理解OpenGL和D3D的渲染过程有重要帮助。(Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.)
    2015-01-28 12:30:23下载
    积分:1
  • coders
    使用D3D编写的简单开车游戏,新手可以看看,做的比较简陋,但应有的功能还是有的,包含开始界面,赛车选择,有背景音乐,可切换视角(Using D3D write simple driving game, beginners can see, the more humble, but its function or some, contains the start interface, the car selection, background music, can switch perspective)
    2020-09-14 14:27:57下载
    积分:1
  • cvisc
    FLAC3D中粘塑性蠕变本构模型,供大家参考进行二次开发(FLAC3D in viscoplastic creep constitutive model for reference secondary development)
    2020-12-09 15:29:27下载
    积分:1
  • 696516资源总数
  • 106648会员总数
  • 8今日下载