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数值分析―Gauss列主元消去法和龙格积分法
数值分析―Gauss列主元消去法和龙格积分法-Numerical Analysis
- 2023-06-16 19:10:03下载
- 积分:1
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读取磁盘序列号 读取磁盘序列号
读取磁盘序列号 读取磁盘序列号 -disk read serial number sequence read disk, disk read serial number sequence read disk, disk read sequences of Reading serial numbers from disk
- 2022-02-12 05:55:01下载
- 积分:1
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LabVIEW prepared using the numeric keypad procedures, the use of LabVIEW can be...
用LabVIEW编写的数字键盘程序,可用于采用LabVIEW开发的触摸屏系统中-LabVIEW prepared using the numeric keypad procedures, the use of LabVIEW can be used for the development of touch-screen system
- 2022-01-22 16:18:37下载
- 积分:1
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its a simple student database from a site
its a simple student database from a site
- 2023-03-04 14:45:04下载
- 积分:1
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文本文件转换成PDF文件并加密
文本文件转换成PDF文件并加密-text files into PDF files and encryption
- 2023-01-20 01:20:03下载
- 积分:1
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dfs 深度优先搜索!这是走迷宫的基本算法。用广义表建立迷宫,用邻接表建立图,用dfs搜索,许多大学的数据结构作业...
dfs 深度优先搜索!这是走迷宫的基本算法。用广义表建立迷宫,用邻接表建立图,用dfs搜索,许多大学的数据结构作业-dfs depth-first search! Maze This is the basic algorithm. Generalized Table established maze, with the establishment of the adjacent table map, with dfs search, the University of many data structures operations
- 2023-01-31 19:45:04下载
- 积分:1
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ARM7 LPC2368 键盘检测:按一下KEY1,L1灯亮,按一下KEY2,L2灯亮,按一下KEY3,L3灯亮,按一下KEY3,L4灯亮....
ARM7 LPC2368 键盘检测:按一下KEY1,L1灯亮,按一下KEY2,L2灯亮,按一下KEY3,L3灯亮,按一下KEY3,L4灯亮.-ARM7 LPC2368 keyboard detection: Click the KEY1, L1 lights, click KEY2, L2 lights, click KEY3, L3 lights, click KEY3, L4 lights.
- 2022-08-15 04:37:38下载
- 积分:1
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用DELPHI做的可以提供HTTP服务的程序
用DELPHI做的可以提供HTTP服务的程序-do with Delphi can provide the procedures for HTTP
- 2022-07-05 13:39:12下载
- 积分:1
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用于个人网站建设用的搜索代码 用HIML语言编的
用于个人网站建设用的搜索代码 用HIML语言编的-personal website for the search using code language series hole
- 2023-05-05 02:25:02下载
- 积分:1
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我们将用程序来模拟传统的龟兔赛跑问题。我们将采用随机数生成的方法开发这一问题的仿真程序。 再比赛中共设了70个点,每个点代表比赛跑道可能的一个位置。乌龟和兔从第...
我们将用程序来模拟传统的龟兔赛跑问题。我们将采用随机数生成的方法开发这一问题的仿真程序。 再比赛中共设了70个点,每个点代表比赛跑道可能的一个位置。乌龟和兔从第一个点出发,终点是在第70个点上。 时钟按秒来数计。随着时钟的转动,程序能够根据下述规则来调节乌龟和兔子的位置。动物 跑动类型 占用时间 跑动量乌龟 快走 50% 向右3个点 后滑 20% 向左6个点 慢走 30% 向右1个点兔子 睡觉 20% 不动 大后滑 20% 向右9 个点 快走 10% 向左12个点 小步跳 30% 向右1个点 慢后滑 20% 向左两个点 -procedures we will use to simulate the traditional hand problems. We will adopt the random number generator of the development of the simulation program. Another winner set up 70 points, each point represents the runway competition of a possible location. The turtle and a rabbit from the starting point and finish in the first 70 points. According to the clock to a few seconds of dollars. As the clock turned to procedures under the following rules to regulate turtle and the rabbit"s location. Running types of animals occupying volume running time 50% of turtles to leave three points right after sliding 20% six points left walking 30% a point right rabbits sleep 20% Fixed After a 20% slide right nine points to leave 10% left
- 2023-05-25 17:55:03下载
- 积分:1