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又1个mp3播放器源码模仿winamp
又1个mp3播放器源码模仿winamp-Another mp3 player source code, similar to winamp
- 2022-11-08 04:10:04下载
- 积分:1
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Gray symbiotic matrix source code, we hope that with the exchange, that my mailb...
灰度共生矩阵源代码,希望跟大家交流一下,我的邮箱oo327@163.com-Gray symbiotic matrix source code, we hope that with the exchange, that my mailbox oo327@163.com
- 2022-11-24 00:00:03下载
- 积分:1
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通过usb端口,对所接到的usb视频设备进行联接,并 对图像进行取得并录像录音...
通过usb端口,对所接到的usb视频设备进行联接,并 对图像进行取得并录像录音-Through the usb port, usb on the received video devices connected, and to obtain images and video recording
- 2022-03-23 17:31:15下载
- 积分:1
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C++编写的RealPlayer播放器,完美模拟RealPlayer,切更小巧,更精致...
C++编写的RealPlayer播放器,完美模拟RealPlayer,切更小巧,更精致-C++ to prepare the RealPlayer player, a perfect simulation of RealPlayer, cut smaller, more refined
- 2022-08-06 21:35:22下载
- 积分:1
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client GSLIB GSLIB.DSW included with the game of the client code, graphics engi...
客户端GSLIBGSLIB.DSW包含含游戏客户段代码、图形引擎代码和资源工具代码) GSLIB是一个以D3D渲染为主的2d引擎,是作者多年的工作经验积累写成的引擎,引擎效率应该不错,整合了游戏中大量常用的技术,作者认为经过优化以提高至少一倍以上的速度.-client GSLIB GSLIB.DSW included with the game of the client code, graphics engine source code tools and resources) is a GSLIB D3D based 2d rendering engine, is the author of many years of work experience accumulated written engines, engine efficiency should be true that the integration of large quantities of used games the technology, the authors believe optimized to increase at least double the speed.
- 2022-03-15 15:06:04下载
- 积分:1
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x264-snapshot-20110612-2245-stable
x264-snapshot-20110612-2245-stable稳定版的libx264,使用cygwin编译成功。
- 2022-01-22 07:56:54下载
- 积分:1
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基于CVI的声卡数据采集,效率较高,值得一看,
基于CVI的声卡数据采集,效率较高,值得一看,-CVI-based sound card data acquisition
- 2022-03-17 20:57:23下载
- 积分:1
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SIP代理源码,如果注册完SIP账户后可以使用IPPHONE打电话。
SIP代理源码,如果注册完SIP账户后可以使用IPPHONE打电话。-SIP AGENT SOURCE CODE。
- 2022-07-27 01:19:43下载
- 积分:1
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暴风影音源代码,此代码很好,但须VC8打开
暴风影音源代码,此代码很好,但须VC8打开-Storm audio-visual source code, this code is very good, but be open VC8
- 2022-05-30 21:54:28下载
- 积分:1
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lbp 背景减法
该M文件实现高斯算法的背景减除通过使用局部二元模式的混合。首先,视频帧的第一帧的二进制模式的计算。第二,我们计算每个像素周围不同半径的圆形区域的LBP直方图模型。第三,我们计算该直方图LBP在下一帧中的每个像素是与通过使用直方图交叉点测量每个直方图模型进行比较。如果有一个匹配,这意味着先前的测量结果低于阈值,我们更新直方图模型和重量否则我们仅更新权重。第四,我们在订单减少的方式的重量。如果第一n重量的总和小于阈值时,像素属于背景否则它属于前景
- 2023-04-15 02:20:03下载
- 积分:1