-
NURBS 曲面画法
NURBS算法,绘制曲面,可以改造。适合有一定基础的初学者。关键是对opengl的函数的应用。利用点来绘制曲面。
用来对复杂物体建模有很好的效果。
- 2022-03-20 16:17:48下载
- 积分:1
-
VB+OpenGL编写的二维图形系统,可移动,缩放
VB+OpenGL编写的二维图形系统,可移动,缩放-VB+ OpenGL prepared by two-dimensional graphics system, which can move, zoom
- 2022-03-23 06:08:30下载
- 积分:1
-
一个教您如何将这些彩色对象绕着坐标轴旋转的opengl程序,使得我们能够非常精确地旋转对象。效果相当不错!...
一个教您如何将这些彩色对象绕着坐标轴旋转的opengl程序,使得我们能够非常精确地旋转对象。效果相当不错!-one teaches you how these objects around the color coordinates rotating opengl procedures, allowed us to be very precise to rotate objects. The results are pretty good!
- 2023-08-02 14:00:04下载
- 积分:1
-
在 OpenGL 中移动列车方案的设计与实现
在 openGL,模拟时从左水平移动的列车走行的代码段
- 2022-04-08 18:19:26下载
- 积分:1
-
① 通过几何变换函数实现场景的平移、缩放、旋转,从而实现从各个角度观察场景,即视点固定,场景变化。
本实验目的不在于建模,因此场景可以通过调用glut库中的...
① 通过几何变换函数实现场景的平移、缩放、旋转,从而实现从各个角度观察场景,即视点固定,场景变化。
本实验目的不在于建模,因此场景可以通过调用glut库中的函数直接绘制,如立方体
。 -① through the geometric transformation function realize scenes of translation, scaling, rotation, and thus realize the scene from various angles, that is a fixed point of view, the scene changes. The purpose of this experiment does not lie in modeling, so scenes can be by calling the library function glut direct mapping, such as the cube.
- 2022-04-17 17:40:33下载
- 积分:1
-
类似VC MDI界面的Opengl程序,使得可在同一界面下显示多种视图。用dev...
类似VC MDI界面的Opengl程序,使得可在同一界面下显示多种视图。用dev-C++编译-similar VC Opengl MDI interface that allows the same interface can be shown under a variety of views. With dev- C compiler
- 2022-07-26 04:26:15下载
- 积分:1
-
delta3d教程
delta3d教程
- 2023-01-20 02:55:04下载
- 积分:1
-
SodukoPrision
soduki改成C++,OpenGL。这是一个模板的游戏,在C++中使用OpenGL API的一些事情。
- 2022-03-19 05:36:50下载
- 积分:1
-
上次上载了一篇有关三维空间最接近点对的论文,但是源码没有找到.今天终于找到了,现在上传上来,以供参考....
上次上载了一篇有关三维空间最接近点对的论文,但是源码没有找到.今天终于找到了,现在上传上来,以供参考.-Last upload an article on the three-dimensional space the closest points of the thesis, but source not found. Today, finally found, and now upload up for reference.
- 2022-03-22 02:35:23下载
- 积分:1
-
学习如何映射有很多好处。我们说你想要一个导弹…
光照和键盘控制:
添加光照和键盘控制,它让程序看起来更美观。
-Learning how to texture map has many benefits. Lets say you wanted a missile to fly across the screen. Up until this tutorial we d probably make the entire missile out of polygons, and fancy colors. With texture mapping, you can take a real picture of a missile and make the picture fly across the screen. Which do you think will look better? A photograph or an object made up of triangles and squares? By using texture mapping, not only will it look better, but your program will run faster. The texture mapped missile would only be one quad moving across the screen. A missile made out of polygons could be made up of hundreds or thousands of polygons. The single texture mapped quad will use alot less processing power.
- 2022-05-15 07:48:56下载
- 积分:1