-
自己用VC+DX9写的实现3D立方体旋转与立方体各个表面纹理实现的源代码。...
自己用VC+DX9写的实现3D立方体旋转与立方体各个表面纹理实现的源代码。-Their own writing using the VC+ DX9 to achieve 3D cube cube rotation and surface texture to achieve all the source code.
- 2022-03-09 12:59:24下载
- 积分:1
-
这是别人写的一个Filter,负责MPEG
这是别人写的一个Filter,负责MPEG-2 Video的解码。微软的DirectX提供MPEG-1的Splitter、Audio/Video Decoder,MPEG-2的Splitter,但是就是没有MPEG-2 Video Decoder。作者写了这个Filter来弥补这个空白。欢迎大家下载这个Filter使用。-This is written by someone else a Filter, responsible for the MPEG-2 Video decoder. Microsoft"s DirectX for MPEG-1 Splitter, Audio/Video Decoder, MPEG-2 Splitter, but it is not MPEG-2 Video Decoder. The author wrote the Filter to bridge the gap. You are welcome to download the Filter use.
- 2022-07-11 01:29:56下载
- 积分:1
-
614321
图片快速缩放移动源码,程序结合易语言DirectX2D支持库和OPenGL支持库,实现图片快速缩放移动。(Fast moving source image scaling , the program combined with easy language support library and OPenGL DirectX2D support libraries, which achieved rapid scaling moving image .)
- 2016-04-09 21:15:30下载
- 积分:1
-
kinect
一个自己开发的kinect体感程序,建立在WIN7+DX9+VS2010框架下,很有用哦!(A sense of their own development kinect body program, established in WIN7+ DX9+ VS2010 framework, useful for Oh!)
- 2011-11-24 10:34:06下载
- 积分:1
-
Dirext样例
Dirext样例-DirectX sample
- 2022-01-25 15:15:59下载
- 积分:1
-
D3D文字和模板的实现,里面还包含了fps的计算方法以及多纹理贴图...
D3D文字和模板的实现,里面还包含了fps的计算方法以及多纹理贴图-D3D text and realize template, which also includes the method of calculating fps as well as multi-texture mapping
- 2022-08-08 15:33:55下载
- 积分:1
-
视频捕捉
Video Capture
software the captures the moving action on your computer screen and saves it as a video file all in a matter of minutes.
- 2022-07-06 20:53:52下载
- 积分:1
-
Direct3D is the component of DirectX that can render immersive 3D worlds. Direct...
Direct3D is the component of DirectX that can render immersive 3D worlds. Direct3D is ideally suited for programs that allow the operator to fly through complex models in 3D space. The specific model I tackled was a model of the Munsell color solid. The Munsell color solid is a model for the range of colors perceivable by the human eye. It was developed back in 1905 by Albert H. Munsell. It is called a color solid because the color varies continuously throughout the volume of the model.
- 2022-03-13 09:53:00下载
- 积分:1
-
GameEngine06
第六章源码,游戏框架输入和时钟引擎(CGameEngine_APP CGameEngine_Input CGameEngine_Timer)(Chapter VI source, Game clock input and engines (CGameEngine_APP CGameEngine_I nput CGameEngine_Timer))
- 2007-01-25 08:45:48下载
- 积分:1
-
用Directshow捕捉视频流和抓取静态图片
用Directshow捕捉视频流和抓取静态图片-Directshow capture by crawling video streaming and still image
- 2022-12-25 19:40:03下载
- 积分:1