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vB做动画写的一个工具,动画里经常要考虑透明图像,这个工具实现了把图片变成透明的算法,希望对大家有用:)...
vB做动画写的一个工具,动画里经常要考虑透明图像,这个工具实现了把图片变成透明的算法,希望对大家有用:)-studyalso shows VB animation was done by a tool, animation frequently to consider transparent images, This tool achieved the picture becomes transparent algorithm, we hope to useful :)
- 2022-03-22 22:51:00下载
- 积分:1
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利用lm库在实现inverse kinematic,能够给定点,使人体的关节点自动符合这些给定的约束...
利用lm库在实现inverse kinematic,能够给定点,使人体的关节点自动符合这些给定的约束-using lm library to realize inverse kinematics, and let the human pose to satisfy the constraints.
- 2022-08-08 17:05:50下载
- 积分:1
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基于ORL人脸库的主元分析法用于人脸识别
基于ORL人脸库的主元分析法用于人脸识别-ORL face database based on the principal component analysis method for face recognition
- 2022-02-27 07:36:37下载
- 积分:1
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JPEG graphics codec processing source code
JPEG格式图形编解码处理源代码-JPEG graphics codec processing source code
- 2023-09-09 21:55:03下载
- 积分:1
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用Prewitt算子检测图像的边缘,用不同σ值的LoG算子检测图像的边缘,用Canny算子检测图像的边缘,将图像分为文字和非文字的两个类别等等...
用Prewitt算子检测图像的边缘,用不同σ值的LoG算子检测图像的边缘,用Canny算子检测图像的边缘,将图像分为文字和非文字的两个类别等等 -Edge detection using Prewitt edge of the image with different σ values LoG edge detection image edge detection using Canny operator the edge of the image, text and images are divided into two categories, and so on
- 2022-02-11 16:20:39下载
- 积分:1
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Alphat透明合成系统源代码
Alphat透明合成系统源代码 -Synthesis Alphat transparent system source code
- 2022-03-11 00:24:39下载
- 积分:1
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VC编写的将曲线图像数字化的软件
VC编写的将曲线图像数字化的软件-VC curve will be prepared by the digital image software
- 2022-07-22 19:31:32下载
- 积分:1
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利用Hough变换圆检测。该代码使用opencv库。
circle detection using hough method. The code uses openCV library.
- 2022-01-26 01:48:52下载
- 积分:1
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基于光线投射变换的三维模型特征提取,以三维模型的重心为球心的最小包围球剖分成一系列同心球壳,落入每个球壳的射线与模型表面的交点定义一个球坐标方程。一般地,对于每...
基于光线投射变换的三维模型特征提取,以三维模型的重心为球心的最小包围球剖分成一系列同心球壳,落入每个球壳的射线与模型表面的交点定义一个球坐标方程。一般地,对于每条射线,它与模型表面的多个交点同时落入一个球壳的几率大大降低了,这样就可以尽可能的减少信息的丢失。-Transform-based ray-casting feature extraction of three-dimensional model to three-dimensional model for the core focus of the post-mortem into the smallest ball surrounded by a series of concentric spherical shell, falling into the hands of each spherical shell model of the surface-ray intersection with the definition of a spherical coordinate equation. In general, for each ray, the surface of it with the model number of intersection points falling into the hands of a spherical shell at the same time greatly reduces the probability that such a reduction could be as much as possible the loss of information.
- 2023-05-23 07:50:03下载
- 积分:1
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这是一个在上面的闪光,三维引擎的介绍。
这是在上面的一个Flash中,引入了3D引擎。
- 2022-03-04 23:38:58下载
- 积分:1