用java编写的多边形扫描填充算法,有文档和在jbuilder下打包的exe文件-used to prepare the filled polygon scan algorithm, there are documents in JBuilder and packaged under the exe files
XNA3.0创建地形,根据McGraw.Hill.Microsoft.XNA.Game.Studio.Creators.Guide.Jun.2007.pdf第25章改写-Xna3.0 terrain,based on McGraw.Hill.Microsoft.XNA.Game.Studio.Creators.Guide.Jun.2007.pdf chapter25