登录
首页 » Android » adriod 呼吸心率脉搏等的检测

adriod 呼吸心率脉搏等的检测

于 2022-05-23 发布 文件大小:4.30 MB
0 120
下载积分: 2 下载次数: 1

代码说明:

是一款相当不错的代码···能够实现心率检测,呼吸检测,人脸检测等等功能··相当不错的东西的

下载说明:请别用迅雷下载,失败请重下,重下不扣分!

发表评论

0 个回复

  • MobileMap
    一个简单的地图的源码,希望对刚入门android的人有帮助。(A simple map of the source, just want to help people start android.)
    2011-10-18 20:03:02下载
    积分:1
  • Android PushMessage
    此程序在 Android 上实现邮件推送。系统开发环境: win7 32 位 + eclipse 4.2 + ADT 22 + JDK 1.7.The 程序需要的第三部分库或 jar、 libs 文件夹中。当您生成它时,您可以获得的 apk 文件。安装 apk 文件,你可以演示它。
    2022-03-15 04:26:04下载
    积分:1
  • Android_ZXingDemoDemo20131113
    Android二维码自动扫描,扫描后显示二维码内容(Android dimensional code automatically scan, scan two-dimensional code display content)
    2020-09-18 16:37:55下载
    积分:1
  • android canvas详解
    Android中使用图形处理引擎,2D部分是android SDK内部自己提供,3D部分是用Open GL ES 1.0。今天我们主要要了解的是2D相关的,如果你想看3D的话那么可以跳过这篇文章。 大部分2D使用的api都在android.graphics和android.graphics.drawable包中。他们提供了图形处理相关的: Canvas、ColorFilter、Point(点)和RetcF(矩形)等,还有一些动画相关的:AnimationDrawable、 BitmapDrawable和TransitionDrawable等。以图形处理来说,我们最常用到的就是在一个View上画一些图片、形状或者自定义的文本内容,这里我们都是使用Canvas来实现的。你可以获取View中的Canvas对象,绘制一些自定义形状,然后调用View. invalidate方法让View重新刷新,然后绘制一个新的形状,这样达到2D动画效果。下面我们就主要来了解下Canvas的使用方法。 Canvas对象的获取方式有两种:一种我们通过重写View.onDraw方法,View中的Canvas对象会被当做参数传递过来,我们操作这个Canvas,效果会直接反应在View中。另一种就是当你想创建一个Canvas对象时使用的方法: 1 2 Bitmap b = Bitmap.createBitmap(100, 100, Bitmap.Config.ARGB_8888);   Canvas c =newCanvas(b); 上面代码创建了一个尺寸是100*100的Bitmap,使用它作为Canvas操作的对象,这时候的Canvas就是使用创建的方式。当你使用创建的Canvas在bitmap上执行绘制方法后,你还可以将绘制的结果提交给另外一个Canvas,这样就可以达到两个Canvas协作完成的效果,简化逻辑。但是android SDK建议使用View.onDraw参数里提供的Canvas就好,没必要自己创建一个新的Canvas对象。接下来我们看看Canvas提供我们哪些绘制图形的方法。我们创建一个自定义View对象,使用onDraw方法提供的Canvas进行绘制图形。 CanvasDemoActivity.java: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 package com.android777.demo.uicontroller.graphics;                                                                                                                                      import android.app.Activity;   import android.content.Context;   import android.graphics.Canvas;   import android.graphics.Color;   import android.graphics.Paint;   import android.os.Bundle;   import android.view.View;                                                                                                                                      public class CanvasDemoActivity extends Activity {                                                                                                                                          @Override       protected void onCreate(Bundle savedInstanceState) {           super.onCreate(savedInstanceState);                                                                                                                                              setContentView(newCustomView1(this));                                                                                                                                          }                                                                                                                                          /**        * 使用内部类 自定义一个简单的View        * @author Administrator        *        */     class CustomView1 extends View{                                                                                                                                              Paint paint;                                                                                                                                              public CustomView1(Context context) {               super(context);               paint =newPaint();//设置一个笔刷大小是3的黄色的画笔               paint.setColor(Color.YELLOW);               paint.setStrokeJoin(Paint.Join.ROUND);               paint.setStrokeCap(Paint.Cap.ROUND);               paint.setStrokeWidth(3);           }                                                                                                                                              //在这里我们将测试canvas提供的绘制图形方法           @Override           protected void onDraw(Canvas canvas) {                                                                                                                                              }                                                                                                                                          }                                                                                                                                      } 执行结果是一片黑色的区域,因为在自定义的CustomView1中,我们没有做任何的绘制操作。canvas提供的绘制图形的方法都是以draw开头的,我们可以查看api: 从上面方法的名字看来我们可以知道Canvas可以绘制的对象有:弧线(arcs)、填充颜色(argb和color)、 Bitmap、圆(circle和oval)、点(point)、线(line)、矩形(Rect)、图片(Picture)、圆角矩形 (RoundRect)、文本(text)、顶点(Vertices)、路径(path)。通过组合这些对象我们可以画出一些简单有趣的界面出来,但是光有这些功能还是不够的,如果我要画一个仪表盘(数字围绕显示在一个圆圈中)呢? 幸好Android还提供了一些对Canvas位置转换的方法:rorate、scale、translate、skew(扭曲)等,而且它允许你通过获得它的转换矩阵对象(getMatrix方法,不知道什么是转换矩阵?看这里) 直接操作它。这些操作就像是虽然你的笔还是原来的地方画,但是画纸旋转或者移动了,所以你画的东西的方位就产生变化。为了方便一些转换操作,Canvas 还提供了保存和回滚属性的方法(save和restore),比如你可以先保存目前画纸的位置(save),然后旋转90度,向下移动100像素后画一些图形,画完后调用restore方法返回到刚才保存的位置。下面我们就演示下canvas的一些简单用法: 1 2 3 4 protected void onDraw(Canvas canvas) {                                                                                                                                          canvas.drawCircle(100, 100, 90, paint);   } 效果是: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 @Override   protected void onDraw(Canvas canvas) {                                                                                                                                          //绘制弧线区域                                                                                                                                          RectF rect =newRectF(0, 0, 100, 100);                                                                                                                                          canvas.drawArc(rect,//弧线所使用的矩形区域大小               0, //开始角度               90,//扫过的角度               false,//是否使用中心               paint);                                                                                                                                      } 使用下面的代码: 1 2 3 4 5 6 7 8 9 10 11 12 13 protected void onDraw(Canvas canvas) {                                                                                                                                          //绘制弧线区域                                                                                                                                          RectF rect =newRectF(0, 0, 100, 100);                                                                                                                                          canvas.drawArc(rect,//弧线所使用的矩形区域大小               0, //开始角度               90,//扫过的角度               true,//是否使用中心               paint);                                                                                                                                      } 两图对比我们可以发现,当 drawArcs(rect,startAngel,sweepAngel,useCenter,paint)中的useCenter为false时,弧线区域是用弧线开始角度和结束角度直接连接起来的,当useCenter为true时,是弧线开始角度和结束角度都与中心点连接,形成一个扇形。 1 2 3 4 5 protected void onDraw(Canvas canvas) {                                                                                                                                          canvas.drawColor(Color.BLUE);                                                                                                                                      } canvas.drawColor是直接将View显示区域用某个颜色填充满。 1 2 3 4 5 6 7 @Override   protected void onDraw(Canvas canvas) {                                                                                                                                          //画一条线       canvas.drawLine(10, 10, 100, 100, paint);                                                                                                                                      } Canvas.drawOval: 1 2 3 4 5 6 7 8 9 @Override   protected void onDraw(Canvas canvas) {                                                                                                                                          //定义一个矩形区域       RectF oval =newRectF(0,0,200,300);       //矩形区域内切椭圆       canvas.drawOval(oval, paint);                                                                                                                                      } canvas.drawPosText: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 @Override   protected void onDraw(Canvas canvas) {                                                                                                                                          //按照既定点 绘制文本内容       canvas.drawPosText("Android777",newfloat[]{               10,10,//第一个字母在坐标10,10               20,20,//第二个字母在坐标20,20               30,30,//....               40,40,               50,50,               60,60,               70,70,               80,80,               90,90,               100,100       }, paint);                                                                                                                                      } canvas.drawRect: 1 2 3 4 5 6 7 8 9 10 @Override       protected void onDraw(Canvas canvas) {                                                                                                                                              RectF rect =newRectF(50, 50, 200, 200);                                                                                                                                              canvas.drawRect(rect, paint);                                                                                                                                          }                                                                                                                                      } canvas.drawRoundRect: 1 2 3 4 5 6 7 8 9 10 11 @Override   protected void onDraw(Canvas canvas) {                                                                                                                                          RectF rect =newRectF(50, 50, 200, 200);                                                                                                                                          canvas.drawRoundRect(rect,                           30,//x轴的半径                           30,//y轴的半径                           paint);                                                                                                                                      } canvas.drawPath: 1 2 3 4 5 6 7 8 9 10 11 12 @Override   protected void onDraw(Canvas canvas) {                                                                                                                                          Path path =newPath();//定义一条路径       path.moveTo(10, 10);//移动到 坐标10,10       path.lineTo(50, 60);       path.lineTo(200,80);       path.lineTo(10, 10);                                                                                                                                          canvas.drawPath(path, paint);                                                                                                                                      } canvas.drawTextOnPath: 1 2 3 4 5 6 7 8 9 10 11 12 13 @Override           protected void onDraw(Canvas canvas) {                                                                                                                                                  Path path =newPath();//定义一条路径               path.moveTo(10, 10);//移动到 坐标10,10               path.lineTo(50, 60);               path.lineTo(200,80);               path.lineTo(10, 10);                                                                                                                                      //          canvas.drawPath(path, paint);               canvas.drawTextOnPath("Android777开发者博客", path, 10, 10, paint);                                                                                                                                              } 位置转换方法,canvas.rorate和canvas.translate: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 @Override   protected void onDraw(Canvas canvas) {                                                                                                                                          paint.setAntiAlias(true);       paint.setStyle(Style.STROKE);       canvas.translate(canvas.getWidth()/2, 200);//将位置移动画纸的坐标点:150,150       canvas.drawCircle(0, 0, 100, paint);//画圆圈                                                                                                                                          //使用path绘制路径文字       canvas.save();       canvas.translate(-75, -75);       Path path =newPath();       path.addArc(newRectF(0,0,150,150), -180, 180);       Paint citePaint =newPaint(paint);       citePaint.setTextSize(14);       citePaint.setStrokeWidth(1);       canvas.drawTextOnPath("http://www.android777.com", path, 28, 0, citePaint);       canvas.restore();                                                                                                                                          Paint tmpPaint =newPaint(paint);//小刻度画笔对象       tmpPaint.setStrokeWidth(1);                                                                                                                                          float  y=100;       int count = 60;//总刻度数                                                                                                                                          for(int i=0 ; i
    2015-12-03下载
    积分:1
  • 安卓音乐播放器
    在学习安卓的过程中,需要进行练习,这个简单的音乐播放器能够实现简单的音乐播放,通过编写代码,练习安卓的相关知识,包括service、Contentprovider,activity等重要知识。
    2023-03-16 10:40:04下载
    积分:1
  • android仿淘宝购物物流时间轴效果
    android仿淘宝购物物流时间轴效果,用来显示物流的listview,自定义的物流跟踪状态显示的view,时间轴的定义代码如下:   protected void onCreate(Bundle savedInstanceState) {   super.onCreate(savedInstanceState);   setContentView(R.layout.activity_main);   timeLine=(TimeLineView) findViewById(R.id.tv_timelines);   timeLine.setTimelineCount(6);//设置显示多少个时间轴   timeLine.setTimelineRadius(8);//设置下面那些轴的圆点直径   timeLine.setTimelineWidth(3);//设置时间轴的宽度   timeLine.setTimelineRadiusDistance(80);//设置时间轴的高度   }   默认设置时间轴的位置位于view的中间,设置第一个节点的颜色mPaint.setColor(timelineHeadColor);根据时间轴的节点数目,画对应的节点和轴,当j==1,画第一个节点的时候,有点特殊,我们需要在节点的外面再换一个圆环,画时间轴的节点,即画圆形 圆心的x都是一样的,view的中间, 圆心的y的计算是根据节点的位置来计算的,例如:第一个节点的y是根据第一个节点距离上面的距离加上第一个节点的半径   :timelineHeadRadius + marginTop   其余的节点就是在一个节点的y的基础上,加上两倍半径和节点之间的轴的长度*节点数,画其余的轴 left:每个轴距离左边距离都是一样的,时间轴的中心位置-1/2的时间轴的宽度。
    2023-09-02 02:45:03下载
    积分:1
  • 支持向量机应用示例
    支持向量机(Support Vector Machine, SVM)是一类按监督学习(supervised learning)方式对数据进行二元分类(binary classification)的广义线性分类器(generalized linear classifier),其决策边界是对学习样本求解的最大边距超平面(maximum-margin hyperplane),属于机器学习方法比较高级的一种,被应用于风电、水电的模拟,黑箱模型,模拟效果较好
    2019-03-20下载
    积分:1
  • 红外遥控器基于51芯片(源码+原理图)
    【实例简介】基于51芯片的红外遥控器驱动代码、原理图、PCB、元器件清单
    2021-06-29 00:31:09下载
    积分:1
  • android gif图片实现
    android 中实现gif图片的效果展示,代码不错大家下下!                                                                                                               
    2023-07-15 05:30:03下载
    积分:1
  • android 下拉刷新控件
    资源描述android下拉刷新控件,开发常用控件,很实用
    2023-03-28 12:30:04下载
    积分:1
  • 696518资源总数
  • 105559会员总数
  • 1今日下载