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用于连续图像拼接,模板匹配算法
用于对两幅连续图像进行拼接,模板匹配算法-used for two consecutive image stitching, template matching algorithm
- 2022-03-25 09:35:10下载
- 积分:1
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这是一个闹钟程序,用vc++实现,界面友好实用,很不错的啊
这是一个闹钟程序,用vc++实现,界面友好实用,很不错的啊-This is a clock program, vc achieved, friendly interface and practical, very good ah
- 2022-03-09 12:35:37下载
- 积分:1
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网站模板一个网站模板网站模板 一个网站模板
网站模板一个网站模板网站模板 一个网站模板-a website template website template a website template a website template
- 2022-01-26 00:43:26下载
- 积分:1
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离线汉字识别系统。基于特征检测的汉字识别系统,何以识别汉字/字符数字等。很适合学习基本原理的研究者使用。...
离线汉字识别系统。基于特征检测的汉字识别系统,何以识别汉字/字符数字等。很适合学习基本原理的研究者使用。-offline Chinese character recognition system. Feature-based detection of Chinese character recognition system, why is recognition of Chinese characters/character statistics. Very suitable for studying the basic tenets of researchers.
- 2022-11-23 04:15:03下载
- 积分:1
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中值滤波实现
中值滤波实现-Median filter to achieve
- 2022-09-06 11:55:03下载
- 积分:1
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用来绘制样条曲线的基本方法,采用的是追赶法
用来绘制样条曲线的基本方法,采用的是追赶法-used to map spline curve, the basic methodology used is to catch up with the law
- 2022-01-25 14:44:16下载
- 积分:1
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使用QT和Coin3D开发的入门材料!帮助大家快速入门
使用QT和Coin3D开发的入门材料!帮助大家快速入门-Developed using the QT and Coin3D entry materials! To help you quick start
- 2022-04-19 04:03:21下载
- 积分:1
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画外接圆的C++代码
//计算外接圆半径
//输入参数:
// 三角形三点坐标(ddDot0,ddDot1,ddDot2)
//输出参数...
画外接圆的C++代码
//计算外接圆半径
//输入参数:
// 三角形三点坐标(ddDot0,ddDot1,ddDot2)
//输出参数
// 圆心坐标(ddCenter)
// 圆心半径(dRad)
//成功:返回值>0
//失败:返回值
- 2022-03-21 03:10:38下载
- 积分:1
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Point image processing, image projection and the average position histogram, gra...
图像的点处理,图像的投影与平均定位,灰度直方图,灰度变换。-Point image processing, image projection and the average position histogram, gray-scale transformation.
- 2022-02-03 20:51:34下载
- 积分:1
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基于光线投射变换的三维模型特征提取,以三维模型的重心为球心的最小包围球剖分成一系列同心球壳,落入每个球壳的射线与模型表面的交点定义一个球坐标方程。一般地,对于每...
基于光线投射变换的三维模型特征提取,以三维模型的重心为球心的最小包围球剖分成一系列同心球壳,落入每个球壳的射线与模型表面的交点定义一个球坐标方程。一般地,对于每条射线,它与模型表面的多个交点同时落入一个球壳的几率大大降低了,这样就可以尽可能的减少信息的丢失。-Transform-based ray-casting feature extraction of three-dimensional model to three-dimensional model for the core focus of the post-mortem into the smallest ball surrounded by a series of concentric spherical shell, falling into the hands of each spherical shell model of the surface-ray intersection with the definition of a spherical coordinate equation. In general, for each ray, the surface of it with the model number of intersection points falling into the hands of a spherical shell at the same time greatly reduces the probability that such a reduction could be as much as possible the loss of information.
- 2023-05-23 07:50:03下载
- 积分:1