-
D2D_single_cell
建立单小区D2D模型,实现随机在单小区当中撒多个蜂窝用户,再将D2D对撒入单小区当中。(Establish single D2D cell)
- 2015-01-05 21:34:42下载
- 积分:1
-
PFC2d
pfc2d按颗粒级配生成模型代码,直接打开程序就能运行,与大家共享(Pfc2d according to particle size distribution of the generated model code is generated by software to open the can directly to share with you
)
- 2020-11-15 15:49:41下载
- 积分:1
-
Direct3D中的2D编程,学习参考代码
Direct3D中的2D编程,学习参考代码-2D in Direct3D programming, learning reference code
- 2023-02-23 19:45:03下载
- 积分:1
-
Introduction_To_Direct3D9_Chinese_Edition(WenYunBi
Introduction.To.Direct3D9中文版(翁云兵版)书附带源码(Introduction.To.Direct3D9 Chinese version (??soldiers Edition) book incidental source)
- 2007-08-11 10:32:55下载
- 积分:1
-
DirectX
《DirectX+游戏开发终极指南》是本好书,这是该书的exe电子书+网页版+源码,希望对初学者有所帮助……这网站的上传对名字的要求还真是蛋疼……(" DirectX+ game development Ultimate Guide" is a good book, that' s the exe e-book+ Web Edition+ source code, want to help beginners ... ... this site to upload requirements on the name really is egg hurts ... ...)
- 2010-06-17 13:14:59下载
- 积分:1
-
d3d9wj
#include <windows.h>
#include "d3d9.h"
#include "main.h"
tDirect3DCreate9 oDirect3DCreate9;
IDirect3D9 *APIENTRY hkDirect3DCreate9(UINT SDKVersion)
{
IDirect3D9 *d3dint = oDirect3DCreate9(SDKVersion);
if( d3dint != NULL )
{
hkIDirect3D9 *ret = new hkIDirect3D9(&d3dint);
add_log("Direct3DCreate9(%i) succeeded...", SDKVersion);
add_log("Hooked Direct3D9 interface: 0x%x -> 0x%x", ret->m_pD3Dint, ret);
}
else
add_log("Direct3DCreate9(%i) failed...", SDKVersion);
return d3dint;
}
- 2020-06-22 08:00:02下载
- 积分:1
-
playFile
directshow 实现wave文件的播放
(directshow achieve wave broadcast documents)
- 2007-06-29 08:57:55下载
- 积分:1
-
VC prepared Sound Editor
VC编写的声音编辑器-VC prepared Sound Editor
- 2022-01-31 19:54:54下载
- 积分:1
-
x264
x264-2004-07-17.rar
视频编码-W-2004- 07-17.rar Video Coding
- 2022-07-17 10:19:57下载
- 积分:1
-
csharpdirectx
DirectX 是开发三维场景的利器,也是目前大多三维游戏采用的开发平
台。国内外关于DirectX 开发的书籍不是非常多,而且大多数书籍都是针对
Visual C++语言来介绍的。在安装DirectX SDK 时可以选择安装例子和教程,
微软为开发者提供了许多较为实用的例子供大家学习。本文结合计算机三维图
形学和DirectX 的开发帮助,并参考国内外关于DirectX 开发的书籍和网站资
料等,主要介绍如何采用Visual C# 语言对DirectX进行三维图形开发。本文
共分十六章,以“由易到难、由简单到复杂”为主线,以介绍DirectX 开发方
法为主,并穿插介绍相关的计算机三维图形知识等。限于作者水平有限,文中
难免存在错误和缺点,敬请读者朋友不吝指正。(it is a document of windows API program design)
- 2010-05-24 09:18:57下载
- 积分:1