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Vista rally 技术之 LLTD的spec
十分有用的东东
Vista rally 技术之 LLTD的spec
十分有用的东东
-LLTD technology Vista rally the spec very useful Dongdong
- 2023-06-17 13:50:04下载
- 积分:1
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A good learning experience for Linux C programming knowledge, e
一部很好的学习Linux C编程知识的电子书,写的很好,目前还不完善,以后会继续增加-A good learning experience for Linux C programming knowledge, e-books, written well, is not yet perfect, the future will continue to increase
- 2022-02-05 16:06:24下载
- 积分:1
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The Finite Difference Time Domain Method
for Electromagnetics With MATLAB Simul...
The Finite Difference Time Domain Method
for Electromagnetics With MATLAB Simulations
Atef Elsherbeni and Veysel Demir
Chapter 6
- 2022-07-08 18:49:02下载
- 积分:1
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89S51用的电子钟,有闹铃和整点报时功能
89S51用的电子钟,有闹铃和整点报时功能-89S51 electronic bell, alarm and have the whole point timekeeping function
- 2022-02-15 08:34:07下载
- 积分:1
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使用威尔配对,本文提出了一种基于身份的环签密方案,给出了具体的算法.该方案能够使消息的
发送者以一种完全匿名的方式发送消息,并且同时实现保密性和认证性两种功...
使用威尔配对,本文提出了一种基于身份的环签密方案,给出了具体的算法.该方案能够使消息的
发送者以一种完全匿名的方式发送消息,并且同时实现保密性和认证性两种功能.我们证明了在决策双线性Diffie-
Hellman问题难解的假设下,新提出的方案对自适应选择密文攻击是安全的.与传统的先签名后加密的方案
相比,本方案中密文长度有了明显的降低,在低带宽的要求下更加可行.-Will the use of matching, this paper, a ring of identity-based signcryption program, given a specific algorithm. The program will enable the sender information in a completely anonymous way to send messages, and at the same time to achieve confidentiality and authentication of two functions. We prove that in the decision-making bilinear Diffie-Hellman problem difficult to resolve under the assumption that the new proposal for adaptive chosen ciphertext attack is safe. with the traditional first signed encrypted program compared ciphertext of the program significantly reduced the length, in the low-bandwidth request more feasible.
- 2022-03-18 08:18:49下载
- 积分:1
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数字图像放大缩小及旋转计算组间方差和组内方差的时候调用了一个函数专门求阈值,可能这里的计算还是有一点问题。而且在我的函数里,要256次调用这个函数,又因为计算机...
数字图像放大缩小及旋转计算组间方差和组内方差的时候调用了一个函数专门求阈值,可能这里的计算还是有一点问题。而且在我的函数里,要256次调用这个函数,又因为计算机是按字节处理数据的,因此写图像数据的时候要用每8个写到一个数组中,然后通过计算得到字节类型的值,这些都使得我的算法效率比较低,最后一个问题,我觉得如果使用位运算会快一些,但是前面的问题还没有想到比较好的解决方法。-Digital Image zoom and rotation calculation of variances and group between the two groups when the variance of a function call seeking specific threshold, the calculation may be here, or there was a problem. And in my function, it is necessary 256 calls to this function, and also because the computer is processing data in bytes, and therefore the time to write image data to use for every 8 write an array, and then calculated byte type values, which are made to my algorithm" s efficiency is relatively low, the last issue, I think that if you use bit computing will be faster, but the previous issues have not yet thought of a better solution.
- 2022-04-23 06:13:57下载
- 积分:1
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该文档介绍了如何在程序中用C/C++实现一个堆栈,并提供了大量代码和例子...
该文档介绍了如何在程序中用C/C++实现一个堆栈,并提供了大量代码和例子-The document described how the procedures used C/C to achieve a stack, and provide a great deal of code and examples
- 2022-05-17 15:58:39下载
- 积分:1
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《以最高效率推进单元测试》目标设定为不影响研发进度,同时实施基础的C/C++覆盖率测试。...
《以最高效率推进单元测试》目标设定为不影响研发进度,同时实施基础的C/C++覆盖率测试。-" To promote the most efficient unit test" target set does not affect the progress of research and development, while the implementation of the basis of C/C++ test coverage.
- 2022-05-25 04:40:41下载
- 积分:1
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用C++的方法实现迷宫希望对大家有用
用C++的方法实现迷宫希望对大家有用 -C++, the method to achieve a maze hope for all of us thank you
- 2022-05-30 14:04:23下载
- 积分:1
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DirectX Lighting vs. Real World Lighting (DX光照 对 真实世界光照)
在DX中,我们能创建不同类型的光,使场景看...
DirectX Lighting vs. Real World Lighting (DX光照 对 真实世界光照)
在DX中,我们能创建不同类型的光,使场景看起来更真实。但要记住,DX中的光只是在近似地模拟自然界的光。在自然界中,光由光源(如灯泡)发出,然后延直线传播,直到消耗完毕或传入眼睛;光在遇到物体时会发生反射,每次反射都会有能量的消耗;实际上,光可以在物体间反射千百万次,而且光滑表面会比不光滑的表面反射更多的光。这一切如果全算进来的话,计算量是巨大的,所以,DX只是在近似地模仿。
-DirectX Lighting vs. Real World Lighting (DX light illumination of the real world) in the DX, we can create different types of light, to make scenes look more realistic. Bear in mind, however, DX in the light only in the approximation to simulate natural light. In nature, light from light source (such as light bulbs) to issue, and then the extension of a straight line, until the consumption of finished or imported into the eyes-ray object in the face of reflection will occur, each reflection will have energy consumption in fact, light can be inter-reflection in the object of millions of times, and the smooth surface than the non-smooth surface reflects more light. All full-count in. If so, computation is enormous, so, DX only approximate
- 2022-10-27 10:10:03下载
- 积分:1