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初学OPENGL的一个很好的框架,可自行在相应地方添加所需的代码。...
初学OPENGL的一个很好的框架,可自行在相应地方添加所需的代码。-OPENGL beginner a very good framework, can add their own place in the corresponding code requirements.
- 2022-05-31 03:29:27下载
- 积分:1
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通过纹理贴图,渲染效果的水,相当不错。
通过纹理贴图,渲染水的效果,需要nvidia显卡支持。-Through texture mapping, rendering the effect of the water, quite good.
- 2022-04-27 07:20:47下载
- 积分:1
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教你如何看VC OpenGL。ASE文件的程序
这是一个教你如何在vc+OpenGL中读取.ASE文件的程序-teach you how to read vc OpenGL. ASE documentation procedures
- 2022-05-14 03:09:14下载
- 积分:1
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OpenGL类,旨在减少OpenGL编程的初始化工作,以及加入一些常用功能。...
OpenGL类,旨在减少OpenGL编程的初始化工作,以及加入一些常用功能。-OpenGL category, aimed at reducing the initialization of OpenGL programming, as well as some commonly used functions.
- 2022-02-03 15:02:52下载
- 积分:1
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opengl的几十个小案例
整个教程由nehe制作
课程内容由dancingwind(周炜)以及gamedev和csdn的志愿者翻译
最早的翻译应该是由CKER完成的(1~12章)
注:本教程经dancingwind授权发布于http://www.yakergong.com
dancingwind获得Nehe授权
- 2023-03-09 05:35:03下载
- 积分:1
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obj文件读取
完成OpenGL,obj文件的读取。简单易懂,非常好用;完成OpenGL,obj文件的读取。简单易懂,非常好用;完成OpenGL,obj文件的读取。简单易懂,非常好用
- 2023-01-22 23:50:04下载
- 积分:1
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Three
三维地形漫游,叠加纹理,对学习三维地形显示的有较大帮助。-Three-dimensional terrain walkthrough, superimposed texture, three-dimensional topography of the study have shown a greater help.
- 2022-05-26 07:04:40下载
- 积分:1
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OpenSceneGraph is based on OpenGL for its packaging and improved Graphics develo...
OpenSceneGraph是在OpenGL基础上对其进行了封装和改进的图形开发包,采用树型结构来组织和绘制整个场景。最新版本的osg内核集成了GPU管线绘制。本例子是用osg编写的一个基本例子,将osg中的飞机模型载入到场景中显示出来。-OpenSceneGraph is based on OpenGL for its packaging and improved Graphics development kits, using a tree structure to organize and rendering the whole scene. Osg latest version of the kernel integrates GPU rendering pipeline. This example is the use osg prepared a basic example of the plane osg included in the model to the scene revealed.
- 2022-07-08 04:02:38下载
- 积分:1
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图形学实验报告及源代码,行星系统演示 有程序截图
图形学实验报告及源代码,行星系统演示 有程序截图-tuxingxue sourse openGL you cheng xu jie tu
- 2022-07-16 23:17:49下载
- 积分:1
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This demo implements the marching cubes algorithm for constructing a polygonal m...
This demo implements the marching cubes algorithm for constructing a polygonal model from an isosurface. The isosurface chosen here is a classical metaballs setup. Metaballs are isosurface chosen here is a classical metaballs setup. Metaballs are defined by field function that s the sum of R2 / ((ball.x - x)2 + (ball.y - y)2 + (ball.z - z)2) for all balls. The surface is defined to be where the sum is one.-This demo implements the marching cubes algorithm for constructing a polygonal model from an isosurface. The isosurface chosen here is a classical metaballs setup. Metaballs are isosurface chosen here is a classical metaballs setup. Metaballs are defined by field function that s the sum of R2/((ball.x- x)2+ (ball.y- y)2+ (ball.z- z)2) for all balls. The surface is defined to be where the sum is one.
- 2022-03-03 15:18:22下载
- 积分:1