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窗口平台网络包过滤方法
在Windows平台下实现网络封包过滤的一种方法-the Windows platform network packet filtering method
- 2022-03-19 07:51:30下载
- 积分:1
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socket编程。很好很强大。。用visual c++ 实现
socket编程。很好很强大。。用visual c++ 实现
-visual c++
- 2022-06-19 03:34:46下载
- 积分:1
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315M或413M普通无线发送接受模块的发送和接收过程。
315M或413M普通无线发送接受模块的发送和接收程序。也就是最便宜那种通信模块。-315M or 413M accept ordinary wireless sending module for sending and receiving procedures. That is, the cheapest kind of communication module.
- 2023-02-24 16:25:03下载
- 积分:1
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通过VC++编写客户端,测试FastCgi程序
通过VC++编写客户端,测试FastCgi程序-Through the VC++ to prepare the client, test procedures FastCgi
- 2022-01-30 12:16:09下载
- 积分:1
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实现了服务器和客户端的网络传输功能,以及服务器和Mysql数据库的交互访问功能,提供了三者的实现框架接口类。...
实现了服务器和客户端的网络传输功能,以及服务器和Mysql数据库的交互访问功能,提供了三者的实现框架接口类。-Implements the server and client network transport functions, as well as server and Mysql database, interactive access capabilities, providing a framework for the realization of the three interface class.
- 2022-07-15 12:39:24下载
- 积分:1
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C程序设计语言
纯 C 语言用 Win32 API + Socket 编写的端口扫描器 是控制台下的。-C Program Language
write Port Scan
- 2022-03-17 15:43:04下载
- 积分:1
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here is a generation of the data definition packet content used in a byte array...
这里是一段关于生成数据是定义数据包中内容时用到的一个byte数组的定义和合并方法-here is a generation of the data definition packet content used in a byte array to the definition and method of merger
- 2023-05-23 15:55:03下载
- 积分:1
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基于C#网络通信编程,SOCKET客户端与服务端通信协议的程序连接测试,IPADDRESS类使用。...
基于C#网络通信编程,SOCKET客户端与服务端通信协议的程序连接测试,IPADDRESS类使用。-Network communication based on C# programming, SOCKET client and server communication protocols to connect test, IPADDRESS class to use.
- 2022-03-14 20:09:55下载
- 积分:1
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本文介绍了如何在C#中基于SOCKET实现多人之间的相互聊天。
本文介绍了如何在C#中基于SOCKET实现多人之间的相互聊天。-paper described how the C# based on Socket achieved between the people chatting.
- 2022-03-16 08:18:12下载
- 积分:1
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p-持续CSMA协议下,一个用户在发送之前,先侦听信道,若是空闲,就以概率p发送出去,而以q =1-p的概率推迟到下一帧时。如果下一帧时仍是空闲,便再次以概率p发送而以q推迟到再下一帧时。直到发送成功或另外一用户开始发送时为止。若一开始就侦听到信道忙,它就等到下一帧时,然后再开始上述过程。若发生冲突,这等待一随机时间后重新开始。本实验中取q值为0.5。求的是0.5-持续CSMA。
-p-persistent CSMA agreement, a user before sending the first interception channel, if idle, with probability p sent, and to q = 1-p probability postponed to the next frames. If the next frame was still idle, they again sent with probability p and q to further postponed to the next frames. Until this a success or other users at the beginning of this date. If an interception at the start of the busy channel, it will wait till the next frames, and then begin the process. If conflict breaks out, waiting for a random period of time after the re-start. The experiments take q value of 0.5. For the 0.5-sustained CSMA.
- 2022-02-07 21:49:23下载
- 积分:1