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Image01.0
Manejo de Imagenes usando haarcascade en QT+opencv
- 2014-02-25 01:32:17下载
- 积分:1
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VER2
一个TC画图软件,使用TC编译,具有程序框架及结构,适合改编而具有个性(a TC Drawing TOOL)
- 2013-12-31 21:55:51下载
- 积分:1
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DrawLine
图形学上机实验,用三种算法画线。包括Bresenham画线算法、中点画线和数值微分画线算法(Graphics on an experiment with three algorithms draw the line. Bresenham line algorithm, the dotted line and numerical differential line drawing algorithm)
- 2013-04-18 13:33:27下载
- 积分:1
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drawing-board
用VS2012和open cv2.47编写的一个简单画图板程序,可以像画图板一样用鼠标画任意图形(Using VS2012 and open cv2.47 drawing board to write a simple program, you can use the mouse as the drawing board, like any graphic painting)
- 2014-10-14 13:19:15下载
- 积分:1
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DXF_Reader
国外高手写的可以读写dxf格式信息。值得收藏(Foreign experts to write the information can be read dxf format. Worth collecting)
- 2014-03-16 12:05:26下载
- 积分:1
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移动多边形
用vc+mapobjects开发的源代码,实现鼠标多边形的移动(with vc MapObjects development of the source code, mouse polygon mobile)
- 2005-04-20 15:31:40下载
- 积分:1
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Tquxian
关于固高运动控制卡T曲线运动模式程序的例子(About Googol motion control card T curves sport program)
- 2013-09-02 11:33:54下载
- 积分:1
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Bresenham
简单计算机图形学算法,通过直线中点Bresenham算法,绘制直线。(
Simple computer graphics algorithms, Bresenham line passing through the midpoint algorithm, draw a straight line.)
- 2014-02-17 21:22:36下载
- 积分:1
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SdkToMfc
实现从SDK到MFC的封装 增加了绘制线条 矩形 椭圆等功能 而且可以变换颜色(none sdk to mfc)
- 2012-12-04 11:57:52下载
- 积分:1
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tuxingxuedazouye
说明: 1. 做一个集成的图形界面的程序,可调用每一次作业子程序。
2. 调用画点的函数,用DDA、中点算法画直线和中点算法及正负法画圆和抛物线。
3. 交互式的二维直线求交:如果存在交点,用实心圆显示交点,并用文字显示其坐标。
4. 用动画实现二维图形变换的各种算法,实现对指定形体的平移、旋转和缩放。(包括自行车行走和绕固定点旋转的自旋转物体动画。)
5. 线段裁剪和多边形裁剪算法的动画演示实现。(两种线段裁剪算法和H-S多边形逐边裁剪算法)多边形裁剪算法的动画演示要求先画出一个封闭的多边形,再画矩形的裁剪窗口,然后选择裁剪按钮(或命令),按下“上边裁剪”按钮(或执行“上边裁剪”命令),多边形相对裁剪窗口的上边进行裁剪,显示上边裁剪后的多边形,依此进行其它各边裁剪。
6. 两种扫描多边形扫描转换算法实现(扫描线算法为必做,基于求余运算的边缘填充和边标志算法任选一种);
7. 4连通区域的递归种子填充算法,和扫描线种子填充算法,要求种子点(x,y)可交互输入)。
8. 简单三维图形系统:凸多面体的建模、透视投影,隐藏面的消除及基本图形变换(平移、旋转、缩放)。
9. 交互式Bezier曲线的输入绘制程序实现
(1. So an integrated graphical interface procedures, which call for each operation subroutine. 2. Calling the painting point function, with DDA, the midpoint algorithm painting line and the midpoint algorithm and France Circle and the positive and negative parabola. 3. Interactive 2D linear intersection : If there intersection with a solid circle indicates Nodal and writing to demonstrate its coordinates. 4. Using 2D animation graphics transform algorithms to achieve the specified physical translation, rotation and scaling. (Including walking and cycling around the fixed point of rotating objects from the rotating animation.) 5. Line cutting and polygon clipping algorithm to achieve the animation demo. (Two segments cutting algorithm and H-S-by-side polygon clipping algorithm) polygon clipp)
- 2020-11-09 20:49:46下载
- 积分:1