登录
首页 » Others » virtual_reality

virtual_reality

于 2010-12-27 发布 文件大小:513KB
0 266
下载积分: 1 下载次数: 1

代码说明:

  对虚拟现实的概念、特征、分类、应用、工具等的详细论述(The concept of virtual reality, characteristics, classification, applications, tools, etc. are discussed in detail)

下载说明:请别用迅雷下载,失败请重下,重下不扣分!

发表评论

0 个回复

  • Four-step-phase-shift-method
    四步相移法程序和最小二乘法相位解包裹程序,已经验证,此方法比较不错。(Four step phase-shift method program and least squares phase solution package, have validation, this method is good. )
    2013-08-09 14:30:52下载
    积分:1
  • shandong
    帧循环事件,频率出现元件、清除,制造闪动效果(Frame cycle events, frequency components, clear, manufacturing flashing effect )
    2016-12-01 12:45:17下载
    积分:1
  • Game_Demo
    ogre的高级编程框架,适合对ogre深入学习者。(the ogre senior programming framework,suitable learners in depth ogre.)
    2013-04-02 13:22:26下载
    积分:1
  • p4p-problem-matlab-code
    在P4P问题中,当空间4个点共面时,不仅摄像机坐标系与物体坐标系之间 的旋转矩阵R和平移向量t可以线性求解,而且可以同时确定摄像机的有效焦距f和像素比例,该程序设计模拟已知相机矩阵M情况下由已知三维空间点和图像坐标情况求解相机外参数矩阵(When space four points coplanar P4P problem, not only between the camera coordinate system and the object coordinate system rotation matrix R and translation vector t Can be solved linearly, and can determine the camera s effective focal length f and pixel ratio, the program is designed to simulate a known camera matrix M Camera outside the parameters matrix case solved by the known three-dimensional space points and image coordinates)
    2012-02-04 13:52:16下载
    积分:1
  • project
    说明:  课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分: 1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求 场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。 2、通过3DS Loader 读取场景数据。。 3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。 4、提供用户界面,并实现场景的交互漫游功能。 选做部分: 1、在场景中添加了三维地形。 2、实现雾这种气象条件的实时绘制。 3、实现计算机动画技术,飞机在天空中飞,圆环在不停的运转。 4、阴影的绘制 5、在场景中添加了喷泉。 6、实现Billboard 绘制技术。 7、添加了美妙的背景音乐。 (The main content of curriculum design for the development of a real-time rendering system of procedures for large-scale three-dimensional scene (running Interface, refer to Figure 1), including part and the election will be made part (where part of the requirements to achieve Optional 2 to 3 Or more than function). Will be part of: 1, learning the basic functions of 3DS Max, and three-dimensional scene using 3DS Max for modeling, requirements Scene includes buildings, roads, skies and other basic elements, to achieve the texture mapping function of the scene. 2, read the scene data by 3DS Loader. . 3, learn and use OpenGL or DirectX 3D real-time rendering the scene. 4, provide the user interface and interaction to achieve the scene roaming. Optional parts: 1, in the three-dimensional terrain scenes added. 2, the fog that weather conditions to achieve real-time rendering. 3, the realization of computer animation technology, aircraft flying in the sky, circle in)
    2011-04-16 21:32:57下载
    积分:1
  • winPointCloud
    基于VTk的点云显示,构网(Delaunay Tin,包含二维,三维,及TEN)。附有详细的代码注释,也有实例数据。(The point cloud based VTk display, configuration network (Delaunay Tin, including 2D, 3D, and TEN). With detailed code comments, but also instance data.)
    2021-04-08 12:39:01下载
    积分:1
  • VB_3Dstarfield
    VB实现屏幕上显示3D star,研究VB对3D图形的处理性能。(VB to achieve the screen 3D star, of VB on the 3D graphics processing performance.)
    2008-07-21 09:56:09下载
    积分:1
  • waterfall_demo
    一个演示3D波浪的图形类(A demonstration of 3D graphics-type wave)
    2003-08-07 00:00:00下载
    积分:1
  • Display-3D-Image
    本程序是用于三维图像的,三维重建,非常有用(This procedure is used for three-dimensional images, three-dimensional reconstruction, a very useful)
    2009-04-16 11:24:14下载
    积分:1
  • ICP
    ICP算法,主要用于三维点云数据的配准,最近点迭代算法,可以收敛到局部最小(registration of point cloud data,the iterated close point algorithm)
    2011-10-30 16:24:40下载
    积分:1
  • 696516资源总数
  • 106409会员总数
  • 8今日下载