▍1. HC-JW
奇迹合成捡物公告Miracle 1.02Q Dll extended source(Miracle 1.02Q Dll extended source)
奇迹合成捡物公告Miracle 1.02Q Dll extended source(Miracle 1.02Q Dll extended source)
shadeTree的代码,内附模型文件。取自OptiX光线追踪引擎。(shadeTree code, enclosing model file. From the OptiX ray tracing engine.)
易语言 传奇发布站IP版本万能登录器 可直接编译使用(Easy language legends published station IP version of the universal login Can be directly compiled to use )
cocoa2D做的愤怒的小鸟,包括数据的存储和处理(Cocoa2D to do the angry birds, including data storage and processing.)
这是一款应用游戏引擎的例子,希望对大家能有帮助(This is an application example of the game engine, we hope to be able to help)
3维切片算法引擎写上传资料的详细功能、包含内容说明(至少要20个字)。尽量不要让站长把时间都花费在为您修正说明上。压缩包解压时不能有密码。(Three dimensional slice algorithm engine written detailed upload function, including the content description (at least 20 characters). Try not to let station to the time spent on your note on the amendment. Extracting compressed package can not have a password.)
3维切片算法引擎写上传资料的详细功能、包含内容说明(至少要20个字)。尽量不要让站长把时间都花费在为您修正说明上。压缩包解压时不能有密码。(Three dimensional slice algorithm engine written detailed upload function, including the content description (at least 20 characters). Try not to let station to the time spent on your note on the amendment. Extracting compressed package can not have a password.)
Moderl control lectures
Moderl control lectures
jME (jMonkey Engine)是一个基于图形api的高性能的场景图,基本知识来源于David Eberly的3D game engine Design;jME使用java编写,是一个全特性的图形引擎,使用抽象层,可以使用多个图形系统进行渲染,现在LWJGL 和JOGL都可以实现了。jME为开源,可以在任何授权下使用,商业的或者非商业的都包括。(jME (jMonkey Engine) is a high-performance graphics-based scene graph api, basic knowledge comes from David Eberly s 3D game engine Design jME use java prepared, is a full-featured graphics engine, the use of abstraction layer, you can use multiple graphics system for rendering, now LWJGL And JOGL can be achieved. jME is open source, you can use any license, commercial or non-commercial are included.)
jME (jMonkey Engine)是一个基于图形api的高性能的场景图,基本知识来源于David Eberly的3D game engine Design;jME使用java编写,是一个全特性的图形引擎,使用抽象层,可以使用多个图形系统进行渲染,现在LWJGL 和JOGL都可以实现了。jME为开源,可以在任何授权下使用,商业的或者非商业的都包括。(jME (jMonkey Engine) is a high-performance graphics-based scene graph api, basic knowledge comes from David Eberly s 3D game engine Design jME use java prepared, is a full-featured graphics engine, the use of abstraction layer, you can use multiple graphics system for rendering, now LWJGL And JOGL can be achieved. jME is open source, you can use any license, commercial or non-commercial are included.)
这是一个跨平台的游戏引擎。可以在很多平台上运行,可以制作简单的小游戏,非常方便(This is a cross-platform game engine. Can run on many platforms, you can create a simple game, very convenient)
使用三维开源引擎OGRE 播放视频的源代码 游戏编程粉可以给自己的游戏加上过场动画啦!(Use the source code of the open source 3D engine OGRE play video game programming powder can give their own game with cut scenes it!)
《AI游戏引擎程序设计》配书盘,学写C++编写人工智能程序的好书,代码具有较好的重用性 (AI game engine programming, " with book plate, learn Write C++ write the good books of the artificial intelligence program, the code has better reusability)
别人写的模仿3D游戏人物走路的功能,仅供学习使用,(Written by someone else imitate 3D game characters walk, only to learn to use,)
TC编的小游戏,当年初学C时的满绩作品,不算很有意思(simple game built with TC)
Source code quake arena