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tuxiangzhenshiganshanweijianmo.pdf
形状和表面颜色是表征真实物体属性的两个要素.随着三维扫描技术的发展,获取精确稠密的三维数据已经
比较容易.通过对获取的三维数据做相关处理,就能够生成正确表达物体形状的几何模型,但仅仅如此还不足以精
确建模真实物体.为了建立照片真实感的三维模型,还需要将物体的表面颜色和几何模型融合.如果彩色相机和三
维扫描仪固定在一起,这个问题很容易解决.但是,这种固定采集方式在应用时很不方便,对采集数据限制很大,因
此需要将三维数据和彩色图片采集分开进行,通过后期合成方式来融合两种数据.(err)
- 2008-03-03 15:32:46下载
- 积分:1
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Shadow-Mapping-of-Textured-Scene
计算机图形学中的shadow mapping程序,与网上其他代码不同,作者实现了对带有纹理的场景的阴影绘制.(Shadow Mapping Code in Computer Graphics.And it s for textured scene.)
- 2020-10-17 20:57:33下载
- 积分:1
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WashU-Research-0.1
本程序是基于平面图对建筑规模场景进行三维重建。(This procedure is based on the floor plan for the construction scale of the three-dimensional reconstruction of the scene.)
- 2017-08-17 14:31:43下载
- 积分:1
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分割代码
本人最近正在研究三维点云库pcl,可以说三位点云图像处理未来的应用前景非常广阔,因此愿意与各位感兴趣的朋友一起探讨.此程序是本人最近最近感兴趣的三维点云分割程序,通过区域增长算法将三维点云实现较好分割。源程序来自POINT CLOUD LIBRARY外文官方网站,运行此程序需提前配置好pcl点云库。(I was recently on the 3D point cloud library PCL, it can be said that the three sites of cloud image processing application prospect is very broad, so are willing to share with you interested friends to explore. This program is a 3D point cloud I recently interested in the segmentation process, through the regional growth algorithm will achieve better segmentation of 3D point cloud. The source program comes from POINT CLOUD LIBRARY foreign language official website, running this program need to configure the PCL point cloud Library in advance)
- 2017-11-02 11:50:13下载
- 积分:1
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Simulation-of-polarized-light
模拟偏振光在散射介质中的传播,利用3D给出很好的视觉效果(Simulation of polarized light propagation in scattering medium)
- 2021-04-20 19:58:50下载
- 积分:1
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3D-Model-Display
在XNA4.0中,3D游戏的制作,需要很多三维模型的导入,本代码显示fbx,x等三维模型的导入,并做了相应的动画。(XNA4.0 in the production of 3D games, you need a lot of three-dimensional model of the import of this code shows the 3D model import fbx, x, and the corresponding animation.)
- 2012-06-02 11:32:23下载
- 积分:1
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3DSdonghuawenjianyueduqi
VisualC++实现3DS动画文件阅读器源代码(VisualC achieve 3DS document readers source code)
- 2006-12-22 22:55:38下载
- 积分:1
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Render
用vtk+QT实现的MarchingCubes面绘制和光线投射体绘制,图形化洁面。(Surfacce rendering with MarchingCubes,
Volume rendering with ray-casting,
using QT+ VTK)
- 2010-11-12 10:38:13下载
- 积分:1
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FIST
一种根据多边形进行三角网格剖分的算法,简称FIST.希望对相关网友有所帮助。(A method according to polygon mesh triangulation algorithm, referred to FIST. Want to be helpful to the relevant users.)
- 2013-06-19 15:42:30下载
- 积分:1
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zeus2d_v2.0.tar
二维磁流体计算程序,可根据问题干煸,已有改变成三维的版本(Two-dimensional MHD calculation program, according to the problem dry stir, has changed into a three-dimensional version of the)
- 2020-11-21 10:49:36下载
- 积分:1