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gltools
glTools oh god what i must wrote here?
- 2014-10-13 03:15:14下载
- 积分:1
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meanshift
视频目标跟踪。在OpenCV下开发,使用meanshift方法。(video tracking. The OpenCV under development, use meanshift methods.)
- 2006-06-02 18:52:01下载
- 积分:1
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HardwareShadowMap
NVIDIA实现硬件阴影贴图的源代码
需要硬件支持DX8.1的显卡。(NVIDIA hardware shadow mapping of the source code necessary hardware support 24x graphics.)
- 2006-07-06 15:02:58下载
- 积分:1
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rockf
Prewitte边缘算子法(Prewitte Edge Operators)
- 2005-01-20 14:58:44下载
- 积分:1
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3D_TerrainV2.0
3d与 vc opengl 的结合 ,对初学者的帮助应该很大(Vc opengl and 3d combination of help for beginners should be great)
- 2008-07-30 21:45:14下载
- 积分:1
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Oakland
点云数据集,用于点云数据的学习实验,wrl格式,可以用meshlab软件打开使用(Point cloud data set for point cloud data learning experiment, wrl format that can be opened using software with meshlab)
- 2016-06-23 15:16:27下载
- 积分:1
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3DCylinder
3维圆柱面,可以上下左右不同视角观看,使用上下左右方向键操作(3D Cylinder)
- 2013-12-12 21:14:08下载
- 积分:1
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分割代码
本人最近正在研究三维点云库pcl,可以说三位点云图像处理未来的应用前景非常广阔,因此愿意与各位感兴趣的朋友一起探讨.此程序是本人最近最近感兴趣的三维点云分割程序,通过区域增长算法将三维点云实现较好分割。源程序来自POINT CLOUD LIBRARY外文官方网站,运行此程序需提前配置好pcl点云库。(I was recently on the 3D point cloud library PCL, it can be said that the three sites of cloud image processing application prospect is very broad, so are willing to share with you interested friends to explore. This program is a 3D point cloud I recently interested in the segmentation process, through the regional growth algorithm will achieve better segmentation of 3D point cloud. The source program comes from POINT CLOUD LIBRARY foreign language official website, running this program need to configure the PCL point cloud Library in advance)
- 2017-11-02 11:50:13下载
- 积分:1
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3DGame
说明: 一个初学D3D的Demo,有望高手给点意见(D3D a beginner)
- 2008-11-03 11:36:28下载
- 积分:1
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The_Magic_Of_Computer_Graphics
计算机图形学重要参考。对理解OpenGL和D3D的渲染过程有重要帮助。(Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.)
- 2015-01-28 12:30:23下载
- 积分:1